vedo.core

common
CommonAlgorithms
Common algorithms.
Source code in vedo/core/common.py
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celldata
property
Return a DataArrayHelper to access cell (face) data arrays.
A data array can be indexed either as a string or by an integer number.
E.g.: myobj.celldata["arrayname"]
Usage
myobj.celldata.keys()returns the available data array names.myobj.celldata.select(name)makes this array the active one.myobj.celldata.remove(name)removes this array.
cells
property
Get the cells connectivity ids as a numpy array.
The output format is: [[id0 ... idn], [id0 ... idm], etc].
cells_as_flat_array
property
Get cell connectivity ids as a 1D numpy array. Format is e.g. [3, 10,20,30 4, 10,11,12,13 ...]
coordinates
property
writable
Return the points coordinates. Same as vertices and points.
lines
property
Get lines connectivity ids as a python array
formatted as [[id0,id1], [id3,id4], ...]
See also: lines_as_flat_array().
lines_as_flat_array
property
Get lines connectivity ids as a 1D numpy array. Format is e.g. [2, 10,20, 3, 10,11,12, 2, 70,80, ...]
See also: lines().
metadata
property
Return a DataArrayHelper to access field data arrays (not tied to points or cells).
A data array can be indexed either as a string or by an integer number.
E.g.: myobj.metadata["arrayname"]
Usage
myobj.metadata.keys()returns the available data array names.myobj.metadata.select(name)makes this array the active one.myobj.metadata.remove(name)removes this array.
ncells
property
Retrieve the number of cells.
npoints
property
Retrieve the number of points (or vertices).
nvertices
property
Retrieve the number of vertices (or points).
pointdata
property
Return a DataArrayHelper to access point (vertex) data arrays.
A data array can be indexed either as a string or by an integer number.
E.g.: myobj.pointdata["arrayname"]
Usage
myobj.pointdata.keys()returns the available data array names.myobj.pointdata.select(name)makes this array the active one.myobj.pointdata.remove(name)removes this array.
points
property
writable
Return the points coordinates. Same as vertices and coordinates.
vertices
property
writable
Return the vertices (points) coordinates.
This is equivalent to points and coordinates.
add_ids()
Generate point and cell ids arrays.
Two new arrays are added to the mesh named PointID and CellID.
Source code in vedo/core/common.py
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average_size()
Calculate and return the average size of the object. This is the mean of the vertex distances from the center of mass.
Source code in vedo/core/common.py
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bounds()
Get the object bounds.
Returns a list in format [xmin,xmax, ymin,ymax, zmin,zmax].
Source code in vedo/core/common.py
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box(scale=1, padding=0)
Return the bounding box as a new Mesh object.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scale
|
float
|
box size can be scaled by a factor |
1
|
padding
|
(float, list)
|
a constant padding can be added (can be a list |
0
|
Source code in vedo/core/common.py
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cell_centers(copy_arrays=False)
Get the coordinates of the cell centers as a Points object.
Examples:
Source code in vedo/core/common.py
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cell_edge_neighbors()
Get the cell neighbor indices of each cell.
Returns a python list of lists.
Source code in vedo/core/common.py
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center_of_mass()
Get the center of mass of the object.
Source code in vedo/core/common.py
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compute_cell_size()
Add to this object a cell data array containing the area, volume and edge length of the cells (when applicable to the object type).
Array names are: Area, Volume, Length.
Source code in vedo/core/common.py
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compute_streamlines(seeds, integrator='rk4', direction='forward', initial_step_size=None, max_propagation=None, max_steps=10000, step_length=0, surface_constrained=False, compute_vorticity=False)
Integrate a vector field to generate streamlines.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
seeds
|
(Mesh, Points, list)
|
starting points of the streamlines |
required |
integrator
|
str
|
type of integration method to be used: |
'rk4'
|
direction
|
str
|
direction of integration, either "forward", "backward" or "both" |
'forward'
|
initial_step_size
|
float
|
initial step size used for line integration |
None
|
max_propagation
|
float
|
maximum length of a streamline expressed in absolute units |
None
|
max_steps
|
int
|
maximum number of steps for a streamline |
10000
|
step_length
|
float
|
maximum length of a step expressed in absolute units |
0
|
surface_constrained
|
bool
|
whether to stop integrating when the streamline leaves the surface |
False
|
compute_vorticity
|
bool
|
whether to compute the vorticity at each streamline point |
False
|
Source code in vedo/core/common.py
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copy_data_from(obj)
Copy all data (point and cell data) from this input object
Source code in vedo/core/common.py
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diagonal_size()
Get the length of the diagonal of the bounding box.
Source code in vedo/core/common.py
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divergence(array_name=None, on='points', fast=False)
Compute and return the divergence of a vector field as a numpy array.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
array_name
|
str
|
name of the array of vectors to compute the divergence, if None the current active array is selected |
None
|
on
|
str
|
compute either on 'points' or 'cells' data |
'points'
|
fast
|
bool
|
if True, will use a less accurate algorithm that performs fewer derivative calculations and is therefore faster. |
False
|
Source code in vedo/core/common.py
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find_cells_along_line(p0, p1, tol=0.001)
Find cells that are intersected by a line segment.
Source code in vedo/core/common.py
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find_cells_along_plane(origin, normal, tol=0.001)
Find cells that are intersected by a plane.
Source code in vedo/core/common.py
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find_cells_in_bounds(xbounds=(), ybounds=(), zbounds=())
Find cells that are within the specified bounds.
Source code in vedo/core/common.py
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generate_random_data()
Fill a dataset with random attributes
Source code in vedo/core/common.py
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gradient(input_array=None, on='points', fast=False)
Compute and return the gradient of the active scalar field as a numpy array.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
input_array
|
str
|
array of the scalars to compute the gradient, if None the current active array is selected |
None
|
on
|
str
|
compute either on 'points' or 'cells' data |
'points'
|
fast
|
bool
|
if True, will use a less accurate algorithm that performs fewer derivative calculations (and is therefore faster). |
False
|
Examples:

Source code in vedo/core/common.py
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inputdata()
Obsolete, use .dataset instead.
Source code in vedo/core/common.py
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integrate_data()
Integrate point and cell data arrays while computing length, area or volume of the domain. It works for 1D, 2D or 3D cells.
For volumetric datasets, this filter ignores all but 3D cells. It will not compute the volume contained in a closed surface.
Returns a dictionary with keys: pointdata, celldata, metadata,
which contain the integration result for the corresponding attributes.
Examples:
from vedo import *
surf = Sphere(res=100)
surf.pointdata['scalars'] = np.ones(surf.npoints)
data = surf.integrate_data()
print(data['pointdata']['scalars'], "is equal to 4pi", 4*np.pi)
from vedo import *
xcoords1 = np.arange(0, 2.2, 0.2)
xcoords2 = sqrt(np.arange(0, 4.2, 0.2))
ycoords = np.arange(0, 1.2, 0.2)
surf1 = Grid(s=(xcoords1, ycoords)).rotate_y(-45).lw(2)
surf2 = Grid(s=(xcoords2, ycoords)).rotate_y(-45).lw(2)
surf1.pointdata['scalars'] = surf1.vertices[:,2]
surf2.pointdata['scalars'] = surf2.vertices[:,2]
data1 = surf1.integrate_data()
data2 = surf2.integrate_data()
print(data1['pointdata']['scalars'],
"is equal to",
data2['pointdata']['scalars'],
"even if the grids are different!",
"(= the volume under the surface)"
)
show(surf1, surf2, N=2, axes=1).close()
Source code in vedo/core/common.py
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interpolate_data_from(source, radius=None, n=None, kernel='shepard', exclude=('Normals',), on='points', null_strategy=1, null_value=0)
Interpolate over source to port its data onto the current object using various kernels.
If n (number of closest points to use) is set then radius value is ignored.
Check out also
probe() which in many cases can be faster.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
kernel
|
str
|
available kernels are [shepard, gaussian, linear] |
'shepard'
|
null_strategy
|
int
|
specify a strategy to use when encountering a "null" point during the interpolation process. Null points occur when the local neighborhood (of nearby points to interpolate from) is empty.
|
1
|
null_value
|
float
|
see above. |
0
|
Examples:
Source code in vedo/core/common.py
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keep_cell_types(types=())
Extract cells of a specific type.
Check the VTK cell types here: https://vtk.org/doc/nightly/html/vtkCellType_8h.html
Source code in vedo/core/common.py
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map_cells_to_points(arrays=(), move=False)
Interpolate cell data (i.e., data specified per cell or face) into point data (i.e., data specified at each vertex). The method of transformation is based on averaging the data values of all cells using a particular point.
A custom list of arrays to be mapped can be passed in input.
Set move=True to delete the original celldata array.
Source code in vedo/core/common.py
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map_points_to_cells(arrays=(), move=False)
Interpolate point data (i.e., data specified per point or vertex) into cell data (i.e., data specified per cell). The method of transformation is based on averaging the data values of all points defining a particular cell.
A custom list of arrays to be mapped can be passed in input.
Set move=True to delete the original pointdata array.
Examples:
Source code in vedo/core/common.py
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mark_boundaries()
Mark cells and vertices if they lie on a boundary.
A new array called BoundaryCells is added to the object.
Source code in vedo/core/common.py
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memory_address()
Return a unique memory address integer which may serve as the ID of the object, or passed to c++ code.
Source code in vedo/core/common.py
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memory_size()
Return the approximate memory size of the object in kilobytes.
Source code in vedo/core/common.py
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modified()
Use in conjunction with tonumpy() to update any modifications to the image array.
Source code in vedo/core/common.py
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probe(source, categorical=False, snap=False, tol=0)
Takes a data set and probes its scalars at the specified points in space.
Note that a mask is also output with valid/invalid points which can be accessed
with mesh.pointdata['ValidPointMask'].
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
source
|
any dataset the data set to probe. |
required | |
categorical
|
bool control whether the source pointdata is to be treated as categorical. |
required | |
snap
|
bool snap to the cell with the closest point if no cell was found |
required | |
tol
|
float the tolerance to use when performing the probe. |
required |
Check out also
interpolate_data_from() and tovolume()
Examples:
Source code in vedo/core/common.py
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rename(newname)
Rename the object
Source code in vedo/core/common.py
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resample_data_from(source, tol=None, categorical=False)
Resample point and cell data from another dataset. The output has the same structure but its point data have the resampled values from target.
Use tol to set the tolerance used to compute whether
a point in the source is in a cell of the current object.
Points without resampled values, and their cells, are marked as blank.
If the data is categorical, then the resulting data will be determined
by a nearest neighbor interpolation scheme.
Examples:
from vedo import *
m1 = Mesh(dataurl+'bunny.obj')#.add_gaussian_noise(0.1)
pts = m1.coordinates
ces = m1.cell_centers().coordinates
m1.pointdata["xvalues"] = np.power(pts[:,0], 3)
m1.celldata["yvalues"] = np.power(ces[:,1], 3)
m2 = Mesh(dataurl+'bunny.obj')
m2.resample_data_from(m1)
# print(m2.pointdata["xvalues"])
show(m1, m2 , N=2, axes=1)
Source code in vedo/core/common.py
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signed_distance(dims=(20, 20, 20), bounds=None, invert=False, max_radius=None)
Compute the Volume object whose voxels contains the signed distance from
the object. The calling object must have "Normals" defined.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
bounds
|
(list, actor)
|
bounding box sizes |
None
|
dims
|
list
|
dimensions (nr. of voxels) of the output volume. |
(20, 20, 20)
|
invert
|
bool
|
flip the sign |
False
|
max_radius
|
float
|
specify how far out to propagate distance calculation |
None
|
Examples:
Source code in vedo/core/common.py
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smooth_data(niter=10, relaxation_factor=0.1, strategy=0, mask=None, mode='distance2', exclude=('Normals', 'TextureCoordinates'))
Smooth point attribute data using distance weighted Laplacian kernel. The effect is to blur regions of high variation and emphasize low variation regions.
A central concept of this method is the point smoothing stencil. A smoothing stencil for a point p(i) is the list of points p(j) which connect to p(i) via an edge. To smooth the attributes of point p(i), p(i)'s attribute data a(i) are iteratively averaged using the distance weighted average of the attributes of a(j) (the weights w[j] sum to 1). This averaging process is repeated until the maximum number of iterations is reached.
The relaxation factor (R) is also important as the smoothing process proceeds in an iterative fashion. The a(i+1) attributes are determined from the a(i) attributes as follows: a(i+1) = (1-R)a(i) + Rsum(w(j)*a(j))
Convergence occurs faster for larger relaxation factors. Typically a small number of iterations is required for large relaxation factors, and in cases where only points adjacent to the boundary are being smoothed, a single iteration with R=1 may be adequate (i.e., just a distance weighted average is computed).
Warning
Certain data attributes cannot be correctly interpolated.
For example, surface normals are expected to be |n|=1;
after attribute smoothing this constraint is likely to be violated.
Other vectors and tensors may suffer from similar issues.
In such a situation, specify exclude=... which will not be smoothed
(and simply passed through to the output).
Distance weighting function is based on averaging, 1/r, or 1/r**2 weights, where r is the distance
between the point to be smoothed and an edge connected neighbor (defined by the smoothing stencil).
The weights are normalized so that sum(w(i))==1. When smoothing based on averaging,
the weights are simply 1/n, where n is the number of connected points in the stencil.
The smoothing process reduces high frequency information in the data attributes.
With excessive smoothing (large numbers of iterations, and/or a large relaxation factor)
important details may be lost, and the attributes will move towards an "average" value.
While this filter will process any dataset type, if the input data is a 3D image volume,
it's likely much faster to use an image-based algorithm to perform data smoothing.
To determine boundary points in polygonal data, edges used by only one cell are considered boundary
(and hence the associated points defining the edge).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
niter
|
int
|
number of iterations |
10
|
relaxation_factor
|
float
|
relaxation factor controlling the amount of Laplacian smoothing applied |
0.1
|
strategy
|
int
|
strategy to use for Laplacian smoothing |
0
|
mask
|
(str, ndarray)
|
array to be used as a mask (ignore then the strategy keyword) |
None
|
mode
|
str
|
smoothing mode, either "distance2", "distance" or "average" |
'distance2'
|
exclude
|
list
|
list of arrays to be excluded from smoothing |
('Normals', 'TextureCoordinates')
|
Source code in vedo/core/common.py
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tomesh(bounds=(), shrink=0)
Extract boundary geometry from dataset (or convert data to polygonal type).
Two new arrays are added to the mesh: OriginalCellIds and OriginalPointIds
to keep track of the original mesh elements.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
bounds
|
list
|
specify a sub-region to extract |
()
|
shrink
|
float
|
shrink the cells to a fraction of their original size |
0
|
Source code in vedo/core/common.py
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unsigned_distance(dims=(25, 25, 25), bounds=(), max_radius=0, cap_value=0)
Compute the Volume object whose voxels contains the unsigned distance
from the input object.
Source code in vedo/core/common.py
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update_dataset(dataset, **kwargs)
Update the dataset of the object with the provided VTK dataset.
Source code in vedo/core/common.py
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vorticity(array_name=None, on='points', fast=False)
Compute and return the vorticity of a vector field as a numpy array.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
array_name
|
str
|
name of the array to compute the vorticity, if None the current active array is selected |
None
|
on
|
str
|
compute either on 'points' or 'cells' data |
'points'
|
fast
|
bool
|
if True, will use a less accurate algorithm that performs fewer derivative calculations (and is therefore faster). |
False
|
Source code in vedo/core/common.py
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write(filename, binary=True)
Write object to file.
Source code in vedo/core/common.py
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xbounds()
Get the bounds [xmin,xmax].
Source code in vedo/core/common.py
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ybounds()
Get the bounds [ymin,ymax].
Source code in vedo/core/common.py
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zbounds()
Get the bounds [zmin,zmax].
Source code in vedo/core/common.py
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data
DataArrayHelper
Helper class to manage data associated to either points (or vertices) and cells (or faces).
Internal use only.
Source code in vedo/core/data.py
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clear()
Remove all data associated to this object
Source code in vedo/core/data.py
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items()
Return the list of available data array (names, values).
Source code in vedo/core/data.py
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keys()
Return the list of available data array names
Source code in vedo/core/data.py
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print(**kwargs)
Print the array names available to terminal
Source code in vedo/core/data.py
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remove(key)
Remove a data array by name or number
Source code in vedo/core/data.py
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rename(oldname, newname)
Rename an array
Source code in vedo/core/data.py
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select(key)
Select one specific array by its name to make it the active one.
Source code in vedo/core/data.py
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select_normals(key)
Select one specific normal array by its name to make it the "active" one.
Source code in vedo/core/data.py
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select_texture_coords(key)
Select one specific array to be used as texture coordinates.
Source code in vedo/core/data.py
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todict()
Return a dictionary of the available data arrays.
Source code in vedo/core/data.py
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input
Input normalization helpers shared by mesh-like classes.
as_dataset(obj)
Unwrap vedo-style objects exposing a .dataset attribute.
Source code in vedo/core/input.py
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as_path(pathlike)
Convert a path-like object to string (or bytes) path.
Source code in vedo/core/input.py
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geometry_filter_to_polydata(inputobj)
Convert a generic VTK dataset to vtkPolyData via vtkGeometryFilter.
Source code in vedo/core/input.py
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is_path_like(obj)
Return True if obj can be treated as a filesystem path.
Source code in vedo/core/input.py
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points_polydata_from_dataset(inputobj)
Build a vtkPolyData containing only points and point-data arrays.
Raises:
| Type | Description |
|---|---|
TypeError
|
if input does not expose VTK-like point-data APIs. |
Source code in vedo/core/input.py
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points
PointAlgorithms
Bases: CommonAlgorithms
Methods for point clouds.
Source code in vedo/core/points.py
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apply_transform(LT, deep_copy=True)
Apply a linear or non-linear transformation to the mesh polygonal data.
Examples:
from vedo import Cube, show, settings
settings.use_parallel_projection = True
c1 = Cube().rotate_z(25).pos(2,1).mirror().alpha(0.5)
T = c1.transform # rotate by 5 degrees, place at (2,1)
c2 = Cube().c('red4').wireframe().lw(10).lighting('off')
c2.apply_transform(T)
show(c1, c2, "The 2 cubes should overlap!", axes=1).close()

Source code in vedo/core/points.py
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apply_transform_from_actor()
Apply the current transformation of the actor to the data.
Useful when manually moving an actor (eg. when pressing "a").
Returns the LinearTransform object.
Note that this method is automatically called when the window is closed, or the interactor style is changed.
Source code in vedo/core/points.py
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get_transform_from_actor()
Get the current transformation of the actor as a LinearTransform object.
This is useful to retrieve the transformation matrix without applying it to the data.
Source code in vedo/core/points.py
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pos(x=None, y=None, z=None)
Set/Get object position.
Source code in vedo/core/points.py
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reorient(initaxis, newaxis, rotation=0, rad=False, xyplane=False)
Reorient the object to point to a new direction from an initial one.
If initaxis is None, the object will be assumed in its "default" orientation.
If xyplane is True, the object will be rotated to lie on the xy plane.
Use rotation to first rotate the object around its initaxis.
Source code in vedo/core/points.py
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rotate(angle, axis=(1, 0, 0), point=(0, 0, 0), rad=False)
Rotate around an arbitrary axis passing through point.
Examples:
from vedo import *
c1 = Cube()
c2 = c1.clone().c('violet').alpha(0.5) # copy of c1
v = vector(0.2,1,0)
p = vector(1,0,0) # axis passes through this point
c2.rotate(90, axis=v, point=p)
l = Line(-v+p, v+p).lw(3).c('red')
show(c1, l, c2, axes=1).close()

Source code in vedo/core/points.py
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rotate_x(angle, rad=False, around=None)
Rotate around x-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/points.py
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rotate_y(angle, rad=False, around=None)
Rotate around y-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/points.py
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rotate_z(angle, rad=False, around=None)
Rotate around z-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/points.py
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scale(s=None, reset=False, origin=True)
Set/get object's scaling factor.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
s
|
(list, float)
|
scaling factor(s). |
None
|
reset
|
bool
|
if True previous scaling factors are ignored. |
False
|
origin
|
bool
|
if True scaling is applied with respect to object's position, otherwise is applied respect to (0,0,0). |
True
|
Note
use s=(sx,sy,sz) to scale differently in the three coordinates.
Source code in vedo/core/points.py
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shift(dx=0, dy=0, dz=0)
Add a vector to the current object position.
Source code in vedo/core/points.py
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x(val=None)
Set/Get object position along x axis.
Source code in vedo/core/points.py
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y(val=None)
Set/Get object position along y axis.
Source code in vedo/core/points.py
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z(val=None)
Set/Get object position along z axis.
Source code in vedo/core/points.py
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summary
active_array_label(dataset, association, key, base_label)
Return the label for a point/cell array, marking the active role when needed.
Source code in vedo/core/summary.py
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format_bounds(bounds, precision_func, digits=3)
Format a bounds tuple as x/y/z ranges.
Source code in vedo/core/summary.py
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summarize_array(arr, precision_func, *, include_range=True, dim_label='dim')
Summarize a numpy array for object-printing.
Source code in vedo/core/summary.py
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summary_panel(obj, rows, color='white', expand=False)
Return a rich panel for the provided summary rows.
Source code in vedo/core/summary.py
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summary_string(obj, rows, color='white', expand=False)
Use rich formatting in an interactive terminal, else return plain text.
Source code in vedo/core/summary.py
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summary_text(obj, rows)
Return a plain-text summary for the provided rows.
Source code in vedo/core/summary.py
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summary_title(obj)
Build the standard summary title for an object.
Source code in vedo/core/summary.py
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transformations
LinearTransform
Work with linear transformations.
Source code in vedo/core/transformations.py
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matrix
property
writable
Get the 4x4 trasformation matrix.
matrix3x3
property
Get the 3x3 trasformation matrix.
ntransforms
property
Get the number of concatenated transforms.
orientation
property
Compute orientation.
position
property
Compute position.
clone()
Clone transformation to make an exact copy.
Source code in vedo/core/transformations.py
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compute_inverse()
Compute the inverse.
Source code in vedo/core/transformations.py
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compute_main_axes()
Compute main axes of the transformation matrix. These are the axes of the ellipsoid that is the image of the unit sphere under the transformation.
Examples:
from vedo import *
settings.use_parallel_projection = True
M = np.random.rand(3,3)-0.5
print(M)
print(" M@[1,0,0] =", M@[1,1,0])
######################
A = LinearTransform(M)
print(A)
pt = Point([1,1,0])
print(A(pt).coordinates[0], "is the same as", A([1,1,0]))
maxes = A.compute_main_axes()
arr1 = Arrow([0,0,0], maxes[0]).c('r')
arr2 = Arrow([0,0,0], maxes[1]).c('g')
arr3 = Arrow([0,0,0], maxes[2]).c('b')
sphere1 = Sphere().wireframe().lighting('off')
sphere1.cmap('hot', sphere1.coordinates[:,2])
sphere2 = sphere1.clone().apply_transform(A)
show([sphere1, [sphere2, arr1, arr2, arr3]], N=2, axes=1, bg='bb')
Source code in vedo/core/transformations.py
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concatenate(T, pre_multiply=False)
Post-multiply (by default) 2 transfomations. T can also be a 4x4 matrix or 3x3 matrix.
Examples:
from vedo import LinearTransform
A = LinearTransform()
A.rotate_x(45)
A.translate([7,8,9])
A.translate([10,10,10])
A.name = "My transformation A"
print(A)
B = A.compute_inverse()
B.shift([1,2,3])
B.name = "My transformation B (shifted inverse of A)"
print(B)
# A is applied first, then B
# print("A.concatenate(B)", A.concatenate(B))
# B is applied first, then A
print(B*A)
Source code in vedo/core/transformations.py
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copy()
Return a copy of the transformation. Alias of clone().
Source code in vedo/core/transformations.py
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get_concatenated_transform(i)
Get intermediate matrix by concatenation index.
Source code in vedo/core/transformations.py
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get_scale()
Get current scale.
Source code in vedo/core/transformations.py
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invert()
Invert the transformation. Acts in-place.
Source code in vedo/core/transformations.py
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is_identity()
Check if the transformation is the identity.
Source code in vedo/core/transformations.py
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move(obj)
Apply transformation to object or single point.
Note
When applying a transformation to a mesh, the mesh is modified in place.
If you want to keep the original mesh unchanged, use clone() method.
Examples:
from vedo import *
settings.use_parallel_projection = True
LT = LinearTransform()
LT.translate([3,0,1]).rotate_z(45)
print(LT)
s = Sphere(r=0.2)
LT.move(s)
# same as:
# s.apply_transform(LT)
zero = Point([0,0,0])
show(s, zero, axes=1).close()
Source code in vedo/core/transformations.py
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pop()
Delete the transformation on the top of the stack and sets the top to the next transformation on the stack.
Source code in vedo/core/transformations.py
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print()
Print transformation.
Source code in vedo/core/transformations.py
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reorient(initaxis, newaxis, around=(0, 0, 0), rotation=0.0, rad=False, xyplane=True)
Set/Get object orientation.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
rotation
|
float
|
rotate object around newaxis. |
0.0
|
concatenate
|
bool
|
concatenate the orientation operation with the previous existing transform (if any) |
required |
rad
|
bool
|
set to True if angle is expressed in radians. |
False
|
xyplane
|
bool
|
make an extra rotation to keep the object aligned to the xy-plane |
True
|
Source code in vedo/core/transformations.py
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reset()
Reset transformation.
Source code in vedo/core/transformations.py
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rotate(angle, axis=(1, 0, 0), point=(0, 0, 0), rad=False)
Rotate around an arbitrary axis passing through point.
Examples:
from vedo import *
c1 = Cube()
c2 = c1.clone().c('violet').alpha(0.5) # copy of c1
v = vector(0.2, 1, 0)
p = vector(1.0, 0, 0) # axis passes through this point
c2.rotate(90, axis=v, point=p)
l = Line(p-v, p+v).c('red5').lw(3)
show(c1, l, c2, axes=1).close()
Source code in vedo/core/transformations.py
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rotate_x(angle, rad=False, around=None)
Rotate around x-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/transformations.py
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rotate_y(angle, rad=False, around=None)
Rotate around y-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/transformations.py
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rotate_z(angle, rad=False, around=None)
Rotate around z-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/transformations.py
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scale(s, origin=True)
Scale.
Source code in vedo/core/transformations.py
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set_position(p)
Set position.
Source code in vedo/core/transformations.py
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shift(p)
Shift, same as translate.
Source code in vedo/core/transformations.py
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transform_point(p)
Apply transformation to a single point.
Source code in vedo/core/transformations.py
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translate(p)
Translate, same as shift.
Source code in vedo/core/transformations.py
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transpose()
Transpose the transformation. Acts in-place.
Source code in vedo/core/transformations.py
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write(filename='transform.mat')
Save transformation to ASCII file.
Source code in vedo/core/transformations.py
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NonLinearTransform
Work with non-linear transformations.
Source code in vedo/core/transformations.py
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mode
property
writable
Get mode.
position
property
Trying to get the position of a NonLinearTransform always returns [0,0,0].
sigma
property
writable
Get sigma.
source_points
property
writable
Get the source points.
target_points
property
writable
Get the target points.
clone()
Clone transformation to make an exact copy.
Source code in vedo/core/transformations.py
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compute_inverse()
Compute inverse.
Source code in vedo/core/transformations.py
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compute_main_axes(pt=(0, 0, 0), ds=1)
Compute main axes of the transformation. These are the axes of the ellipsoid that is the image of the unit sphere under the transformation.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
pt
|
list
|
point to compute the axes at. |
(0, 0, 0)
|
ds
|
float
|
step size to compute the axes. |
1
|
Source code in vedo/core/transformations.py
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invert()
Invert transformation.
Source code in vedo/core/transformations.py
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move(obj)
Apply transformation to the argument object.
Note
When applying a transformation to a mesh, the mesh is modified in place.
If you want to keep the original mesh unchanged, use the clone() method.
Examples:
from vedo import *
np.random.seed(0)
settings.use_parallel_projection = True
NLT = NonLinearTransform()
NLT.source_points = [[-2,0,0], [1,2,1], [2,-2,2]]
NLT.target_points = NLT.source_points + np.random.randn(3,3)*0.5
NLT.mode = '3d'
print(NLT)
s1 = Sphere()
NLT.move(s1)
# same as:
# s1.apply_transform(NLT)
arrs = Arrows(NLT.source_points, NLT.target_points)
show(s1, arrs, Sphere().alpha(0.1), axes=1).close()
Source code in vedo/core/transformations.py
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print()
Print transformation.
Source code in vedo/core/transformations.py
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transform_point(p)
Apply transformation to a single point.
Source code in vedo/core/transformations.py
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update()
Update transformation.
Source code in vedo/core/transformations.py
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write(filename)
Save transformation to ASCII file.
Source code in vedo/core/transformations.py
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Quaternion
Work with quaternion rotations.
Source code in vedo/core/transformations.py
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matrix
property
writable
Alias of matrix3x3.
matrix3x3
property
writable
Get the 3x3 rotation matrix.
norm
property
Get the quaternion norm.
squared_norm
property
Get the squared quaternion norm.
wxyz
property
writable
Get the quaternion as (w, x, y, z).
xyzw
property
writable
Get the quaternion as (x, y, z, w).
angle_axis(rad=False)
Return the quaternion as (angle, axis).
Source code in vedo/core/transformations.py
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clone()
Clone the quaternion to make an exact copy.
Source code in vedo/core/transformations.py
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conjugate()
Conjugate the quaternion in place.
Source code in vedo/core/transformations.py
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conjugated()
Return the conjugated quaternion.
Source code in vedo/core/transformations.py
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copy()
Return a copy of the quaternion. Alias of clone().
Source code in vedo/core/transformations.py
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from_axis_angle(angle, axis=(1, 0, 0), rad=False)
classmethod
Build a quaternion from axis-angle form.
Source code in vedo/core/transformations.py
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from_xyzw(q)
classmethod
Build a quaternion from (x, y, z, w) components.
Source code in vedo/core/transformations.py
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inverse()
Return the inverse quaternion.
Source code in vedo/core/transformations.py
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invert()
Invert the quaternion in place.
Source code in vedo/core/transformations.py
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normalize()
Normalize the quaternion in place.
Source code in vedo/core/transformations.py
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normalized()
Return a normalized copy of the quaternion.
Source code in vedo/core/transformations.py
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print()
Print quaternion details.
Source code in vedo/core/transformations.py
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reset()
Reset quaternion to identity.
Source code in vedo/core/transformations.py
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rotate(p)
Rotate a single 2D or 3D vector.
Source code in vedo/core/transformations.py
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set(q, xyzw=False)
Set quaternion components.
Source code in vedo/core/transformations.py
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set_axis_angle(angle, axis=(1, 0, 0), rad=False)
Set quaternion from axis-angle form.
Source code in vedo/core/transformations.py
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slerp(t, q)
Spherically interpolate towards quaternion q.
Source code in vedo/core/transformations.py
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to_transform()
Convert the quaternion to a LinearTransform.
Source code in vedo/core/transformations.py
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TransformInterpolator
Interpolate between a set of linear transformations.
Position, scale and orientation (i.e., rotations) are interpolated separately,
and can be interpolated linearly or with a spline function.
Note that orientation is interpolated using quaternions via
SLERP (spherical linear interpolation) or the special vtkQuaternionSpline class.
To use this class, add at least two pairs of (t, transformation) with the add() method.
Then interpolate the transforms with the TransformInterpolator(t) call method,
where "t" must be in the range of (min, max) times specified by the add() method.
Examples:
from vedo import *
T0 = LinearTransform()
T1 = LinearTransform().rotate_x(90).shift([12,0,0])
TRI = TransformInterpolator("linear")
TRI.add(0, T0)
TRI.add(1, T1)
plt = Plotter(axes=1)
for i in range(11):
t = i/10
T = TRI(t)
plt += Cube().color(i).apply_transform(T)
plt.show().close()
Source code in vedo/core/transformations.py
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ntransforms
property
Get number of transformations.
add(t, T)
Add intermediate transformations.
Source code in vedo/core/transformations.py
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clear()
Clear all intermediate transformations.
Source code in vedo/core/transformations.py
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mode(m)
Set interpolation mode ('linear' or 'spline').
Source code in vedo/core/transformations.py
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print()
Print interpolator details.
Source code in vedo/core/transformations.py
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trange()
Get interpolation range.
Source code in vedo/core/transformations.py
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cart2cyl(x, y, z)
3D Cartesian to Cylindrical coordinate conversion.
Source code in vedo/core/transformations.py
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cart2pol(x, y)
2D Cartesian to Polar coordinates conversion.
Source code in vedo/core/transformations.py
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cart2spher(x, y, z)
3D Cartesian to Spherical coordinate conversion.
Source code in vedo/core/transformations.py
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cyl2cart(rho, theta, z)
3D Cylindrical to Cartesian coordinate conversion.
Source code in vedo/core/transformations.py
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cyl2spher(rho, theta, z)
3D Cylindrical to Spherical coordinate conversion.
Source code in vedo/core/transformations.py
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pol2cart(rho, theta)
2D Polar to Cartesian coordinates conversion.
Source code in vedo/core/transformations.py
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spher2cart(rho, theta, phi)
3D Spherical to Cartesian coordinate conversion.
Source code in vedo/core/transformations.py
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spher2cyl(rho, theta, phi)
3D Spherical to Cylindrical coordinate conversion.
Source code in vedo/core/transformations.py
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volume
VolumeAlgorithms
Bases: CommonAlgorithms
Methods for Volume objects.
Source code in vedo/core/volume.py
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bounds()
Get the object bounds.
Returns a list in format [xmin,xmax, ymin,ymax, zmin,zmax].
Source code in vedo/core/volume.py
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isosurface(value=None, flying_edges=False)
Return a Mesh isosurface extracted from the Volume object.
Set value as single float or list of values to draw the isosurface(s).
Use flying_edges for faster results (but sometimes can interfere with smooth()).
The isosurface values can be accessed with mesh.metadata["isovalue"].
Examples:
Source code in vedo/core/volume.py
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isosurface_discrete(values, background_label=None, internal_boundaries=True, use_quads=False, nsmooth=0)
Create boundary/isocontour surfaces from a label map (e.g., a segmented image) using a threaded, 3D version of the multiple objects/labels Surface Nets algorithm. The input is a 3D image (i.e., volume) where each voxel is labeled (integer labels are preferred to real values), and the output data is a polygonal mesh separating labeled regions / objects. (Note that on output each region [corresponding to a different segmented object] will share points/edges on a common boundary, i.e., two neighboring objects will share the boundary that separates them).
Besides output geometry defining the surface net, the filter outputs a two-component celldata array indicating the labels on either side of the polygons composing the output Mesh. (This can be used for advanced operations like extracting shared/contacting boundaries between two objects. The name of this celldata array is "BoundaryLabels").
The values can be accessed with mesh.metadata["isovalue"].
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
values
|
(float, list)
|
single value or list of values to draw the isosurface(s). |
required |
background_label
|
float
|
this value specifies the label value to use when referencing the background region outside of any of the specified regions. |
None
|
internal_boundaries
|
(bool, list)
|
if True, the output will only contain the boundary surface. Internal surfaces will be removed. If a list of integers is provided, only the boundaries between the specified labels will be extracted. |
True
|
use_quads
|
bool
|
if True, the output polygons will be quads. If False, the output polygons will be triangles. |
False
|
nsmooth
|
int
|
number of iterations of smoothing (0 means no smoothing). |
0
|
Examples:
Source code in vedo/core/volume.py
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legosurface(vmin=None, vmax=None, invert=False, boundary=True, array_name=None)
Represent an object - typically a Volume - as lego blocks (voxels).
By default colors correspond to the volume's scalar.
Returns an Mesh object.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
vmin
|
float
|
the lower threshold, voxels below this value are not shown. |
None
|
vmax
|
float
|
the upper threshold, voxels above this value are not shown. |
None
|
boundary
|
bool
|
controls whether to include cells that are partially inside |
True
|
array_name
|
(int, str)
|
name or index of the scalar array to be considered |
None
|
Examples:
Source code in vedo/core/volume.py
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tomesh(fill=True, shrink=1.0)
Build a polygonal Mesh from the current object.
If fill=True, the interior faces of all the cells are created.
(setting a shrink value slightly smaller than the default 1.0
can avoid flickering due to internal adjacent faces).
If fill=False, only the boundary faces will be generated.
Source code in vedo/core/volume.py
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