vedo.mesh

core
Mesh
Bases: MeshVisual, Points, MeshMetricsMixin
Build an instance of object Mesh derived from vedo.PointCloud.
Source code in vedo/mesh/core.py
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edges
property
Return an array containing the edges connectivity.
binarize(values=(255, 0), spacing=None, dims=None, origin=None)
Convert a Mesh into a Volume where
the interior voxels value is set to values[0] (255 by default), while
the exterior voxels value is set to values[1] (0 by default).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
values
|
list
|
background and foreground values. |
(255, 0)
|
spacing
|
list
|
voxel spacing in x, y and z. |
None
|
dims
|
list
|
dimensions (nr. of voxels) of the output volume. |
None
|
origin
|
list
|
position in space of the (0,0,0) voxel. |
None
|
Examples:
Source code in vedo/mesh/core.py
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boolean(operation, mesh2, method=0, tol=None)
Volumetric union, intersection and subtraction of surfaces.
Use operation for the allowed operations ['plus', 'intersect', 'minus'].
Two possible algorithms are available.
Setting method to 0 (the default) uses the boolean operation algorithm
written by Cory Quammen, Chris Weigle, and Russ Taylor (https://doi.org/10.54294/216g01);
setting method to 1 will use the "loop" boolean algorithm
written by Adam Updegrove (https://doi.org/10.1016/j.advengsoft.2016.01.015).
Use tol to specify the absolute tolerance used to determine
when the distance between two points is considered to be zero (defaults to 1e-6).
Examples:

Source code in vedo/mesh/core.py
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boundaries(boundary_edges=True, manifold_edges=False, non_manifold_edges=False, feature_angle=None, return_point_ids=False, return_cell_ids=False, cell_edge=False)
Return the boundary lines of an input mesh.
Check also vedo.core.CommonAlgorithms.mark_boundaries() method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
boundary_edges
|
bool
|
Turn on/off the extraction of boundary edges. |
True
|
manifold_edges
|
bool
|
Turn on/off the extraction of manifold edges. |
False
|
non_manifold_edges
|
bool
|
Turn on/off the extraction of non-manifold edges. |
False
|
feature_angle
|
bool
|
Specify the min angle btw 2 faces for extracting edges. |
None
|
return_point_ids
|
bool
|
return a numpy array of point indices |
False
|
return_cell_ids
|
bool
|
return a numpy array of cell indices |
False
|
cell_edge
|
bool
|
set to |
False
|
Examples:

Source code in vedo/mesh/core.py
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cap(return_cap=False)
Generate a "cap" on a clipped mesh, or caps sharp edges.
Examples:

See also: join(), join_segments(), slice().
Source code in vedo/mesh/core.py
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collapse_edges(distance, iterations=1)
Collapse mesh edges so that are all above distance.
Examples:
from vedo import *
np.random.seed(2)
grid1 = Grid().add_gaussian_noise(0.8).triangulate().lw(1)
grid1.celldata['scalar'] = grid1.cell_centers().coordinates[:,1]
grid2 = grid1.clone().collapse_edges(0.1)
show(grid1, grid2, N=2, axes=1)
Source code in vedo/mesh/core.py
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collide_with(mesh2, tol=0, return_bool=False)
Collide this Mesh with the input surface.
Information is stored in ContactCells1 and ContactCells2.
Source code in vedo/mesh/core.py
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compute_adjacency()
Computes the adjacency list for mesh edge-graph.
Returns:
| Type | Description |
|---|---|
list[set]
|
a list with i-th entry being the set |
list[set]
|
of indices of vertices connected by an edge to i-th vertex |
Source code in vedo/mesh/core.py
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connected_cells(index, return_ids=False)
Find all cellls connected to an input vertex specified by its index.
Source code in vedo/mesh/core.py
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connected_vertices(index)
Find all vertices connected to an input vertex specified by its index.
Examples:

Source code in vedo/mesh/core.py
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contains(point, tol=1e-05)
Return True if point is inside a polydata closed surface.
Note
if you have many points to check use inside_points() instead.
Examples:
from vedo import *
s = Sphere().c('green5').alpha(0.5)
pt = [0.1, 0.2, 0.3]
print("Sphere contains", pt, s.contains(pt))
show(s, Point(pt), axes=1).close()
Source code in vedo/mesh/core.py
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cut_closed_surface(origins, normals, invert=False, return_assembly=False)
Cut/clip a closed surface mesh with a collection of planes. This will produce a new closed surface by creating new polygonal faces where the input surface hits the planes.
The orientation of the polygons that form the surface is important. Polygons have a front face and a back face, and it's the back face that defines the interior or "solid" region of the closed surface. When a plane cuts through a "solid" region, a new cut face is generated, but not when a clipping plane cuts through a hole or "empty" region. This distinction is crucial when dealing with complex surfaces. Note that if a simple surface has its back faces pointing outwards, then that surface defines a hole in a potentially infinite solid.
Non-manifold surfaces should not be used with this method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
origins
|
list
|
list of plane origins |
required |
normals
|
list
|
list of plane normals |
required |
invert
|
bool
|
invert the clipping. |
False
|
return_assembly
|
bool
|
return the cap and the clipped surfaces as a |
False
|
Examples:
from vedo import *
s = Sphere(res=50).linewidth(1)
origins = [[-0.7, 0, 0], [0, -0.6, 0]]
normals = [[-1, 0, 0], [0, -1, 0]]
s.cut_closed_surface(origins, normals)
show(s, axes=1).close()
Source code in vedo/mesh/core.py
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decimate(fraction=0.5, n=None, preserve_volume=True, regularization=0.0)
Downsample the number of vertices in a mesh to fraction.
This filter preserves the pointdata of the input dataset. In previous versions
of vedo, this decimation algorithm was referred to as quadric decimation.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
fraction
|
float
|
the desired target of reduction. |
0.5
|
n
|
int
|
the desired number of final points
( |
None
|
preserve_volume
|
bool
|
Decide whether to activate volume preservation which greatly reduces errors in triangle normal direction. |
True
|
regularization
|
float
|
regularize the point finding algorithm so as to have better quality mesh elements at the cost of a slightly lower precision on the geometry potentially (mostly at sharp edges). Can be useful for decimating meshes that have been triangulated on noisy data. |
0.0
|
Note
Setting fraction=0.1 leaves 10% of the original number of vertices.
Internally the VTK class
vtkQuadricDecimation
is used for this operation.
See also: decimate_binned() and decimate_pro().
Source code in vedo/mesh/core.py
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decimate_binned(divisions=(), use_clustering=False)
Downsample the number of vertices in a mesh.
This filter preserves the celldata of the input dataset,
if use_clustering=True also the pointdata will be preserved in the result.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
divisions
|
list
|
number of divisions along x, y and z axes. |
()
|
auto_adjust
|
bool
|
if True, the number of divisions is automatically adjusted to create more uniform cells. |
required |
use_clustering
|
bool
|
use vtkQuadricClustering instead of vtkBinnedDecimation. |
False
|
See also: decimate() and decimate_pro().
Source code in vedo/mesh/core.py
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decimate_pro(fraction=0.5, n=None, preserve_topology=True, preserve_boundaries=True, splitting=False, splitting_angle=75, feature_angle=0, inflection_point_ratio=10, vertex_degree=0)
Downsample the number of vertices in a mesh to fraction.
This filter preserves the pointdata of the input dataset.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
fraction
|
float
|
The desired target of reduction.
Setting |
0.5
|
n
|
int
|
the desired number of final points ( |
None
|
preserve_topology
|
bool
|
If on, mesh splitting and hole elimination will not occur. This may limit the maximum reduction that may be achieved. |
True
|
preserve_boundaries
|
bool
|
Turn on/off the deletion of vertices on the boundary of a mesh. Control whether mesh boundaries are preserved during decimation. |
True
|
feature_angle
|
float
|
Specify the angle that defines a feature. This angle is used to define what an edge is (i.e., if the surface normal between two adjacent triangles is >= FeatureAngle, an edge exists). |
0
|
splitting
|
bool
|
Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. Turning splitting off will better preserve the original topology of the mesh, but you may not obtain the requested reduction. |
False
|
splitting_angle
|
float
|
Specify the angle that defines a sharp edge.
This angle is used to control the splitting of the mesh.
A split line exists when the surface normals between two edge connected triangles
are >= |
75
|
inflection_point_ratio
|
float
|
An inflection point occurs when the ratio of reduction error between two iterations
is greater than or equal to the |
10
|
vertex_degree
|
int
|
If the number of triangles connected to a vertex exceeds it then the vertex will be split. |
0
|
Note
Setting fraction=0.1 leaves 10% of the original number of vertices
See also
decimate() and decimate_binned().
Source code in vedo/mesh/core.py
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delete_cells(ids)
Remove cells from the mesh object by their ID.
Points (vertices) are not removed (you may use clean() to remove those).
Source code in vedo/mesh/core.py
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delete_cells_by_point_index(indices)
Delete a list of vertices identified by any of their vertex index.
See also delete_cells().
Examples:
Source code in vedo/mesh/core.py
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extract_cells(ids)
Extract a subset of cells from a mesh and return it as a new mesh.
Source code in vedo/mesh/core.py
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extract_largest_region()
Extract the largest connected part of a mesh and discard all the smaller pieces.
Examples:
Source code in vedo/mesh/core.py
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extrude(zshift=1.0, direction=(), rotation=0.0, dr=0.0, cap=True, res=1)
Sweep a polygonal data creating a "skirt" from free edges and lines, and lines from vertices. The input dataset is swept around the z-axis to create new polygonal primitives. For example, sweeping a line results in a cylindrical shell, and sweeping a circle creates a torus.
You can control whether the sweep of a 2D object (i.e., polygon or triangle strip) is capped with the generating geometry. Also, you can control the angle of rotation, and whether translation along the z-axis is performed along with the rotation. (Translation is useful for creating "springs"). You also can adjust the radius of the generating geometry using the "dR" keyword.
The skirt is generated by locating certain topological features. Free edges (edges of polygons or triangle strips only used by one polygon or triangle strips) generate surfaces. This is true also of lines or polylines. Vertices generate lines.
This filter can be used to model axisymmetric objects like cylinders, bottles, and wine glasses; or translational/rotational symmetric objects like springs or corkscrews.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
zshift
|
float
|
shift along z axis. |
1.0
|
direction
|
list
|
extrusion direction in the xy plane. note that zshift is forced to be the 3rd component of direction, which is therefore ignored. |
()
|
rotation
|
float
|
set the angle of rotation. |
0.0
|
dr
|
float
|
set the radius variation in absolute units. |
0.0
|
cap
|
bool
|
enable or disable capping. |
True
|
res
|
int
|
set the resolution of the generating geometry. |
1
|
Warning
Some polygonal objects have no free edges (e.g., sphere). When swept, this will result in two separate surfaces if capping is on, or no surface if capping is off.
Examples:

Source code in vedo/mesh/core.py
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extrude_and_trim_with(surface, direction=(), strategy='all', cap=True, cap_strategy='max')
Extrude a Mesh and trim it with an input surface mesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
surface
|
Mesh
|
the surface mesh to trim with. |
required |
direction
|
list
|
extrusion direction in the xy plane. |
()
|
strategy
|
str
|
either "boundary_edges" or "all_edges". |
'all'
|
cap
|
bool
|
enable or disable capping. |
True
|
cap_strategy
|
str
|
either "intersection", "minimum_distance", "maximum_distance", "average_distance". |
'max'
|
The input Mesh is swept along a specified direction forming a "skirt" from the boundary edges 2D primitives (i.e., edges used by only one polygon); and/or from vertices and lines. The extent of the sweeping is limited by a second input: defined where the sweep intersects a user-specified surface.
Capping of the extrusion can be enabled. In this case the input, generating primitive is copied inplace as well as to the end of the extrusion skirt. (See warnings below on what happens if the intersecting sweep does not intersect, or partially intersects the trim surface.)
Note that this method operates in two fundamentally different modes based on the extrusion strategy. If the strategy is "boundary_edges", then only the boundary edges of the input's 2D primitives are extruded (verts and lines are extruded to generate lines and quads). However, if the extrusions strategy is "all_edges", then every edge of the 2D primitives is used to sweep out a quadrilateral polygon (again verts and lines are swept to produce lines and quads).
Warning
The extrusion direction is assumed to define an infinite line. The intersection with the trim surface is along a ray from the - to + direction, however only the first intersection is taken. Some polygonal objects have no free edges (e.g., sphere). When swept, this will result in two separate surfaces if capping is on and "boundary_edges" enabled, or no surface if capping is off and "boundary_edges" is enabled. If all the extrusion lines emanating from an extruding primitive do not intersect the trim surface, then no output for that primitive will be generated. In extreme cases, it is possible that no output whatsoever will be generated.
Examples:
from vedo import *
sphere = Sphere([-1,0,4]).rotate_x(25).wireframe().color('red5')
circle = Circle([0,0,0], r=2, res=100).color('b6')
extruded_circle = circle.extrude_and_trim_with(
sphere,
direction=[0,-0.2,1],
strategy="bound",
cap=True,
cap_strategy="intersection",
)
circle.lw(3).color("tomato").shift(dz=-0.1)
show(circle, sphere, extruded_circle, axes=1).close()
Source code in vedo/mesh/core.py
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extrude_linear(shift=1.0, direction=(0, 0, 1), cap=True, use_normal=False)
Linearly extrude polygonal data using vtkLinearExtrusionFilter.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
shift
|
float
|
Extrusion scale factor. With vector extrusion, the final displacement is
|
1.0
|
direction
|
list
|
Extrusion vector. Ignored when |
(0, 0, 1)
|
cap
|
bool
|
Enable or disable capping. |
True
|
use_normal
|
bool
|
If |
False
|
Examples:
Source code in vedo/mesh/core.py
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fill_holes(size=None)
Identifies and fills holes in the input mesh. Holes are identified by locating boundary edges, linking them together into loops, and then triangulating the resulting loops.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
size
|
float
|
Approximate limit to the size of the hole that can be filled. |
None
|
Examples:
Source code in vedo/mesh/core.py
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find_adjacent_vertices(index, depth=1, adjacency_list=None)
Computes the ball of radius n in the mesh' edge-graph metric
centered at vertex index.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
index
|
int
|
index of the vertex |
required |
depth
|
int
|
depth of the search in the edge-graph metric. |
1
|
Returns:
| Type | Description |
|---|---|
set
|
the set of indices of the vertices which are at most |
Source code in vedo/mesh/core.py
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generate_random_points(n, min_radius=0.0)
Generate n uniformly distributed random points
inside the polygonal mesh.
A new point data array is added to the output points called "OriginalCellID" which contains the index of the cell ID in which the point was generated.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
n
|
int
|
number of points to generate. |
required |
min_radius
|
float
|
impose a minimum distance between points.
If |
0.0
|
Returns a vedo.Points object.
Note
Consider using points.probe(msh) or
points.interpolate_data_from(msh)
to interpolate existing mesh data onto the new points.
Examples:
from vedo import *
msh = Mesh(dataurl + "panther.stl").lw(2)
pts = msh.generate_random_points(20000, min_radius=0.5)
print("Original cell ids:", pts.pointdata["OriginalCellID"])
show(pts, msh, axes=1).close()
Source code in vedo/mesh/core.py
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geodesic(start, end)
Dijkstra algorithm to compute the geodesic line. Takes as input a polygonal mesh and performs a single source shortest path calculation.
The output mesh contains the array "VertexIDs" that contains the ordered list of vertices traversed to get from the start vertex to the end vertex.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
start
|
(int, list)
|
start vertex index or close point |
required |
end
|
(int, list)
|
end vertex index or close point |
required |
Examples:
Source code in vedo/mesh/core.py
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imprint(loopline, tol=0.01)
Imprint the contact surface of one object onto another surface.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
loopline
|
Line
|
a Line object to be imprinted onto the mesh. |
required |
tol
|
float
|
projection tolerance which controls how close the imprint surface must be to the target. |
0.01
|
Examples:
from vedo import *
grid = Grid()#.triangulate()
circle = Circle(r=0.3, res=24).pos(0.11,0.12)
line = Line(circle, closed=True, lw=4, c='r4')
grid.imprint(line)
show(grid, line, axes=1).close()
Source code in vedo/mesh/core.py
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inside_points(pts, invert=False, tol=1e-05, return_ids=False)
Return the point cloud that is inside mesh surface as a new Points object.
If return_ids is True a list of IDs is returned and in addition input points are marked by a pointdata array named "IsInside".
Examples:
print(pts.pointdata["IsInside"])
Examples:

Source code in vedo/mesh/core.py
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intersect_with(mesh2, tol=1e-06)
Intersect this Mesh with the input surface to return a set of lines.
Examples:
Source code in vedo/mesh/core.py
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intersect_with_line(p0, p1=None, return_ids=False, tol=0)
Return the list of points intersecting the mesh
along the segment defined by two points p0 and p1.
Use return_ids to return the cell ids along with point coords
Examples:
from vedo import *
s = Spring()
pts = s.intersect_with_line([0,0,0], [1,0.1,0])
ln = Line([0,0,0], [1,0.1,0], c='blue')
ps = Points(pts, r=10, c='r')
show(s, ln, ps, bg='white').close()
Source code in vedo/mesh/core.py
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intersect_with_plane(origin=(0, 0, 0), normal=(1, 0, 0))
Intersect this Mesh with a plane to return a set of lines.
Examples:
from vedo import *
sph = Sphere()
mi = sph.clone().intersect_with_plane().join()
print(mi.lines)
show(sph, mi, axes=1).close()
Source code in vedo/mesh/core.py
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isobands(n=10, vmin=None, vmax=None)
Return a new Mesh representing the isobands of the active scalars.
This is a new mesh where the scalar is now associated to cell faces and
used to colorize the mesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
n
|
int
|
number of isobands in the range |
10
|
vmin
|
float
|
minimum of the range |
None
|
vmax
|
float
|
maximum of the range |
None
|
Examples:
Source code in vedo/mesh/core.py
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isolines(n=10, vmin=None, vmax=None)
Return a new Mesh representing the isolines of the active scalars.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
n
|
(int, list)
|
number of isolines in the range, a list of specific values can also be passed. |
10
|
vmin
|
float
|
minimum of the range |
None
|
vmax
|
float
|
maximum of the range |
None
|
Examples:

Source code in vedo/mesh/core.py
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join(polys=True, reset=False)
Generate triangle strips and/or polylines from input polygons, triangle strips, and lines.
Input polygons are assembled into triangle strips only if they are triangles; other types of polygons are passed through to the output and not stripped. Use mesh.triangulate() to triangulate non-triangular polygons prior to running this filter if you need to strip all the data.
Also note that if triangle strips or polylines are present in the input they are passed through and not joined nor extended. If you wish to strip these use mesh.triangulate() to fragment the input into triangles and lines prior to applying join().
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
polys
|
bool
|
polygonal segments will be joined if they are contiguous |
True
|
reset
|
bool
|
reset points ordering |
False
|
Warning
If triangle strips or polylines exist in the input data they will be passed through to the output data. This filter will only construct triangle strips if triangle polygons are available; and will only construct polylines if lines are available.
Examples:
from vedo import *
c1 = Cylinder(pos=(0,0,0), r=2, height=3, axis=(1,.0,0), alpha=.1).triangulate()
c2 = Cylinder(pos=(0,0,2), r=1, height=2, axis=(0,.3,1), alpha=.1).triangulate()
intersect = c1.intersect_with(c2).join(reset=True)
spline = Spline(intersect).c('blue').lw(5)
show(c1, c2, spline, intersect.labels('id'), axes=1).close()
Source code in vedo/mesh/core.py
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join_segments(closed=True, tol=0.001)
Join line segments into contiguous lines.
Useful to call with triangulate() method.
Returns:
| Type | Description |
|---|---|
list
|
list of |
Examples:
from vedo import *
msh = Torus().alpha(0.1).wireframe()
intersection = msh.intersect_with_plane(normal=[1,1,1]).c('purple5')
slices = [s.triangulate() for s in intersection.join_segments()]
show(msh, intersection, merge(slices), axes=1, viewup='z')
Source code in vedo/mesh/core.py
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join_with_strips(b1, closed=True)
Join booundary lines by creating a triangle strip between them.
Examples:
from vedo import *
m1 = Cylinder(cap=False).boundaries()
m2 = Cylinder(cap=False).boundaries().pos(0.2,0,1)
strips = m1.join_with_strips(m2)
show(m1, m2, strips, axes=1).close()
Source code in vedo/mesh/core.py
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laplacian_diffusion(array_name, dt, num_steps)
Apply a diffusion process to a scalar array defined on the points of a mesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
array_name
|
str
|
name of the array to diffuse. |
required |
dt
|
float
|
time step. |
required |
num_steps
|
int
|
number of iterations. |
required |
Source code in vedo/mesh/core.py
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remove_all_lines()
Remove all line elements from the mesh.
Source code in vedo/mesh/core.py
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reverse(cells=True, normals=False)
Reverse the order of polygonal cells and/or reverse the direction of point and cell normals.
Two flags are used to control these operations
cells=Truereverses the order of the indices in the cell connectivity list. If cell is a list of IDs only those cells will be reversed.normals=Truereverses the normals by multiplying the normal vector by -1 (both point and cell normals, if present).
Source code in vedo/mesh/core.py
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shrink(fraction=0.85)
Shrink the triangle polydata in the representation of the input mesh.
Examples:

Source code in vedo/mesh/core.py
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signed_distance(bounds=None, dims=(20, 20, 20), invert=False, max_radius=None)
Compute the Volume object whose voxels contains
the signed distance from the mesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
bounds
|
list
|
bounds of the output volume |
None
|
dims
|
list
|
dimensions (nr. of voxels) of the output volume |
(20, 20, 20)
|
invert
|
bool
|
flip the sign |
False
|
max_radius
|
float
|
ignored for meshes (only valid for point clouds); kept for API uniformity |
None
|
Examples:
Source code in vedo/mesh/core.py
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silhouette(direction=None, border_edges=True, feature_angle=False)
Return a new line Mesh which corresponds to the outer silhouette
of the input as seen along a specified direction, this can also be
a vtkCamera object.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
direction
|
list
|
viewpoint direction vector.
If |
None
|
border_edges
|
bool
|
enable or disable generation of border edges |
True
|
feature_angle
|
float
|
minimal angle for sharp edges detection.
If set to |
False
|
Examples:

Source code in vedo/mesh/core.py
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slice(origin=(0, 0, 0), normal=(1, 0, 0))
Slice a mesh with a plane and fill the contour.
Examples:
from vedo import *
msh = Mesh(dataurl+"bunny.obj").alpha(0.1).wireframe()
mslice = msh.slice(normal=[0,1,0.3], origin=[0,0.16,0])
mslice.c('purple5')
show(msh, mslice, axes=1)
See also: join(), join_segments(), cap(), cut_with_plane().
Source code in vedo/mesh/core.py
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smooth(niter=15, pass_band=0.1, edge_angle=15, feature_angle=60, boundary=False)
Adjust mesh point positions using the so-called "Windowed Sinc" method.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
niter
|
int
|
number of iterations. |
15
|
pass_band
|
float
|
set the pass_band value for the windowed sinc filter. |
0.1
|
edge_angle
|
float
|
edge angle to control smoothing along edges (either interior or boundary). |
15
|
feature_angle
|
float
|
specifies the feature angle for sharp edge identification. |
60
|
boundary
|
bool
|
specify if boundary should also be smoothed or kept unmodified |
False
|
Examples:

Source code in vedo/mesh/core.py
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split(maxdepth=1000, flag=False, must_share_edge=False, sort_by_area=True)
Split a mesh by connectivity and order the pieces by increasing area.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
maxdepth
|
int
|
only consider this maximum number of mesh parts. |
1000
|
flag
|
bool
|
if set to True return the same single object, but add a "RegionId" array to flag the mesh subparts |
False
|
must_share_edge
|
bool
|
if True, mesh regions that only share single points will be split. |
False
|
sort_by_area
|
bool
|
if True, sort the mesh parts by decreasing area. |
True
|
Examples:

Source code in vedo/mesh/core.py
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split_polylines()
Split polylines into separate segments.
Source code in vedo/mesh/core.py
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subdivide(n=1, method=0, mel=None)
Increase the number of vertices of a surface mesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
n
|
int
|
number of subdivisions. |
1
|
method
|
int
|
Loop(0), Linear(1), Adaptive(2), Butterfly(3), Centroid(4) |
0
|
mel
|
float
|
Maximum Edge Length (applicable to Adaptive method only). |
None
|
Source code in vedo/mesh/core.py
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tetralize(side=0.02, nmax=300000, gap=None, subsample=False, uniform=True, seed=0, debug=False)
Tetralize a closed polygonal mesh. Return a TetMesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
side
|
float
|
desired side of the single tetras as fraction of the bounding box diagonal. Typical values are in the range (0.01 - 0.03) |
0.02
|
nmax
|
int
|
maximum random numbers to be sampled in the bounding box |
300000
|
gap
|
float
|
keep this minimum distance from the surface, if None an automatic choice is made. |
None
|
subsample
|
bool
|
subsample input surface, the geometry might be affected (the number of original faces reduceed), but higher tet quality might be obtained. |
False
|
uniform
|
bool
|
generate tets more uniformly packed in the interior of the mesh |
True
|
seed
|
int
|
random number generator seed |
0
|
debug
|
bool
|
show an intermediate plot with sampled points |
False
|
Examples:
Source code in vedo/mesh/core.py
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to_reeb_graph(field_id=0)
Convert the mesh into a Reeb graph. The Reeb graph is a topological structure that captures the evolution of the level sets of a scalar field.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
field_id
|
int
|
the id of the scalar field to use. |
0
|
Examples:
from vedo import *
mesh = Mesh("https://discourse.paraview.org/uploads/short-url/qVuZ1fiRjwhE1qYtgGE2HGXybgo.stl")
mesh.rotate_x(10).rotate_y(15).alpha(0.5)
mesh.pointdata["scalars"] = mesh.coordinates[:, 2]
printc("is_closed :", mesh.is_closed())
printc("is_manifold:", mesh.is_manifold())
printc("euler_char :", mesh.euler_characteristic())
printc("genus :", mesh.genus())
reeb = mesh.to_reeb_graph()
ids = reeb[0].pointdata["Vertex Ids"]
pts = Points(mesh.coordinates[ids], r=10)
show([[mesh, pts], reeb], N=2, sharecam=False)
Source code in vedo/mesh/core.py
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triangulate(verts=True, lines=True)
Converts mesh polygons into triangles.
If the input mesh is only made of 2D lines (no faces) the output will be a triangulation that fills the internal area. The contours may be concave, and may even contain holes, i.e. a contour may contain an internal contour winding in the opposite direction to indicate that it is a hole.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
verts
|
bool
|
if True, break input vertex cells into individual vertex cells (one point per cell). If False, the input vertex cells will be ignored. |
True
|
lines
|
bool
|
if True, break input polylines into line segments. If False, input lines will be ignored and the output will have no lines. |
True
|
Source code in vedo/mesh/core.py
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metrics
MeshMetricsMixin
Source code in vedo/mesh/metrics.py
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cell_normals
property
Retrieve face normals as a numpy array.
If need be normals are computed via compute_normals().
Check out also compute_normals(cells=True) and compute_normals_with_pca().
vertex_normals
property
Retrieve vertex normals as a numpy array.
If needed, normals are automatically computed via compute_normals().
Check out also compute_normals_with_pca().
area()
Compute the surface area of the mesh.
The mesh must be triangular for this to work.
To triangulate a mesh use mesh.triangulate().
Source code in vedo/mesh/metrics.py
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check_validity(tol=0)
Return a numpy array of possible problematic faces following this convention: - Valid = 0 - WrongNumberOfPoints = 1 - IntersectingEdges = 2 - IntersectingFaces = 4 - NoncontiguousEdges = 8 - Nonconvex = 10 - OrientedIncorrectly = 20
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tol
|
float
|
value is used as an epsilon for floating point equality checks throughout the cell checking process. |
0
|
Source code in vedo/mesh/metrics.py
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compute_cell_vertex_count()
Add to this mesh a cell data array containing the nr of vertices that a polygonal face has.
Source code in vedo/mesh/metrics.py
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compute_curvature(method=0)
Add scalars to Mesh that contains the curvature calculated in three different ways.
Variable method can be:
- 0 = gaussian
- 1 = mean curvature
- 2 = max curvature
- 3 = min curvature
Examples:
from vedo import Torus
Torus().compute_curvature().add_scalarbar().show().close()
Source code in vedo/mesh/metrics.py
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compute_elevation(low=(0, 0, 0), high=(0, 0, 1), vrange=(0, 1))
Add to Mesh a scalar array that contains distance along a specified direction.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
low
|
list
|
one end of the line (small scalar values) |
(0, 0, 0)
|
high
|
list
|
other end of the line (large scalar values) |
(0, 0, 1)
|
vrange
|
list
|
set the range of the scalar |
(0, 1)
|
Examples:
from vedo import Sphere
s = Sphere().compute_elevation(low=(0,0,0), high=(1,1,1))
s.add_scalarbar().show(axes=1).close()
Source code in vedo/mesh/metrics.py
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compute_normals(points=True, cells=True, feature_angle=None, consistency=True)
Compute cell and vertex normals for the mesh.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
points
|
bool
|
do the computation for the vertices too |
True
|
cells
|
bool
|
do the computation for the cells too |
True
|
feature_angle
|
float
|
specify the angle that defines a sharp edge. If the difference in angle across neighboring polygons is greater than this value, the shared edge is considered "sharp" and it is split. |
None
|
consistency
|
bool
|
turn on/off the enforcement of consistent polygon ordering. |
True
|
.. warning::
If feature_angle is set then the Mesh can be modified, and it
can have a different number of vertices from the original.
Note that the appearance of the mesh may change if the normals are computed,
as shading is automatically enabled when such information is present.
Use `mesh.flat()` to avoid smoothing effects.
Source code in vedo/mesh/metrics.py
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compute_quality(metric=6)
Calculate metrics of quality for the elements of a triangular mesh. This method adds to the mesh a cell array named "Quality". See class vtkMeshQuality.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
metric
|
int
|
type of available estimators are: - EDGE RATIO, 0 - ASPECT RATIO, 1 - RADIUS RATIO, 2 - ASPECT FROBENIUS, 3 - MED ASPECT FROBENIUS, 4 - MAX ASPECT FROBENIUS, 5 - MIN_ANGLE, 6 - COLLAPSE RATIO, 7 - MAX ANGLE, 8 - CONDITION, 9 - SCALED JACOBIAN, 10 - SHEAR, 11 - RELATIVE SIZE SQUARED, 12 - SHAPE, 13 - SHAPE AND SIZE, 14 - DISTORTION, 15 - MAX EDGE RATIO, 16 - SKEW, 17 - TAPER, 18 - VOLUME, 19 - STRETCH, 20 - DIAGONAL, 21 - DIMENSION, 22 - ODDY, 23 - SHEAR AND SIZE, 24 - JACOBIAN, 25 - WARPAGE, 26 - ASPECT GAMMA, 27 - AREA, 28 - ASPECT BETA, 29 |
6
|
Examples:

Source code in vedo/mesh/metrics.py
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count_vertices()
Count the number of vertices each cell has and return it as a numpy array
Source code in vedo/mesh/metrics.py
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euler_characteristic()
Compute the Euler characteristic of the mesh. The Euler characteristic is a topological invariant for surfaces.
Source code in vedo/mesh/metrics.py
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genus()
Compute the genus of the mesh. The genus is a topological invariant for surfaces.
Source code in vedo/mesh/metrics.py
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is_closed()
Return True if the mesh is watertight.
Note that if the mesh contains coincident points the result may be flase.
Use in this case mesh.clean() to merge coincident points.
Source code in vedo/mesh/metrics.py
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is_manifold()
Return True if the mesh is manifold.
Source code in vedo/mesh/metrics.py
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non_manifold_faces(remove=True, tol='auto')
Detect and (try to) remove non-manifold faces of a triangular mesh:
- set `remove` to `False` to mark cells without removing them.
- set `tol=0` for zero-tolerance, the result will be manifold but with holes.
- set `tol>0` to cut off non-manifold faces, and try to recover the good ones.
- set `tol="auto"` to make an automatic choice of the tolerance.
Source code in vedo/mesh/metrics.py
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volume()
Compute the volume occupied by mesh.
The mesh must be triangular for this to work.
To triangulate a mesh use mesh.triangulate().
Source code in vedo/mesh/metrics.py
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