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vedo.shapes

shapes

glyphs

Glyph

Bases: Mesh

At each vertex of a mesh, another mesh, i.e. a "glyph", is shown with various orientation options and coloring.

The input can also be a simple list of 2D or 3D coordinates. Color can be specified as a colormap which maps the size of the orientation vectors in orientation_array.

Source code in vedo/shapes/glyphs.py
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class Glyph(Mesh):
    """
    At each vertex of a mesh, another mesh, i.e. a "glyph", is shown with
    various orientation options and coloring.

    The input can also be a simple list of 2D or 3D coordinates.
    Color can be specified as a colormap which maps the size of the orientation
    vectors in `orientation_array`.
    """

    def __init__(
        self,
        mesh,
        glyph,
        orientation_array=None,
        scale_by_scalar=False,
        scale_by_vector_size=False,
        scale_by_vector_components=False,
        color_by_scalar=False,
        color_by_vector_size=False,
        c="k8",
        alpha=1.0,
    ) -> None:
        """
        Args:
            orientation_array (list, str, vtkArray):
                list of vectors, `vtkArray` or name of an already existing pointdata array
            scale_by_scalar (bool):
                glyph mesh is scaled by the active scalars
            scale_by_vector_size (bool):
                glyph mesh is scaled by the size of the vectors
            scale_by_vector_components (bool):
                glyph mesh is scaled by the 3 vectors components
            color_by_scalar (bool):
                glyph mesh is colored based on the scalar value
            color_by_vector_size (bool):
                glyph mesh is colored based on the vector size

        Examples:
            - [glyphs1.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/glyphs1.py)
            - [glyphs2.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/glyphs2.py)

            ![](https://vedo.embl.es/images/basic/glyphs.png)
        """
        if utils.is_sequence(mesh):
            # create a cloud of points
            poly = utils.buildPolyData(mesh)
        else:
            poly = mesh.dataset

        cmap = ""
        if isinstance(c, str) and c in cmaps_names:
            cmap = c
            c = None
        elif utils.is_sequence(c):  # user passing an array of point colors
            ucols = vtki.vtkUnsignedCharArray()
            ucols.SetNumberOfComponents(3)
            ucols.SetName("GlyphRGB")
            for col in c:
                cl = get_color(col)
                ucols.InsertNextTuple3(cl[0] * 255, cl[1] * 255, cl[2] * 255)
            poly.GetPointData().AddArray(ucols)
            poly.GetPointData().SetActiveScalars("GlyphRGB")
            c = None

        gly = vtki.vtkGlyph3D()
        gly.GeneratePointIdsOn()
        gly.SetInputData(poly)
        try:
            gly.SetSourceData(glyph)
        except TypeError:
            gly.SetSourceData(glyph.dataset)

        if scale_by_scalar:
            gly.SetScaleModeToScaleByScalar()
        elif scale_by_vector_size:
            gly.SetScaleModeToScaleByVector()
        elif scale_by_vector_components:
            gly.SetScaleModeToScaleByVectorComponents()
        else:
            gly.SetScaleModeToDataScalingOff()

        if color_by_vector_size:
            gly.SetVectorModeToUseVector()
            gly.SetColorModeToColorByVector()
        elif color_by_scalar:
            gly.SetColorModeToColorByScalar()
        else:
            gly.SetColorModeToColorByScale()

        if orientation_array is not None:
            gly.OrientOn()
            if isinstance(orientation_array, str):
                if orientation_array.lower() == "normals":
                    gly.SetVectorModeToUseNormal()
                else:  # passing a name
                    poly.GetPointData().SetActiveVectors(orientation_array)
                    gly.SetInputArrayToProcess(0, 0, 0, 0, orientation_array)
                    gly.SetVectorModeToUseVector()
            elif utils.is_sequence(orientation_array):  # passing a list
                varr = vtki.vtkFloatArray()
                varr.SetNumberOfComponents(3)
                varr.SetName("glyph_vectors")
                for v in orientation_array:
                    varr.InsertNextTuple(v)
                poly.GetPointData().AddArray(varr)
                poly.GetPointData().SetActiveVectors("glyph_vectors")
                gly.SetInputArrayToProcess(0, 0, 0, 0, "glyph_vectors")
                gly.SetVectorModeToUseVector()

        gly.Update()

        super().__init__(gly.GetOutput(), c, alpha)
        self.flat()

        if cmap:
            self.cmap(cmap, "VectorMagnitude")
        elif c is None:
            self.pointdata.select("GlyphRGB")

        self.name = "Glyph"

Tensors

Bases: Mesh

Geometric representation of tensors defined on a domain or set of points. Tensors can be scaled and/or rotated according to the source at each input point. Scaling and rotation is controlled by the eigenvalues/eigenvectors of the symmetrical part of the tensor as follows:

For each tensor, the eigenvalues (and associated eigenvectors) are sorted to determine the major, medium, and minor eigenvalues/eigenvectors. The eigenvalue decomposition only makes sense for symmetric tensors, hence the need to only consider the symmetric part of the tensor, which is 1/2*(T+T.transposed()).

Source code in vedo/shapes/glyphs.py
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class Tensors(Mesh):
    """
    Geometric representation of tensors defined on a domain or set of points.
    Tensors can be scaled and/or rotated according to the source at each input point.
    Scaling and rotation is controlled by the eigenvalues/eigenvectors of the
    symmetrical part of the tensor as follows:

    For each tensor, the eigenvalues (and associated eigenvectors) are sorted
    to determine the major, medium, and minor eigenvalues/eigenvectors.
    The eigenvalue decomposition only makes sense for symmetric tensors,
    hence the need to only consider the symmetric part of the tensor,
    which is `1/2*(T+T.transposed())`.
    """

    def __init__(
        self,
        domain,
        source="ellipsoid",
        use_eigenvalues=True,
        is_symmetric=True,
        three_axes=False,
        scale=1.0,
        max_scale=None,
        length=None,
        res=24,
        c=None,
        alpha=1.0,
    ) -> None:
        """
        Args:
            source (str, Mesh):
                preset types of source shapes is "ellipsoid", "cylinder", "cube" or a `Mesh` object.
            use_eigenvalues (bool):
                color source glyph using the eigenvalues or by scalars
            three_axes (bool):
                if `False` scale the source in the x-direction,
                the medium in the y-direction, and the minor in the z-direction.
                Then, the source is rotated so that the glyph's local x-axis lies
                along the major eigenvector, y-axis along the medium eigenvector,
                and z-axis along the minor.

                If `True` three sources are produced, each of them oriented along an eigenvector
                and scaled according to the corresponding eigenvector.
            is_symmetric (bool):
                If `True` each source glyph is mirrored (2 or 6 glyphs will be produced).
                The x-axis of the source glyph will correspond to the eigenvector on output.
            length (float):
                distance from the origin to the tip of the source glyph along the x-axis
            scale (float):
                scaling factor of the source glyph.
            max_scale (float):
                clamp scaling at this factor.

        Examples:
            - [tensors.py](https://github.com/marcomusy/vedo/tree/master/examples/volumetric/tensors.py)
            - [tensor_grid1.py](https://github.com/marcomusy/vedo/tree/master/examples/extras/tensor_grid1.py)

            ![](https://vedo.embl.es/images/volumetric/tensor_grid.png)
        """
        if isinstance(source, Points):
            src = source.dataset
        else:  # is string
            if "ellip" in source:
                src = vtki.new("SphereSource")
                src.SetPhiResolution(res)
                src.SetThetaResolution(res * 2)
            elif "cyl" in source:
                src = vtki.new("CylinderSource")
                src.SetResolution(res)
                src.CappingOn()
            elif source == "cube":
                src = vtki.new("CubeSource")
            else:
                vedo.logger.error(f"Unknown source type {source}")
                raise ValueError()
            src.Update()
            src = src.GetOutput()

        tg = vtki.new("TensorGlyph")
        if isinstance(domain, vtki.vtkPolyData):
            tg.SetInputData(domain)
        else:
            tg.SetInputData(domain.dataset)
        tg.SetSourceData(src)

        if c is None:
            tg.ColorGlyphsOn()
        else:
            tg.ColorGlyphsOff()

        tg.SetSymmetric(int(is_symmetric))

        if length is not None:
            tg.SetLength(length)
        if use_eigenvalues:
            tg.ExtractEigenvaluesOn()
            tg.SetColorModeToEigenvalues()
        else:
            tg.SetColorModeToScalars()

        tg.SetThreeGlyphs(three_axes)
        tg.ScalingOn()
        tg.SetScaleFactor(scale)
        if max_scale is None:
            tg.ClampScalingOn()
            max_scale = scale * 10
        tg.SetMaxScaleFactor(max_scale)

        tg.Update()
        tgn = vtki.new("PolyDataNormals")
        tgn.ComputeCellNormalsOff()
        tgn.SetInputData(tg.GetOutput())
        tgn.Update()

        super().__init__(tgn.GetOutput(), c, alpha)
        self.name = "Tensors"

curves

Arc

Bases: Line

Build a 2D circular arc between 2 points.

Source code in vedo/shapes/curves_core.py
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class Arc(Line):
    """
    Build a 2D circular arc between 2 points.
    """

    def __init__(
        self,
        center=None,
        point1=None,
        point2=None,
        normal=None,
        angle=None,
        invert=False,
        res=60,
        c="k3",
        alpha=1.0,
    ) -> None:
        """
        Build a 2D circular arc between 2 points.
        Two modes are available:
            1. [center, point1, point2] are specified

            2. [point1, normal, angle] are specified.

        In the first case it creates an arc defined by two endpoints and a center.
        In the second the arc spans the shortest angular sector defined by
        a starting point, a normal and a spanning angle.
        if `invert=True`, then the opposite happens.

        Example 1:
        ```python
        from vedo import *
        center = [0,1,0]
        p1 = [1,2,0.4]
        p2 = [0.5,3,-1]
        arc = Arc(center, p1, p2).lw(5).c("purple5")
        line2 = Line(center, p2)
        pts = Points([center, p1,p2], r=9, c='r')
        show(pts, line2, arc, f"length={arc.length()}", axes=1).close()
        ```

        Example 2:
        ```python
        from vedo import *
        arc = Arc(point1=[0,1,0], normal=[0,0,1], angle=270)
        arc.lw(5).c("purple5")
        origin = Point([0,0,0], r=9, c='r')
        show(origin, arc, arc.labels2d(), axes=1).close()
        ```
        """
        ar = vtki.new("ArcSource")
        if point2 is not None:
            center = utils.make3d(center)
            point1 = utils.make3d(point1)
            point2 = utils.make3d(point2)
            ar.UseNormalAndAngleOff()
            ar.SetPoint1(point1 - center)
            ar.SetPoint2(point2 - center)
        elif normal is not None and angle and point1 is not None:
            normal = utils.make3d(normal)
            point1 = utils.make3d(point1)
            ar.UseNormalAndAngleOn()
            ar.SetAngle(angle)
            ar.SetPolarVector(point1)
            ar.SetNormal(normal)
            self.top = normal
        else:
            vedo.logger.error("in Arc(), incorrect input combination.")
            raise TypeError
        ar.SetNegative(invert)
        ar.SetResolution(res)
        ar.Update()

        super().__init__(ar.GetOutput(), c, alpha)
        self.lw(2).lighting("off")
        if point2 is not None:  # nb: not center
            self.pos(center)
        self.name = "Arc"

Arrow

Bases: Mesh

Build a 3D arrow from start_pt to end_pt of section size s, expressed as the fraction of the window size.

Source code in vedo/shapes/curves_extras.py
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class Arrow(Mesh):
    """
    Build a 3D arrow from `start_pt` to `end_pt` of section size `s`,
    expressed as the fraction of the window size.
    """

    def __init__(
        self,
        start_pt=(0, 0, 0),
        end_pt=(1, 0, 0),
        s=None,
        shaft_radius=None,
        head_radius=None,
        head_length=None,
        res=12,
        c="r4",
        alpha=1.0,
    ) -> None:
        """
        If `c` is a `float` less than 1, the arrow is rendered as a in a color scale
        from white to red.

        .. note:: If `s=None` the arrow is scaled proportionally to its length

        ![](https://raw.githubusercontent.com/lorensen/VTKExamples/master/src/Testing/Baseline/Cxx/GeometricObjects/TestOrientedArrow.png)
        """
        # in case user is passing meshs
        if isinstance(start_pt, vtki.vtkActor):
            start_pt = start_pt.GetPosition()
        if isinstance(end_pt, vtki.vtkActor):
            end_pt = end_pt.GetPosition()

        axis = np.asarray(end_pt) - np.asarray(start_pt)
        length = float(np.linalg.norm(axis))
        if length:
            axis = axis / length
        if len(axis) < 3:  # its 2d
            theta = np.pi / 2
            start_pt = [start_pt[0], start_pt[1], 0.0]
            end_pt = [end_pt[0], end_pt[1], 0.0]
        else:
            theta = np.arccos(axis[2])
        phi = np.arctan2(axis[1], axis[0])
        self.source = vtki.new("ArrowSource")
        self.source.SetShaftResolution(res)
        self.source.SetTipResolution(res)

        if s:
            sz = 0.02
            self.source.SetTipRadius(sz)
            self.source.SetShaftRadius(sz / 1.75)
            self.source.SetTipLength(sz * 15)

        if head_length:
            self.source.SetTipLength(head_length)
        if head_radius:
            self.source.SetTipRadius(head_radius)
        if shaft_radius:
            self.source.SetShaftRadius(shaft_radius)

        self.source.Update()

        t = vtki.vtkTransform()
        t.Translate(start_pt)
        t.RotateZ(np.rad2deg(phi))
        t.RotateY(np.rad2deg(theta))
        t.RotateY(-90)  # put it along Z
        if s:
            sz = 800 * s
            t.Scale(length, sz, sz)
        else:
            t.Scale(length, length, length)

        tf = vtki.new("TransformPolyDataFilter")
        tf.SetInputData(self.source.GetOutput())
        tf.SetTransform(t)
        tf.Update()

        super().__init__(tf.GetOutput(), c, alpha)

        self.transform = LinearTransform().translate(start_pt)

        self.phong().lighting("plastic")
        self.actor.PickableOff()
        self.actor.DragableOff()
        self.base = np.array(start_pt, dtype=float)  # used by pyplot
        self.top = np.array(end_pt, dtype=float)  # used by pyplot
        self.top_index = self.source.GetTipResolution() * 4
        self.fill = True  # used by pyplot.__iadd__()
        self.s = s if s is not None else 1  # used by pyplot.__iadd__()
        self.name = "Arrow"

    def top_point(self):
        """Return the current coordinates of the tip of the Arrow."""
        return self.transform.transform_point(self.top)

    def base_point(self):
        """Return the current coordinates of the base of the Arrow."""
        return self.transform.transform_point(self.base)

base_point()

Return the current coordinates of the base of the Arrow.

Source code in vedo/shapes/curves_extras.py
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def base_point(self):
    """Return the current coordinates of the base of the Arrow."""
    return self.transform.transform_point(self.base)

top_point()

Return the current coordinates of the tip of the Arrow.

Source code in vedo/shapes/curves_extras.py
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def top_point(self):
    """Return the current coordinates of the tip of the Arrow."""
    return self.transform.transform_point(self.top)

Arrow2D

Bases: Mesh

Build a 2D arrow.

Source code in vedo/shapes/curves_extras.py
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class Arrow2D(Mesh):
    """
    Build a 2D arrow.
    """

    def __init__(
        self,
        start_pt=(0, 0, 0),
        end_pt=(1, 0, 0),
        s=1,
        rotation=0.0,
        shaft_length=0.85,
        shaft_width=0.055,
        head_length=0.175,
        head_width=0.175,
        fill=True,
        c="red4",
        alpha=1.0,
    ) -> None:
        """
        Build a 2D arrow from `start_pt` to `end_pt`.

        Args:
            s (float):
                a global multiplicative convenience factor controlling the arrow size
            shaft_length (float):
                fractional shaft length
            shaft_width (float):
                fractional shaft width
            head_length (float):
                fractional head length
            head_width (float):
                fractional head width
            fill (bool):
                if False only generate the outline
        """
        self.fill = fill  ## needed by pyplot.__iadd()
        self.s = s  ## needed by pyplot.__iadd()

        if s != 1:
            shaft_width *= s
            head_width *= np.sqrt(s)

        # in case user is passing meshs
        if isinstance(start_pt, vtki.vtkActor):
            start_pt = start_pt.GetPosition()
        if isinstance(end_pt, vtki.vtkActor):
            end_pt = end_pt.GetPosition()
        if len(start_pt) == 2:
            start_pt = [start_pt[0], start_pt[1], 0]
        if len(end_pt) == 2:
            end_pt = [end_pt[0], end_pt[1], 0]

        headBase = 1 - head_length
        head_width = max(head_width, shaft_width)
        if head_length is None or headBase > shaft_length:
            headBase = shaft_length

        verts = []
        verts.append([0, -shaft_width / 2, 0])
        verts.append([shaft_length, -shaft_width / 2, 0])
        verts.append([headBase, -head_width / 2, 0])
        verts.append([1, 0, 0])
        verts.append([headBase, head_width / 2, 0])
        verts.append([shaft_length, shaft_width / 2, 0])
        verts.append([0, shaft_width / 2, 0])
        if fill:
            faces = ((0, 1, 3, 5, 6), (5, 3, 4), (1, 2, 3))
            poly = utils.buildPolyData(verts, faces)
        else:
            lines = (0, 1, 2, 3, 4, 5, 6, 0)
            poly = utils.buildPolyData(verts, [], lines=lines)

        axis = np.array(end_pt) - np.array(start_pt)
        length = float(np.linalg.norm(axis))
        if length:
            axis = axis / length
        theta = 0
        if len(axis) > 2:
            theta = np.arccos(axis[2])
        phi = np.arctan2(axis[1], axis[0])

        t = vtki.vtkTransform()
        t.Translate(start_pt)
        if phi:
            t.RotateZ(np.rad2deg(phi))
        if theta:
            t.RotateY(np.rad2deg(theta))
        t.RotateY(-90)  # put it along Z
        if rotation:
            t.RotateX(rotation)
        t.Scale(length, length, length)

        tf = vtki.new("TransformPolyDataFilter")
        tf.SetInputData(poly)
        tf.SetTransform(t)
        tf.Update()

        super().__init__(tf.GetOutput(), c, alpha)

        self.transform = LinearTransform().translate(start_pt)

        self.lighting("off")
        self.actor.DragableOff()
        self.actor.PickableOff()
        self.base = np.array(start_pt, dtype=float)  # used by pyplot
        self.top = np.array(end_pt, dtype=float)  # used by pyplot
        self.name = "Arrow2D"

Arrows

Bases: Glyph

Build arrows between two lists of points.

Source code in vedo/shapes/curves_extras.py
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class Arrows(Glyph):
    """
    Build arrows between two lists of points.
    """

    def __init__(
        self,
        start_pts,
        end_pts=None,
        s=None,
        shaft_radius=None,
        head_radius=None,
        head_length=None,
        thickness=1.0,
        res=6,
        c="k3",
        alpha=1.0,
    ) -> None:
        """
        Build arrows between two lists of points `start_pts` and `end_pts`.
         `start_pts` can be also passed in the form `[[point1, point2], ...]`.

        Color can be specified as a colormap which maps the size of the arrows.

        Args:
            s (float):
                fix aspect-ratio of the arrow and scale its cross section
            c (color):
                color or color map name
            alpha (float):
                set object opacity
            res (int):
                set arrow resolution

        Examples:
            - [glyphs2.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/glyphs2.py)

            ![](https://user-images.githubusercontent.com/32848391/55897850-a1a0da80-5bc1-11e9-81e0-004c8f396b43.jpg)
        """
        if isinstance(start_pts, Points):
            start_pts = start_pts.coordinates
        if isinstance(end_pts, Points):
            end_pts = end_pts.coordinates

        start_pts = np.asarray(start_pts)
        if end_pts is None:
            strt = start_pts[:, 0]
            end_pts = start_pts[:, 1]
            start_pts = strt
        else:
            end_pts = np.asarray(end_pts)

        start_pts = utils.make3d(start_pts)
        end_pts = utils.make3d(end_pts)

        arr = vtki.new("ArrowSource")
        arr.SetShaftResolution(res)
        arr.SetTipResolution(res)

        if s:
            sz = 0.02 * s
            arr.SetTipRadius(sz * 2)
            arr.SetShaftRadius(sz * thickness)
            arr.SetTipLength(sz * 10)

        if head_radius:
            arr.SetTipRadius(head_radius)
        if shaft_radius:
            arr.SetShaftRadius(shaft_radius)
        if head_length:
            arr.SetTipLength(head_length)

        arr.Update()
        out = arr.GetOutput()

        orients = end_pts - start_pts

        color_by_vector_size = utils.is_sequence(c) or c in cmaps_names

        super().__init__(
            start_pts,
            out,
            orientation_array=orients,
            scale_by_vector_size=True,
            color_by_vector_size=color_by_vector_size,
            c=c,
            alpha=alpha,
        )
        self.lighting("off")
        self.actor.PickableOff()
        self.actor.DragableOff()
        if color_by_vector_size:
            vals = np.linalg.norm(orients, axis=1)
            self.mapper.SetScalarRange(vals.min(), vals.max())
        else:
            self.c(c)
        self.name = "Arrows"

Arrows2D

Bases: Glyph

Build 2D arrows between two lists of points.

Source code in vedo/shapes/curves_extras.py
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class Arrows2D(Glyph):
    """
    Build 2D arrows between two lists of points.
    """

    def __init__(
        self,
        start_pts,
        end_pts=None,
        s=1.0,
        rotation=0.0,
        shaft_length=0.8,
        shaft_width=0.05,
        head_length=0.225,
        head_width=0.175,
        fill=True,
        c=None,
        alpha=1.0,
    ) -> None:
        """
        Build 2D arrows between two lists of points `start_pts` and `end_pts`.
        `start_pts` can be also passed in the form `[[point1, point2], ...]`.

        Color can be specified as a colormap which maps the size of the arrows.

        Args:
            shaft_length (float):
                fractional shaft length
            shaft_width (float):
                fractional shaft width
            head_length (float):
                fractional head length
            head_width (float):
                fractional head width
            fill (bool):
                if False only generate the outline
        """
        if isinstance(start_pts, Points):
            start_pts = start_pts.coordinates
        if isinstance(end_pts, Points):
            end_pts = end_pts.coordinates

        start_pts = np.asarray(start_pts, dtype=float)
        if end_pts is None:
            strt = start_pts[:, 0]
            end_pts = start_pts[:, 1]
            start_pts = strt
        else:
            end_pts = np.asarray(end_pts, dtype=float)

        if head_length is None:
            head_length = 1 - shaft_length

        arr = Arrow2D(
            (0, 0, 0),
            (1, 0, 0),
            s=s,
            rotation=rotation,
            shaft_length=shaft_length,
            shaft_width=shaft_width,
            head_length=head_length,
            head_width=head_width,
            fill=fill,
        )

        orients = end_pts - start_pts
        orients = utils.make3d(orients)

        pts = Points(start_pts)
        super().__init__(
            pts,
            arr,
            orientation_array=orients,
            scale_by_vector_size=True,
            c=c,
            alpha=alpha,
        )
        self.flat().lighting("off")
        self.actor.PickableOff()
        self.actor.DragableOff()
        if c is not None:
            self.color(c)
        self.name = "Arrows2D"

Bezier

Bases: Line

Generate the Bezier line that links the first to the last point.

Source code in vedo/shapes/curves_core.py
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class Bezier(Line):
    """
    Generate the Bezier line that links the first to the last point.
    """

    def __init__(self, points, res=None) -> None:
        """
        Examples:
            ```python
            from vedo import *
            import numpy as np
            pts = np.random.randn(25,3)
            for i,p in enumerate(pts):
                p += [5*i, 15*sin(i/2), i*i*i/200]
            show(Points(pts), Bezier(pts), axes=1).close()
            ```
            ![](https://user-images.githubusercontent.com/32848391/90437534-dafd2a80-e0d2-11ea-9b93-9ecb3f48a3ff.png)
        """
        N = len(points)
        if res is None:
            res = 10 * N
        t = np.linspace(0, 1, num=res)
        bcurve = np.zeros((res, len(points[0])))

        def binom(n, k):
            b = 1
            for t in range(1, min(k, n - k) + 1):
                b *= n / t
                n -= 1
            return b

        def bernstein(n, k):
            coeff = binom(n, k)

            def _bpoly(x):
                return coeff * x**k * (1 - x) ** (n - k)

            return _bpoly

        for ii in range(N):
            b = bernstein(N - 1, ii)(t)
            bcurve += np.outer(b, points[ii])
        super().__init__(bcurve, lw=2)
        self.name = "BezierLine"

CSpline

Bases: Line

Return a Cardinal spline which runs exactly through all the input points.

Source code in vedo/shapes/curves_core.py
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class CSpline(Line):
    """
    Return a Cardinal spline which runs exactly through all the input points.
    """

    def __init__(self, points, closed=False, res=None) -> None:
        """
        Args:
            closed (bool):
                join last to first point to produce a closed curve
            res (int):
                approximate resolution of the output line.
                Default is 20 times the number of input points.

        Warning:
            This class is not necessarily generating the exact number of points
            as requested by `res`. Some points may be concident and removed.

        See also: `Spline` and `KSpline`.
        """

        if isinstance(points, Points):
            points = points.coordinates

        if not res:
            res = len(points) * 20

        points = utils.make3d(points).astype(float)

        vtkCardinalSpline = vtki.get_class("CardinalSpline")
        xspline = vtkCardinalSpline()
        yspline = vtkCardinalSpline()
        zspline = vtkCardinalSpline()
        for s in [xspline, yspline, zspline]:
            s.SetClosed(closed)

        lenp = len(points[0]) > 2

        for i, p in enumerate(points):
            xspline.AddPoint(i, p[0])
            yspline.AddPoint(i, p[1])
            if lenp:
                zspline.AddPoint(i, p[2])

        ln = []
        for pos in np.linspace(0, len(points), res):
            x = xspline.Evaluate(pos)
            y = yspline.Evaluate(pos)
            z = 0
            if lenp:
                z = zspline.Evaluate(pos)
            ln.append((x, y, z))

        super().__init__(ln, lw=2)
        self.clean()
        self.lighting("off")
        self.name = "CSpline"
        self.base = points[0]
        self.top = points[-1]

DashedLine

Bases: Mesh

Consider using Line.pattern() instead.

Build a dashed line segment between points p0 and p1. If p0 is a list of points returns the line connecting them. A 2D set of coords can also be passed as p0=[x..], p1=[y..].

Source code in vedo/shapes/curves_core.py
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class DashedLine(Mesh):
    """
    Consider using `Line.pattern()` instead.

    Build a dashed line segment between points `p0` and `p1`.
    If `p0` is a list of points returns the line connecting them.
    A 2D set of coords can also be passed as `p0=[x..], p1=[y..]`.
    """

    def __init__(
        self, p0, p1=None, spacing=0.1, closed=False, lw=2, c="k5", alpha=1.0
    ) -> None:
        """
        Args:
            closed (bool):
                join last to first point
            spacing (float):
                relative size of the dash
            lw (int):
                line width in pixels
        """
        if isinstance(p1, vtki.vtkActor):
            p1 = p1.GetPosition()
            if isinstance(p0, vtki.vtkActor):
                p0 = p0.GetPosition()
        if isinstance(p0, Points):
            p0 = p0.coordinates

        # detect if user is passing a 2D list of points as p0=xlist, p1=ylist:
        if len(p0) > 3:
            if (
                not utils.is_sequence(p0[0])
                and not utils.is_sequence(p1[0])
                and len(p0) == len(p1)
            ):
                # assume input is 2D xlist, ylist
                p0 = np.stack((p0, p1), axis=1)
                p1 = None
            p0 = utils.make3d(p0)
            if closed:
                p0 = np.append(p0, [p0[0]], axis=0)

        if p1 is not None:  # assume passing p0=[x,y]
            if len(p0) == 2 and not utils.is_sequence(p0[0]):
                p0 = (p0[0], p0[1], 0)
            if len(p1) == 2 and not utils.is_sequence(p1[0]):
                p1 = (p1[0], p1[1], 0)

        # detect if user is passing a list of points:
        if utils.is_sequence(p0[0]):
            listp = p0
        else:  # or just 2 points to link
            listp = [p0, p1]

        listp = np.array(listp)
        if listp.shape[1] == 2:
            listp = np.c_[listp, np.zeros(listp.shape[0])]

        xmn = np.min(listp, axis=0)
        xmx = np.max(listp, axis=0)
        dlen = np.linalg.norm(xmx - xmn) * np.clip(spacing, 0.01, 1.0) / 10
        if not dlen:
            super().__init__(vtki.vtkPolyData(), c, alpha)
            self.name = "DashedLine (void)"
            return

        qs = []
        for ipt in range(len(listp) - 1):
            p0 = listp[ipt]
            p1 = listp[ipt + 1]
            v = p1 - p0
            vdist = np.linalg.norm(v)
            n1 = int(vdist / dlen)
            if not n1:
                continue

            res = 0.0
            for i in range(n1 + 2):
                ist = (i - 0.5) / n1
                ist = max(ist, 0)
                qi = p0 + v * (ist - res / vdist)
                if ist > 1:
                    qi = p1
                    res = np.linalg.norm(qi - p1)
                    qs.append(qi)
                    break
                qs.append(qi)

        polylns = vtki.new("AppendPolyData")
        for i, q1 in enumerate(qs):
            if not i % 2:
                continue
            q0 = qs[i - 1]
            line_source = vtki.new("LineSource")
            line_source.SetPoint1(q0)
            line_source.SetPoint2(q1)
            line_source.Update()
            polylns.AddInputData(line_source.GetOutput())
        polylns.Update()

        super().__init__(polylns.GetOutput(), c, alpha)
        self.lw(lw).lighting("off")
        self.base = listp[0]
        if closed:
            self.top = listp[-2]
        else:
            self.top = listp[-1]
        self.name = "DashedLine"

FlatArrow

Bases: Ribbon

Build a 2D arrow in 3D space by joining two close lines.

Source code in vedo/shapes/curves_extras.py
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class FlatArrow(Ribbon):
    """
    Build a 2D arrow in 3D space by joining two close lines.
    """

    def __init__(self, line1, line2, tip_size=1.0, tip_width=1.0) -> None:
        """
        Build a 2D arrow in 3D space by joining two close lines.

        Examples:
            - [flatarrow.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/flatarrow.py)

                ![](https://vedo.embl.es/images/basic/flatarrow.png)
        """
        if isinstance(line1, Points):
            line1 = line1.coordinates
        if isinstance(line2, Points):
            line2 = line2.coordinates

        sm1, sm2 = np.array(line1[-1], dtype=float), np.array(line2[-1], dtype=float)

        v = (sm1 - sm2) / 3 * tip_width
        p1 = sm1 + v
        p2 = sm2 - v
        pm1 = (sm1 + sm2) / 2
        pm2 = (np.array(line1[-2]) + np.array(line2[-2])) / 2
        pm12 = pm1 - pm2
        tip = (
            pm12 / np.linalg.norm(pm12) * np.linalg.norm(v) * 3 * tip_size / tip_width
            + pm1
        )

        line1.append(p1)
        line1.append(tip)
        line2.append(p2)
        line2.append(tip)
        resm = max(100, len(line1))

        super().__init__(line1, line2, res=(resm, 1))
        self.phong().lighting("off")
        self.actor.PickableOff()
        self.actor.DragableOff()
        self.name = "FlatArrow"

KSpline

Bases: Line

Return a Kochanek spline which runs exactly through all the input points.

Source code in vedo/shapes/curves_core.py
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class KSpline(Line):
    """
    Return a [Kochanek spline](https://en.wikipedia.org/wiki/Kochanek%E2%80%93Bartels_spline)
    which runs exactly through all the input points.
    """

    def __init__(
        self, points, continuity=0.0, tension=0.0, bias=0.0, closed=False, res=None
    ) -> None:
        """
        Args:
            continuity (float):
                changes the sharpness in change between tangents
            tension (float):
                changes the length of the tangent vector
            bias (float):
                changes the direction of the tangent vector
            closed (bool):
                join last to first point to produce a closed curve
            res (int):
                approximate resolution of the output line.
                Default is 20 times the number of input points.

        ![](https://user-images.githubusercontent.com/32848391/65975805-73fd6580-e46f-11e9-8957-75eddb28fa72.png)

        Warning:
            This class is not necessarily generating the exact number of points
            as requested by `res`. Some points may be concident and removed.

        See also: `Spline` and `CSpline`.
        """
        if isinstance(points, Points):
            points = points.coordinates

        if not res:
            res = len(points) * 20

        points = utils.make3d(points).astype(float)

        vtkKochanekSpline = vtki.get_class("KochanekSpline")
        xspline = vtkKochanekSpline()
        yspline = vtkKochanekSpline()
        zspline = vtkKochanekSpline()
        for s in [xspline, yspline, zspline]:
            if bias:
                s.SetDefaultBias(bias)
            if tension:
                s.SetDefaultTension(tension)
            if continuity:
                s.SetDefaultContinuity(continuity)
            s.SetClosed(closed)

        lenp = len(points[0]) > 2

        for i, p in enumerate(points):
            xspline.AddPoint(i, p[0])
            yspline.AddPoint(i, p[1])
            if lenp:
                zspline.AddPoint(i, p[2])

        ln = []
        for pos in np.linspace(0, len(points), res):
            x = xspline.Evaluate(pos)
            y = yspline.Evaluate(pos)
            z = 0
            if lenp:
                z = zspline.Evaluate(pos)
            ln.append((x, y, z))

        super().__init__(ln, lw=2)
        self.clean()
        self.lighting("off")
        self.name = "KSpline"
        self.base = np.array(points[0], dtype=float)
        self.top = np.array(points[-1], dtype=float)

Line

Bases: Mesh

Build the line segment between point p0 and point p1.

If p0 is already a list of points, return the line connecting them.

A 2D set of coords can also be passed as p0=[x..], p1=[y..].

Source code in vedo/shapes/curves_core.py
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class Line(Mesh):
    """
    Build the line segment between point `p0` and point `p1`.

    If `p0` is already a list of points, return the line connecting them.

    A 2D set of coords can also be passed as `p0=[x..], p1=[y..]`.
    """

    def __init__(
        self, p0, p1=None, closed=False, res=2, lw=1, c="k1", alpha=1.0
    ) -> None:
        """
        Args:
            closed (bool):
                join last to first point
            res (int):
                resolution, number of points along the line
                (only relevant if only 2 points are specified)
            lw (int):
                line width in pixel units
        """

        if isinstance(p1, Points):
            p1 = p1.pos()
            if isinstance(p0, Points):
                p0 = p0.pos()
        try:
            p0 = p0.dataset
        except AttributeError:
            pass

        if isinstance(p0, vtki.vtkPolyData):
            poly = p0
            top = np.array([0, 0, 1])
            base = np.array([0, 0, 0])

        elif utils.is_sequence(p0[0]):  # detect if user is passing a list of points
            p0 = utils.make3d(p0)
            ppoints = vtki.vtkPoints()  # Generate the polyline
            ppoints.SetData(utils.numpy2vtk(np.asarray(p0), dtype=np.float32))
            lines = vtki.vtkCellArray()
            npt = len(p0)
            if closed:
                lines.InsertNextCell(npt + 1)
            else:
                lines.InsertNextCell(npt)
            for i in range(npt):
                lines.InsertCellPoint(i)
            if closed:
                lines.InsertCellPoint(0)
            poly = vtki.vtkPolyData()
            poly.SetPoints(ppoints)
            poly.SetLines(lines)
            top = p0[-1]
            base = p0[0]
            if res != 2:
                vedo.logger.warning(f"Calling Line(res={res}), try remove []?")
                res = 2

        else:  # or just 2 points to link
            line_source = vtki.new("LineSource")
            p0 = utils.make3d(p0)
            p1 = utils.make3d(p1)
            line_source.SetPoint1(p0)
            line_source.SetPoint2(p1)
            line_source.SetResolution(res - 1)
            line_source.Update()
            poly = line_source.GetOutput()
            top = np.asarray(p1, dtype=float)
            base = np.asarray(p0, dtype=float)

        super().__init__(poly, c, alpha)

        self.slope: list[float] = []  # populated by analysis.fit_line
        self.center: list[float] = []
        self.variances: list[float] = []

        self.coefficients: list[float] = []  # populated by pyplot.fit()
        self.covariance_matrix: list[float] = []
        self.coefficient_errors: list[float] = []
        self.monte_carlo_coefficients: list[float] = []
        self.reduced_chi2 = -1
        self.ndof = 0
        self.data_sigma = 0
        self.error_lines: list[Any] = []
        self.error_band = None
        self.res = res
        self.is_closed = closed

        self.lw(lw)
        self.properties.LightingOff()
        self.actor.PickableOff()
        self.actor.DragableOff()
        self.base = base
        self.top = top
        self.name = "Line"

    def clone(self, deep=True) -> Line:
        """
        Return a copy of the ``Line`` object.

        Examples:
            ```python
            from vedo import *
            ln1 = Line([1,1,1], [2,2,2], lw=3).print()
            ln2 = ln1.clone().shift(0,0,1).c('red').print()
            show(ln1, ln2, axes=1, viewup='z').close()
            ```
            ![](https://vedo.embl.es/images/feats/line_clone.png)
        """
        poly = vtki.vtkPolyData()
        if deep:
            poly.DeepCopy(self.dataset)
        else:
            poly.ShallowCopy(self.dataset)
        ln = Line(poly)
        ln.copy_properties_from(self)
        ln.transform = self.transform.clone()
        ln.name = self.name
        ln.base = self.base
        ln.top = self.top
        ln.pipeline = utils.OperationNode(
            "clone", parents=[self], shape="diamond", c="#edede9"
        )
        return ln

    def linecolor(self, lc=None) -> Line:
        """Assign a color to the line"""
        # overrides mesh.linecolor which would have no effect here
        return self.color(lc)

    def eval(self, x: float) -> np.ndarray:
        """
        Calculate the position of an intermediate point
        as a fraction of the length of the line,
        being x=0 the first point and x=1 the last point.
        This corresponds to an imaginary point that travels along the line
        at constant speed.

        Can be used in conjunction with `lin_interpolate()`
        to map any range to the [0,1] range.
        """
        distance1 = 0.0
        length = self.length()
        pts = self.coordinates
        if self.is_closed:
            pts = np.append(pts, [pts[0]], axis=0)

        for i in range(1, len(pts)):
            p0 = pts[i - 1]
            p1 = pts[i]
            seg = p1 - p0
            distance0 = distance1
            distance1 += np.linalg.norm(seg)
            w1 = distance1 / length
            if w1 >= x:
                break
        w0 = distance0 / length
        v = p0 + seg * (x - w0) / (w1 - w0)
        return v

    def eval2d(self, x: float) -> np.ndarray:
        """
        Calculate the position of an intermediate point
        at the specified value of x in absolute units.
        Assume the line is in the xy-plane.
        """
        xcoords, ycoords, _ = self.coordinates.T
        # find the segment where x is located
        idx = np.where((xcoords[:-1] <= x) & (xcoords[1:] >= x))[0]
        if len(idx) > 0:
            i = idx[0]
            return np.array([x, np.interp(x, xcoords[i : i + 2], ycoords[i : i + 2])])
        return np.array([x, 0.0])

    def find_index_at_position(self, p) -> float:
        """
        Find the index of the line vertex that is closest to the point `p`.
        Note that the returned index is fractional as `p` may not be exactly
        one of the vertices of the line.
        """
        tf = vtki.new("TriangleFilter")
        tf.SetPassLines(True)
        tf.SetPassVerts(False)
        tf.SetInputData(self.dataset)
        tf.Update()
        polyline = tf.GetOutput()

        if not self.cell_locator:
            self.cell_locator = vtki.new("StaticCellLocator")
            self.cell_locator.SetDataSet(polyline)
            self.cell_locator.BuildLocator()

        q = [0, 0, 0]
        cid = vtki.mutable(0)
        dist2 = vtki.mutable(0)
        subid = vtki.mutable(0)
        self.cell_locator.FindClosestPoint(p, q, cid, subid, dist2)

        # find the 2 points
        a = polyline.GetCell(cid).GetPointId(0)
        b = polyline.GetCell(cid).GetPointId(1)

        pts = self.coordinates
        if self.is_closed:
            pts = np.append(pts, [pts[0]], axis=0)
        d = np.linalg.norm(pts[a] - pts[b])
        t = a + np.linalg.norm(pts[a] - q) / d
        return t

    def pattern(self, stipple, repeats=10) -> Line:
        """
        Define a stipple pattern for dashing the line.
        Pass the stipple pattern as a string like `'- - -'`.
        Repeats controls the number of times the pattern repeats in a single segment.

        Examples are: `'- -', '--  -  --'`, etc.

        The resolution of the line (nr of points) can affect how pattern will show up.

        Examples:
            ```python
            from vedo import Line
            pts = [[1, 0, 0], [5, 2, 0], [3, 3, 1]]
            ln = Line(pts, c='r', lw=5).pattern('- -', repeats=10)
            ln.show(axes=1).close()
            ```
            ![](https://vedo.embl.es/images/feats/line_pattern.png)
        """
        stipple = str(stipple) * int(2 * repeats)
        dimension = len(stipple)

        image = vtki.vtkImageData()
        image.SetDimensions(dimension, 1, 1)
        image.AllocateScalars(vtki.VTK_UNSIGNED_CHAR, 4)
        image.SetExtent(0, dimension - 1, 0, 0, 0, 0)
        i_dim = 0
        while i_dim < dimension:
            for i in range(dimension):
                image.SetScalarComponentFromFloat(i_dim, 0, 0, 0, 255)
                image.SetScalarComponentFromFloat(i_dim, 0, 0, 1, 255)
                image.SetScalarComponentFromFloat(i_dim, 0, 0, 2, 255)
                if stipple[i] == " ":
                    image.SetScalarComponentFromFloat(i_dim, 0, 0, 3, 0)
                else:
                    image.SetScalarComponentFromFloat(i_dim, 0, 0, 3, 255)
                i_dim += 1

        poly = self.dataset

        # Create texture coordinates
        tcoords = vtki.vtkDoubleArray()
        tcoords.SetName("TCoordsStippledLine")
        tcoords.SetNumberOfComponents(1)
        tcoords.SetNumberOfTuples(poly.GetNumberOfPoints())
        for i in range(poly.GetNumberOfPoints()):
            tcoords.SetTypedTuple(i, [i / 2])
        poly.GetPointData().SetTCoords(tcoords)
        poly.GetPointData().Modified()
        texture = vtki.vtkTexture()
        texture.SetInputData(image)
        texture.InterpolateOff()
        texture.RepeatOn()
        self.actor.SetTexture(texture)
        return self

    def length(self) -> float:
        """Calculate length of the line."""
        pts = self.coordinates
        if self.is_closed:
            pts = np.append(pts, [pts[0]], axis=0)
        distance = 0.0
        for i in range(1, len(pts)):
            distance += np.linalg.norm(pts[i] - pts[i - 1])
        return distance

    def tangents(self) -> np.ndarray:
        """
        Compute the tangents of a line in space.

        Examples:
            ```python
            from vedo import *
            shape = Assembly(dataurl+"timecourse1d.npy")[58]
            pts = shape.rotate_x(30).coordinates
            tangents = Line(pts).tangents()
            arrs = Arrows(pts, pts+tangents, c='blue9')
            show(shape.c('red5').lw(5), arrs, bg='bb', axes=1).close()
            ```
            ![](https://vedo.embl.es/images/feats/line_tangents.png)
        """
        v = np.gradient(self.coordinates)[0]
        ds_dt = np.linalg.norm(v, axis=1)
        tangent = np.array([1 / ds_dt] * 3).transpose() * v
        return tangent

    def curvature(self) -> np.ndarray:
        """
        Compute the signed curvature of a line in space.
        The signed is computed assuming the line is about coplanar to the xy plane.

        Examples:
            ```python
            from vedo import *
            from vedo.pyplot import plot
            shape = Assembly(dataurl+"timecourse1d.npy")[55]
            curvs = Line(shape.coordinates).curvature()
            shape.cmap('coolwarm', curvs, vmin=-2,vmax=2).add_scalarbar3d(c='w')
            shape.render_lines_as_tubes().lw(12)
            pp = plot(curvs, ac='white', lc='yellow5')
            show(shape, pp, N=2, bg='bb', sharecam=False).close()
            ```
            ![](https://vedo.embl.es/images/feats/line_curvature.png)
        """
        v = np.gradient(self.coordinates)[0]
        a = np.gradient(v)[0]
        av = np.cross(a, v)
        mav = np.linalg.norm(av, axis=1)
        mv = utils.mag2(v)
        val = mav * np.sign(av[:, 2]) / np.power(mv, 1.5)
        val[0] = val[1]
        val[-1] = val[-2]
        return val

    def compute_curvature(self, method=0) -> Line:
        """
        Add a pointdata array named 'Curvatures' which contains
        the curvature value at each point.

        NB: keyword `method` is overridden in Mesh and has no effect here.
        """
        # overrides mesh.compute_curvature
        curvs = self.curvature()
        vmin, vmax = np.min(curvs), np.max(curvs)
        if vmin < 0 and vmax > 0:
            v = max(-vmin, vmax)
            self.cmap("coolwarm", curvs, vmin=-v, vmax=v, name="Curvature")
        else:
            self.cmap("coolwarm", curvs, vmin=vmin, vmax=vmax, name="Curvature")
        return self

    def plot_scalar(
        self,
        radius=0.0,
        height=1.1,
        normal=(),
        camera=None,
    ) -> Line:
        """
        Generate a new `Line` which plots the active scalar along the line.

        Args:
            radius (float):
                distance radius to the line
            height (float):
                height of the plot
            normal (list):
                normal vector to the plane of the plot
            camera (vtkCamera):
                camera object to use for the plot orientation

        Examples:
            ```python
            from vedo import *
            circle = Circle(res=360).rotate_y(20)
            pts = circle.coordinates
            bore = Line(pts).lw(5)
            values = np.arctan2(pts[:,1], pts[:,0])
            bore.pointdata["scalars"] = values + np.random.randn(360)/5
            vap = bore.plot_scalar(radius=0, height=1)
            show(bore, vap, axes=1, viewup='z').close()
            ```
            ![](https://vedo.embl.es/images/feats/line_plot_scalar.png)
        """
        ap = vtki.new("ArcPlotter")
        ap.SetInputData(self.dataset)
        ap.SetCamera(camera)
        ap.SetRadius(radius)
        ap.SetHeight(height)
        if len(normal) > 0:
            ap.UseDefaultNormalOn()
            ap.SetDefaultNormal(normal)
        ap.Update()
        vap = Line(ap.GetOutput())
        vap.linewidth(3).lighting("off")
        vap.name = "ArcPlot"
        return vap

    def sweep(self, direction=(1, 0, 0), res=1) -> Mesh:
        """
        Sweep the `Line` along the specified vector direction.

        Returns a `Mesh` surface.
        Line position is updated to allow for additional sweepings.

        Examples:
            ```python
            from vedo import Line, show
            aline = Line([(0,0,0),(1,3,0),(2,4,0)])
            surf1 = aline.sweep((1,0.2,0), res=3)
            surf2 = aline.sweep((0.2,0,1)).alpha(0.5)
            aline.color('r').linewidth(4)
            show(surf1, surf2, aline, axes=1).close()
            ```
            ![](https://vedo.embl.es/images/feats/sweepline.png)
        """
        line = self.dataset
        rows = line.GetNumberOfPoints()

        spacing = 1 / res
        surface = vtki.vtkPolyData()

        res += 1
        npts = rows * res
        npolys = (rows - 1) * (res - 1)
        points = vtki.vtkPoints()
        points.Allocate(npts)

        cnt = 0
        x = [0.0, 0.0, 0.0]
        for row in range(rows):
            for col in range(res):
                p = [0.0, 0.0, 0.0]
                line.GetPoint(row, p)
                x[0] = p[0] + direction[0] * col * spacing
                x[1] = p[1] + direction[1] * col * spacing
                x[2] = p[2] + direction[2] * col * spacing
                points.InsertPoint(cnt, x)
                cnt += 1

        # Generate the quads
        polys = vtki.vtkCellArray()
        polys.Allocate(npolys * 4)
        pts = [0, 0, 0, 0]
        for row in range(rows - 1):
            for col in range(res - 1):
                pts[0] = col + row * res
                pts[1] = pts[0] + 1
                pts[2] = pts[0] + res + 1
                pts[3] = pts[0] + res
                polys.InsertNextCell(4, pts)
        surface.SetPoints(points)
        surface.SetPolys(polys)
        asurface = Mesh(surface)
        asurface.copy_properties_from(self)
        asurface.lighting("default")
        self.coordinates = self.coordinates + direction
        return asurface

    def reverse(self):
        """Reverse the points sequence order."""
        pts = np.flip(self.coordinates, axis=0)
        self.coordinates = pts
        return self

clone(deep=True)

Return a copy of the Line object.

Examples:

from vedo import *
ln1 = Line([1,1,1], [2,2,2], lw=3).print()
ln2 = ln1.clone().shift(0,0,1).c('red').print()
show(ln1, ln2, axes=1, viewup='z').close()

Source code in vedo/shapes/curves_core.py
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def clone(self, deep=True) -> Line:
    """
    Return a copy of the ``Line`` object.

    Examples:
        ```python
        from vedo import *
        ln1 = Line([1,1,1], [2,2,2], lw=3).print()
        ln2 = ln1.clone().shift(0,0,1).c('red').print()
        show(ln1, ln2, axes=1, viewup='z').close()
        ```
        ![](https://vedo.embl.es/images/feats/line_clone.png)
    """
    poly = vtki.vtkPolyData()
    if deep:
        poly.DeepCopy(self.dataset)
    else:
        poly.ShallowCopy(self.dataset)
    ln = Line(poly)
    ln.copy_properties_from(self)
    ln.transform = self.transform.clone()
    ln.name = self.name
    ln.base = self.base
    ln.top = self.top
    ln.pipeline = utils.OperationNode(
        "clone", parents=[self], shape="diamond", c="#edede9"
    )
    return ln

compute_curvature(method=0)

Add a pointdata array named 'Curvatures' which contains the curvature value at each point.

NB: keyword method is overridden in Mesh and has no effect here.

Source code in vedo/shapes/curves_core.py
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def compute_curvature(self, method=0) -> Line:
    """
    Add a pointdata array named 'Curvatures' which contains
    the curvature value at each point.

    NB: keyword `method` is overridden in Mesh and has no effect here.
    """
    # overrides mesh.compute_curvature
    curvs = self.curvature()
    vmin, vmax = np.min(curvs), np.max(curvs)
    if vmin < 0 and vmax > 0:
        v = max(-vmin, vmax)
        self.cmap("coolwarm", curvs, vmin=-v, vmax=v, name="Curvature")
    else:
        self.cmap("coolwarm", curvs, vmin=vmin, vmax=vmax, name="Curvature")
    return self

curvature()

Compute the signed curvature of a line in space. The signed is computed assuming the line is about coplanar to the xy plane.

Examples:

from vedo import *
from vedo.pyplot import plot
shape = Assembly(dataurl+"timecourse1d.npy")[55]
curvs = Line(shape.coordinates).curvature()
shape.cmap('coolwarm', curvs, vmin=-2,vmax=2).add_scalarbar3d(c='w')
shape.render_lines_as_tubes().lw(12)
pp = plot(curvs, ac='white', lc='yellow5')
show(shape, pp, N=2, bg='bb', sharecam=False).close()

Source code in vedo/shapes/curves_core.py
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def curvature(self) -> np.ndarray:
    """
    Compute the signed curvature of a line in space.
    The signed is computed assuming the line is about coplanar to the xy plane.

    Examples:
        ```python
        from vedo import *
        from vedo.pyplot import plot
        shape = Assembly(dataurl+"timecourse1d.npy")[55]
        curvs = Line(shape.coordinates).curvature()
        shape.cmap('coolwarm', curvs, vmin=-2,vmax=2).add_scalarbar3d(c='w')
        shape.render_lines_as_tubes().lw(12)
        pp = plot(curvs, ac='white', lc='yellow5')
        show(shape, pp, N=2, bg='bb', sharecam=False).close()
        ```
        ![](https://vedo.embl.es/images/feats/line_curvature.png)
    """
    v = np.gradient(self.coordinates)[0]
    a = np.gradient(v)[0]
    av = np.cross(a, v)
    mav = np.linalg.norm(av, axis=1)
    mv = utils.mag2(v)
    val = mav * np.sign(av[:, 2]) / np.power(mv, 1.5)
    val[0] = val[1]
    val[-1] = val[-2]
    return val

eval(x)

Calculate the position of an intermediate point as a fraction of the length of the line, being x=0 the first point and x=1 the last point. This corresponds to an imaginary point that travels along the line at constant speed.

Can be used in conjunction with lin_interpolate() to map any range to the [0,1] range.

Source code in vedo/shapes/curves_core.py
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def eval(self, x: float) -> np.ndarray:
    """
    Calculate the position of an intermediate point
    as a fraction of the length of the line,
    being x=0 the first point and x=1 the last point.
    This corresponds to an imaginary point that travels along the line
    at constant speed.

    Can be used in conjunction with `lin_interpolate()`
    to map any range to the [0,1] range.
    """
    distance1 = 0.0
    length = self.length()
    pts = self.coordinates
    if self.is_closed:
        pts = np.append(pts, [pts[0]], axis=0)

    for i in range(1, len(pts)):
        p0 = pts[i - 1]
        p1 = pts[i]
        seg = p1 - p0
        distance0 = distance1
        distance1 += np.linalg.norm(seg)
        w1 = distance1 / length
        if w1 >= x:
            break
    w0 = distance0 / length
    v = p0 + seg * (x - w0) / (w1 - w0)
    return v

eval2d(x)

Calculate the position of an intermediate point at the specified value of x in absolute units. Assume the line is in the xy-plane.

Source code in vedo/shapes/curves_core.py
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def eval2d(self, x: float) -> np.ndarray:
    """
    Calculate the position of an intermediate point
    at the specified value of x in absolute units.
    Assume the line is in the xy-plane.
    """
    xcoords, ycoords, _ = self.coordinates.T
    # find the segment where x is located
    idx = np.where((xcoords[:-1] <= x) & (xcoords[1:] >= x))[0]
    if len(idx) > 0:
        i = idx[0]
        return np.array([x, np.interp(x, xcoords[i : i + 2], ycoords[i : i + 2])])
    return np.array([x, 0.0])

find_index_at_position(p)

Find the index of the line vertex that is closest to the point p. Note that the returned index is fractional as p may not be exactly one of the vertices of the line.

Source code in vedo/shapes/curves_core.py
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def find_index_at_position(self, p) -> float:
    """
    Find the index of the line vertex that is closest to the point `p`.
    Note that the returned index is fractional as `p` may not be exactly
    one of the vertices of the line.
    """
    tf = vtki.new("TriangleFilter")
    tf.SetPassLines(True)
    tf.SetPassVerts(False)
    tf.SetInputData(self.dataset)
    tf.Update()
    polyline = tf.GetOutput()

    if not self.cell_locator:
        self.cell_locator = vtki.new("StaticCellLocator")
        self.cell_locator.SetDataSet(polyline)
        self.cell_locator.BuildLocator()

    q = [0, 0, 0]
    cid = vtki.mutable(0)
    dist2 = vtki.mutable(0)
    subid = vtki.mutable(0)
    self.cell_locator.FindClosestPoint(p, q, cid, subid, dist2)

    # find the 2 points
    a = polyline.GetCell(cid).GetPointId(0)
    b = polyline.GetCell(cid).GetPointId(1)

    pts = self.coordinates
    if self.is_closed:
        pts = np.append(pts, [pts[0]], axis=0)
    d = np.linalg.norm(pts[a] - pts[b])
    t = a + np.linalg.norm(pts[a] - q) / d
    return t

length()

Calculate length of the line.

Source code in vedo/shapes/curves_core.py
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def length(self) -> float:
    """Calculate length of the line."""
    pts = self.coordinates
    if self.is_closed:
        pts = np.append(pts, [pts[0]], axis=0)
    distance = 0.0
    for i in range(1, len(pts)):
        distance += np.linalg.norm(pts[i] - pts[i - 1])
    return distance

linecolor(lc=None)

Assign a color to the line

Source code in vedo/shapes/curves_core.py
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def linecolor(self, lc=None) -> Line:
    """Assign a color to the line"""
    # overrides mesh.linecolor which would have no effect here
    return self.color(lc)

pattern(stipple, repeats=10)

Define a stipple pattern for dashing the line. Pass the stipple pattern as a string like '- - -'. Repeats controls the number of times the pattern repeats in a single segment.

Examples are: '- -', '-- - --', etc.

The resolution of the line (nr of points) can affect how pattern will show up.

Examples:

from vedo import Line
pts = [[1, 0, 0], [5, 2, 0], [3, 3, 1]]
ln = Line(pts, c='r', lw=5).pattern('- -', repeats=10)
ln.show(axes=1).close()

Source code in vedo/shapes/curves_core.py
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def pattern(self, stipple, repeats=10) -> Line:
    """
    Define a stipple pattern for dashing the line.
    Pass the stipple pattern as a string like `'- - -'`.
    Repeats controls the number of times the pattern repeats in a single segment.

    Examples are: `'- -', '--  -  --'`, etc.

    The resolution of the line (nr of points) can affect how pattern will show up.

    Examples:
        ```python
        from vedo import Line
        pts = [[1, 0, 0], [5, 2, 0], [3, 3, 1]]
        ln = Line(pts, c='r', lw=5).pattern('- -', repeats=10)
        ln.show(axes=1).close()
        ```
        ![](https://vedo.embl.es/images/feats/line_pattern.png)
    """
    stipple = str(stipple) * int(2 * repeats)
    dimension = len(stipple)

    image = vtki.vtkImageData()
    image.SetDimensions(dimension, 1, 1)
    image.AllocateScalars(vtki.VTK_UNSIGNED_CHAR, 4)
    image.SetExtent(0, dimension - 1, 0, 0, 0, 0)
    i_dim = 0
    while i_dim < dimension:
        for i in range(dimension):
            image.SetScalarComponentFromFloat(i_dim, 0, 0, 0, 255)
            image.SetScalarComponentFromFloat(i_dim, 0, 0, 1, 255)
            image.SetScalarComponentFromFloat(i_dim, 0, 0, 2, 255)
            if stipple[i] == " ":
                image.SetScalarComponentFromFloat(i_dim, 0, 0, 3, 0)
            else:
                image.SetScalarComponentFromFloat(i_dim, 0, 0, 3, 255)
            i_dim += 1

    poly = self.dataset

    # Create texture coordinates
    tcoords = vtki.vtkDoubleArray()
    tcoords.SetName("TCoordsStippledLine")
    tcoords.SetNumberOfComponents(1)
    tcoords.SetNumberOfTuples(poly.GetNumberOfPoints())
    for i in range(poly.GetNumberOfPoints()):
        tcoords.SetTypedTuple(i, [i / 2])
    poly.GetPointData().SetTCoords(tcoords)
    poly.GetPointData().Modified()
    texture = vtki.vtkTexture()
    texture.SetInputData(image)
    texture.InterpolateOff()
    texture.RepeatOn()
    self.actor.SetTexture(texture)
    return self

plot_scalar(radius=0.0, height=1.1, normal=(), camera=None)

Generate a new Line which plots the active scalar along the line.

Parameters:

Name Type Description Default
radius float

distance radius to the line

0.0
height float

height of the plot

1.1
normal list

normal vector to the plane of the plot

()
camera vtkCamera

camera object to use for the plot orientation

None

Examples:

from vedo import *
circle = Circle(res=360).rotate_y(20)
pts = circle.coordinates
bore = Line(pts).lw(5)
values = np.arctan2(pts[:,1], pts[:,0])
bore.pointdata["scalars"] = values + np.random.randn(360)/5
vap = bore.plot_scalar(radius=0, height=1)
show(bore, vap, axes=1, viewup='z').close()

Source code in vedo/shapes/curves_core.py
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def plot_scalar(
    self,
    radius=0.0,
    height=1.1,
    normal=(),
    camera=None,
) -> Line:
    """
    Generate a new `Line` which plots the active scalar along the line.

    Args:
        radius (float):
            distance radius to the line
        height (float):
            height of the plot
        normal (list):
            normal vector to the plane of the plot
        camera (vtkCamera):
            camera object to use for the plot orientation

    Examples:
        ```python
        from vedo import *
        circle = Circle(res=360).rotate_y(20)
        pts = circle.coordinates
        bore = Line(pts).lw(5)
        values = np.arctan2(pts[:,1], pts[:,0])
        bore.pointdata["scalars"] = values + np.random.randn(360)/5
        vap = bore.plot_scalar(radius=0, height=1)
        show(bore, vap, axes=1, viewup='z').close()
        ```
        ![](https://vedo.embl.es/images/feats/line_plot_scalar.png)
    """
    ap = vtki.new("ArcPlotter")
    ap.SetInputData(self.dataset)
    ap.SetCamera(camera)
    ap.SetRadius(radius)
    ap.SetHeight(height)
    if len(normal) > 0:
        ap.UseDefaultNormalOn()
        ap.SetDefaultNormal(normal)
    ap.Update()
    vap = Line(ap.GetOutput())
    vap.linewidth(3).lighting("off")
    vap.name = "ArcPlot"
    return vap

reverse()

Reverse the points sequence order.

Source code in vedo/shapes/curves_core.py
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def reverse(self):
    """Reverse the points sequence order."""
    pts = np.flip(self.coordinates, axis=0)
    self.coordinates = pts
    return self

sweep(direction=(1, 0, 0), res=1)

Sweep the Line along the specified vector direction.

Returns a Mesh surface. Line position is updated to allow for additional sweepings.

Examples:

from vedo import Line, show
aline = Line([(0,0,0),(1,3,0),(2,4,0)])
surf1 = aline.sweep((1,0.2,0), res=3)
surf2 = aline.sweep((0.2,0,1)).alpha(0.5)
aline.color('r').linewidth(4)
show(surf1, surf2, aline, axes=1).close()

Source code in vedo/shapes/curves_core.py
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def sweep(self, direction=(1, 0, 0), res=1) -> Mesh:
    """
    Sweep the `Line` along the specified vector direction.

    Returns a `Mesh` surface.
    Line position is updated to allow for additional sweepings.

    Examples:
        ```python
        from vedo import Line, show
        aline = Line([(0,0,0),(1,3,0),(2,4,0)])
        surf1 = aline.sweep((1,0.2,0), res=3)
        surf2 = aline.sweep((0.2,0,1)).alpha(0.5)
        aline.color('r').linewidth(4)
        show(surf1, surf2, aline, axes=1).close()
        ```
        ![](https://vedo.embl.es/images/feats/sweepline.png)
    """
    line = self.dataset
    rows = line.GetNumberOfPoints()

    spacing = 1 / res
    surface = vtki.vtkPolyData()

    res += 1
    npts = rows * res
    npolys = (rows - 1) * (res - 1)
    points = vtki.vtkPoints()
    points.Allocate(npts)

    cnt = 0
    x = [0.0, 0.0, 0.0]
    for row in range(rows):
        for col in range(res):
            p = [0.0, 0.0, 0.0]
            line.GetPoint(row, p)
            x[0] = p[0] + direction[0] * col * spacing
            x[1] = p[1] + direction[1] * col * spacing
            x[2] = p[2] + direction[2] * col * spacing
            points.InsertPoint(cnt, x)
            cnt += 1

    # Generate the quads
    polys = vtki.vtkCellArray()
    polys.Allocate(npolys * 4)
    pts = [0, 0, 0, 0]
    for row in range(rows - 1):
        for col in range(res - 1):
            pts[0] = col + row * res
            pts[1] = pts[0] + 1
            pts[2] = pts[0] + res + 1
            pts[3] = pts[0] + res
            polys.InsertNextCell(4, pts)
    surface.SetPoints(points)
    surface.SetPolys(polys)
    asurface = Mesh(surface)
    asurface.copy_properties_from(self)
    asurface.lighting("default")
    self.coordinates = self.coordinates + direction
    return asurface

tangents()

Compute the tangents of a line in space.

Examples:

from vedo import *
shape = Assembly(dataurl+"timecourse1d.npy")[58]
pts = shape.rotate_x(30).coordinates
tangents = Line(pts).tangents()
arrs = Arrows(pts, pts+tangents, c='blue9')
show(shape.c('red5').lw(5), arrs, bg='bb', axes=1).close()

Source code in vedo/shapes/curves_core.py
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def tangents(self) -> np.ndarray:
    """
    Compute the tangents of a line in space.

    Examples:
        ```python
        from vedo import *
        shape = Assembly(dataurl+"timecourse1d.npy")[58]
        pts = shape.rotate_x(30).coordinates
        tangents = Line(pts).tangents()
        arrs = Arrows(pts, pts+tangents, c='blue9')
        show(shape.c('red5').lw(5), arrs, bg='bb', axes=1).close()
        ```
        ![](https://vedo.embl.es/images/feats/line_tangents.png)
    """
    v = np.gradient(self.coordinates)[0]
    ds_dt = np.linalg.norm(v, axis=1)
    tangent = np.array([1 / ds_dt] * 3).transpose() * v
    return tangent

Lines

Bases: Mesh

Build the line segments between two lists of points start_pts and end_pts. start_pts can be also passed in the form [[point1, point2], ...].

Source code in vedo/shapes/curves_core.py
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class Lines(Mesh):
    """
    Build the line segments between two lists of points `start_pts` and `end_pts`.
    `start_pts` can be also passed in the form `[[point1, point2], ...]`.
    """

    def __init__(
        self,
        start_pts,
        end_pts=None,
        dotted=False,
        res=1,
        scale=1.0,
        lw=1,
        c="k4",
        alpha=1.0,
    ) -> None:
        """
        Args:
            scale (float):
                apply a rescaling factor to the lengths.
            c (color, int, str, list):
                color name, number, or list of [R,G,B] colors
            alpha (float):
                opacity in range [0,1]
            lw (int):
                line width in pixel units
            dotted (bool):
                draw a dotted line
            res (int):
                resolution, number of points along the line
                (only relevant if only 2 points are specified)

        Examples:
            - [fitspheres2.py](https://github.com/marcomusy/vedo/tree/master/examples/advanced/fitspheres2.py)

            ![](https://user-images.githubusercontent.com/32848391/52503049-ac9cb600-2be4-11e9-86af-72a538af14ef.png)
        """

        if isinstance(start_pts, vtki.vtkPolyData):  ########
            super().__init__(start_pts, c, alpha)
            self.lw(lw).lighting("off")
            self.name = "Lines"
            return  ########################################

        if (
            utils.is_sequence(start_pts)
            and len(start_pts) > 1
            and isinstance(start_pts[0], Line)
        ):
            # passing a list of Line, see tests/issues/issue_950.py
            polylns = vtki.new("AppendPolyData")
            for ln in start_pts:
                polylns.AddInputData(ln.dataset)
            polylns.Update()

            super().__init__(polylns.GetOutput(), c, alpha)
            self.lw(lw).lighting("off")
            if dotted:
                self.properties.SetLineStipplePattern(0xF0F0)
                self.properties.SetLineStippleRepeatFactor(1)
            self.name = "Lines"
            return  ########################################

        if isinstance(start_pts, Points):
            start_pts = start_pts.coordinates
        if isinstance(end_pts, Points):
            end_pts = end_pts.coordinates

        if end_pts is not None:
            start_pts = np.stack((start_pts, end_pts), axis=1)

        polylns = vtki.new("AppendPolyData")

        if not utils.is_ragged(start_pts):
            for twopts in start_pts:
                line_source = vtki.new("LineSource")
                line_source.SetResolution(res)
                if len(twopts[0]) == 2:
                    line_source.SetPoint1(twopts[0][0], twopts[0][1], 0.0)
                else:
                    line_source.SetPoint1(twopts[0])

                if scale == 1:
                    pt2 = twopts[1]
                else:
                    vers = (np.array(twopts[1]) - twopts[0]) * scale
                    pt2 = np.array(twopts[0]) + vers

                if len(pt2) == 2:
                    line_source.SetPoint2(pt2[0], pt2[1], 0.0)
                else:
                    line_source.SetPoint2(pt2)
                polylns.AddInputConnection(line_source.GetOutputPort())

        else:
            polylns = vtki.new("AppendPolyData")
            for t in start_pts:
                t = utils.make3d(t)
                ppoints = vtki.vtkPoints()  # Generate the polyline
                ppoints.SetData(utils.numpy2vtk(t, dtype=np.float32))
                lines = vtki.vtkCellArray()
                npt = len(t)
                lines.InsertNextCell(npt)
                for i in range(npt):
                    lines.InsertCellPoint(i)
                poly = vtki.vtkPolyData()
                poly.SetPoints(ppoints)
                poly.SetLines(lines)
                polylns.AddInputData(poly)

        polylns.Update()

        super().__init__(polylns.GetOutput(), c, alpha)
        self.lw(lw).lighting("off")
        if dotted:
            self.properties.SetLineStipplePattern(0xF0F0)
            self.properties.SetLineStippleRepeatFactor(1)

        self.name = "Lines"

NormalLines

Bases: Mesh

Build an Glyph to show the normals at cell centers or at mesh vertices.

Parameters:

Name Type Description Default
ratio int

show 1 normal every ratio cells.

1
on str

either "cells" or "points".

'cells'
scale float

scale factor to control size.

1.0
Source code in vedo/shapes/curves_core.py
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class NormalLines(Mesh):
    """
    Build an `Glyph` to show the normals at cell centers or at mesh vertices.

    Args:
        ratio (int):
            show 1 normal every `ratio` cells.
        on (str):
            either "cells" or "points".
        scale (float):
            scale factor to control size.
    """

    def __init__(self, msh, ratio=1, on="cells", scale=1.0) -> None:

        poly = msh.clone().dataset

        if "cell" in on:
            centers = vtki.new("CellCenters")
            centers.SetInputData(poly)
            centers.Update()
            poly = centers.GetOutput()

        mask_pts = vtki.new("MaskPoints")
        mask_pts.SetInputData(poly)
        mask_pts.SetOnRatio(ratio)
        mask_pts.RandomModeOff()
        mask_pts.Update()

        ln = vtki.new("LineSource")
        ln.SetPoint1(0, 0, 0)
        ln.SetPoint2(1, 0, 0)
        ln.Update()
        glyph = vtki.vtkGlyph3D()
        glyph.SetSourceData(ln.GetOutput())
        glyph.SetInputData(mask_pts.GetOutput())
        glyph.SetVectorModeToUseNormal()

        b = poly.GetBounds()
        f = max([b[1] - b[0], b[3] - b[2], b[5] - b[4]]) / 50 * scale
        glyph.SetScaleFactor(f)
        glyph.OrientOn()
        glyph.Update()

        super().__init__(glyph.GetOutput())

        self.actor.PickableOff()
        prop = vtki.vtkProperty()
        prop.DeepCopy(msh.properties)
        self.actor.SetProperty(prop)
        self.properties = prop
        self.properties.LightingOff()
        self.mapper.ScalarVisibilityOff()
        self.name = "NormalLines"

Ribbon

Bases: Mesh

Connect two lines to generate the surface inbetween. Set the mode by which to create the ruled surface.

It also works with a single line in input. In this case the ribbon is formed by following the local plane of the line in space.

Source code in vedo/shapes/curves_extras.py
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class Ribbon(Mesh):
    """
    Connect two lines to generate the surface inbetween.
    Set the mode by which to create the ruled surface.

    It also works with a single line in input. In this case the ribbon
    is formed by following the local plane of the line in space.
    """

    def __init__(
        self,
        line1,
        line2=None,
        mode=0,
        closed=False,
        width=None,
        res=(200, 5),
        c="indigo3",
        alpha=1.0,
    ) -> None:
        """
        Args:
            mode (int):
                If mode=0, resample evenly the input lines (based on length)
                and generates triangle strips.

                If mode=1, use the existing points and walks around the
                polyline using existing points.

            closed (bool):
                if True, join the last point with the first to form a closed surface

            res (list):
                ribbon resolutions along the line and perpendicularly to it.

        Examples:
            - [ribbon.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/ribbon.py)

                ![](https://vedo.embl.es/images/basic/ribbon.png)
        """

        if isinstance(line1, Points):
            line1 = line1.coordinates

        if isinstance(line2, Points):
            line2 = line2.coordinates

        elif line2 is None:
            #############################################
            ribbon_filter = vtki.new("RibbonFilter")
            aline = Line(line1)
            ribbon_filter.SetInputData(aline.dataset)
            if width is None:
                width = aline.diagonal_size() / 20.0
            ribbon_filter.SetWidth(width)
            ribbon_filter.Update()
            # convert triangle strips to polygons
            tris = vtki.new("TriangleFilter")
            tris.SetInputData(ribbon_filter.GetOutput())
            tris.Update()

            super().__init__(tris.GetOutput(), c, alpha)
            self.name = "Ribbon"
            ##############################################
            return  ######################################
            ##############################################

        line1 = np.asarray(line1)
        line2 = np.asarray(line2)

        if closed:
            line1 = line1.tolist()
            line1 += [line1[0]]
            line2 = line2.tolist()
            line2 += [line2[0]]
            line1 = np.array(line1)
            line2 = np.array(line2)

        if len(line1[0]) == 2:
            line1 = np.c_[line1, np.zeros(len(line1))]
        if len(line2[0]) == 2:
            line2 = np.c_[line2, np.zeros(len(line2))]

        ppoints1 = vtki.vtkPoints()  # Generate the polyline1
        ppoints1.SetData(utils.numpy2vtk(line1, dtype=np.float32))
        lines1 = vtki.vtkCellArray()
        lines1.InsertNextCell(len(line1))
        for i in range(len(line1)):
            lines1.InsertCellPoint(i)
        poly1 = vtki.vtkPolyData()
        poly1.SetPoints(ppoints1)
        poly1.SetLines(lines1)

        ppoints2 = vtki.vtkPoints()  # Generate the polyline2
        ppoints2.SetData(utils.numpy2vtk(line2, dtype=np.float32))
        lines2 = vtki.vtkCellArray()
        lines2.InsertNextCell(len(line2))
        for i in range(len(line2)):
            lines2.InsertCellPoint(i)
        poly2 = vtki.vtkPolyData()
        poly2.SetPoints(ppoints2)
        poly2.SetLines(lines2)

        # build the lines
        lines1 = vtki.vtkCellArray()
        lines1.InsertNextCell(poly1.GetNumberOfPoints())
        for i in range(poly1.GetNumberOfPoints()):
            lines1.InsertCellPoint(i)

        polygon1 = vtki.vtkPolyData()
        polygon1.SetPoints(ppoints1)
        polygon1.SetLines(lines1)

        lines2 = vtki.vtkCellArray()
        lines2.InsertNextCell(poly2.GetNumberOfPoints())
        for i in range(poly2.GetNumberOfPoints()):
            lines2.InsertCellPoint(i)

        polygon2 = vtki.vtkPolyData()
        polygon2.SetPoints(ppoints2)
        polygon2.SetLines(lines2)

        merged_pd = vtki.new("AppendPolyData")
        merged_pd.AddInputData(polygon1)
        merged_pd.AddInputData(polygon2)
        merged_pd.Update()

        rsf = vtki.new("RuledSurfaceFilter")
        rsf.CloseSurfaceOff()
        rsf.SetRuledMode(mode)
        rsf.SetResolution(res[0], res[1])
        rsf.SetInputData(merged_pd.GetOutput())
        rsf.Update()
        # convert triangle strips to polygons
        tris = vtki.new("TriangleFilter")
        tris.SetInputData(rsf.GetOutput())
        tris.Update()
        out = tris.GetOutput()

        super().__init__(out, c, alpha)

        self.name = "Ribbon"

RoundedLine

Bases: Mesh

Create a 2D line of specified thickness (in absolute units) passing through a list of input points. Borders of the line are rounded.

Source code in vedo/shapes/curves_core.py
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class RoundedLine(Mesh):
    """
    Create a 2D line of specified thickness (in absolute units) passing through
    a list of input points. Borders of the line are rounded.
    """

    def __init__(self, pts, lw, res=10, c="gray4", alpha=1.0) -> None:
        """
        Args:
            pts (list):
                a list of points in 2D or 3D (z will be ignored).
            lw (float):
                thickness of the line.
            res (int):
                resolution of the rounded regions

        Examples:
            ```python
            from vedo import *
            pts = [(-4,-3),(1,1),(2,4),(4,1),(3,-1),(2,-5),(9,-3)]
            ln = Line(pts).z(0.01)
            ln.color("red5").linewidth(2)
            rl = RoundedLine(pts, 0.6)
            show(Points(pts), ln, rl, axes=1).close()
            ```
            ![](https://vedo.embl.es/images/feats/rounded_line.png)
        """
        pts = utils.make3d(pts)

        def _getpts(pts, revd=False):

            if revd:
                pts = list(reversed(pts))

            if len(pts) == 2:
                p0, p1 = pts
                v = p1 - p0
                dv = np.linalg.norm(v)
                nv = np.cross(v, (0, 0, -1))
                nv = nv / np.linalg.norm(nv) * lw
                return [p0 + nv, p1 + nv]

            ptsnew = []
            for k in range(len(pts) - 2):
                p0 = pts[k]
                p1 = pts[k + 1]
                p2 = pts[k + 2]
                v = p1 - p0
                u = p2 - p1
                du = np.linalg.norm(u)
                dv = np.linalg.norm(v)
                nv = np.cross(v, (0, 0, -1))
                nv = nv / np.linalg.norm(nv) * lw
                nu = np.cross(u, (0, 0, -1))
                nu = nu / np.linalg.norm(nu) * lw
                uv = np.cross(u, v)
                if k == 0:
                    ptsnew.append(p0 + nv)
                if uv[2] <= 0:
                    # the following computation can return a value
                    # ever so slightly > 1.0 causing arccos to fail.
                    uv_arg = np.dot(u, v) / du / dv
                    if uv_arg > 1.0:
                        # since the argument to arcos is 1, simply
                        # assign alpha to 0.0 without calculating the
                        # arccos
                        alpha = 0.0
                    else:
                        alpha = np.arccos(uv_arg)
                    db = lw * np.tan(alpha / 2)
                    p1new = p1 + nv - v / dv * db
                    ptsnew.append(p1new)
                else:
                    p1a = p1 + nv
                    p1b = p1 + nu
                    for i in range(0, res + 1):
                        pab = p1a * (res - i) / res + p1b * i / res
                        vpab = pab - p1
                        vpab = vpab / np.linalg.norm(vpab) * lw
                        ptsnew.append(p1 + vpab)
                if k == len(pts) - 3:
                    ptsnew.append(p2 + nu)
                    if revd:
                        ptsnew.append(p2 - nu)
            return ptsnew

        ptsnew = _getpts(pts) + _getpts(pts, revd=True)

        ppoints = vtki.vtkPoints()  # Generate the polyline
        ppoints.SetData(utils.numpy2vtk(np.asarray(ptsnew), dtype=np.float32))
        lines = vtki.vtkCellArray()
        npt = len(ptsnew)
        lines.InsertNextCell(npt)
        for i in range(npt):
            lines.InsertCellPoint(i)
        poly = vtki.vtkPolyData()
        poly.SetPoints(ppoints)
        poly.SetLines(lines)
        vct = vtki.new("ContourTriangulator")
        vct.SetInputData(poly)
        vct.Update()

        super().__init__(vct.GetOutput(), c, alpha)
        self.flat()
        self.properties.LightingOff()
        self.name = "RoundedLine"
        self.base = ptsnew[0]
        self.top = ptsnew[-1]

Spline

Bases: Line

Find the B-Spline curve through a set of points. This curve does not necessarily pass exactly through all the input points. Needs to import scipy.

Source code in vedo/shapes/curves_core.py
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class Spline(Line):
    """
    Find the B-Spline curve through a set of points. This curve does not necessarily
    pass exactly through all the input points. Needs to import `scipy`.
    """

    def __init__(
        self, points, smooth=0.0, degree=2, closed=False, res=None, easing=""
    ) -> None:
        """
        Args:
            smooth (float):
                smoothing factor.
                - 0 = interpolate points exactly [default].
                - 1 = average point positions.
            degree (int):
                degree of the spline (between 1 and 5).
            easing (str):
                control sensity of points along the spline.
                Available options are
                `[InSine, OutSine, Sine, InQuad, OutQuad, InCubic, OutCubic, InQuart, OutQuart, InCirc, OutCirc].`
                Can be used to create animations (move objects at varying speed).
                See e.g.: https://easings.net
            res (int):
                number of points on the spline

        See also: `CSpline` and `KSpline`.

        Examples:
            - [spline_ease.py](https://github.com/marcomusy/vedo/tree/master/examples/animation/spline_ease.py)

                ![](https://vedo.embl.es/images/animation/spline_ease.gif)
        """
        from scipy.interpolate import splprep, splev

        if isinstance(points, Points):
            points = points.coordinates

        points = utils.make3d(points)

        per = 0
        if closed:
            points = np.append(points, [points[0]], axis=0)
            per = 1

        if res is None:
            res = len(points) * 10

        points = np.array(points, dtype=float)

        minx, miny, minz = np.min(points, axis=0)
        maxx, maxy, maxz = np.max(points, axis=0)
        maxb = max(maxx - minx, maxy - miny, maxz - minz)
        smooth *= maxb / 2  # must be in absolute units

        x = np.linspace(0.0, 1.0, res)
        if easing:
            if easing == "InSine":
                x = 1.0 - np.cos((x * np.pi) / 2)
            elif easing == "OutSine":
                x = np.sin((x * np.pi) / 2)
            elif easing == "Sine":
                x = -(np.cos(np.pi * x) - 1) / 2
            elif easing == "InQuad":
                x = x * x
            elif easing == "OutQuad":
                x = 1.0 - (1 - x) * (1 - x)
            elif easing == "InCubic":
                x = x * x
            elif easing == "OutCubic":
                x = 1.0 - np.power(1 - x, 3)
            elif easing == "InQuart":
                x = x * x * x * x
            elif easing == "OutQuart":
                x = 1.0 - np.power(1 - x, 4)
            elif easing == "InCirc":
                x = 1.0 - np.sqrt(1 - np.power(x, 2))
            elif easing == "OutCirc":
                x = np.sqrt(1.0 - np.power(x - 1, 2))
            else:
                vedo.logger.error(f"unknown ease mode {easing}")

        # find the knots
        tckp, _ = splprep(points.T, task=0, s=smooth, k=degree, per=per)
        # evaluate spLine, including interpolated points:
        xnew, ynew, znew = splev(x, tckp)

        super().__init__(np.c_[xnew, ynew, znew], lw=2)
        self.name = "Spline"

Tube

Bases: Mesh

Build a tube along the line defined by a set of points.

Source code in vedo/shapes/curves_core.py
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class Tube(Mesh):
    """
    Build a tube along the line defined by a set of points.
    """

    def __init__(self, points, r=1.0, cap=True, res=12, c=None, alpha=1.0) -> None:
        """
        Args:
            r (float, list):
                constant radius or list of radii.
            res (int):
                resolution, number of the sides of the tube
            c (color):
                constant color or list of colors for each point.

        Examples:
            Create a tube along a line, with data associated to each point:

            ```python
            from vedo import *
            line = Line([(0,0,0), (1,1,1), (2,0,1), (3,1,0)]).lw(5)
            scalars = np.array([0, 1, 2, 3])
            line.pointdata["myscalars"] = scalars
            tube = Tube(line, r=0.1).lw(1)
            tube.cmap('viridis', "myscalars").add_scalarbar3d()
            show(line, tube, axes=1).close()
            ```

        Examples:
            - [ribbon.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/ribbon.py)
            - [tube_radii.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/tube_radii.py)

                ![](https://vedo.embl.es/images/basic/tube.png)
        """
        if utils.is_sequence(points):
            vpoints = vtki.vtkPoints()
            idx = len(points)
            for p in points:
                vpoints.InsertNextPoint(p)
            line = vtki.new("PolyLine")
            line.GetPointIds().SetNumberOfIds(idx)
            for i in range(idx):
                line.GetPointIds().SetId(i, i)
            lines = vtki.vtkCellArray()
            lines.InsertNextCell(line)
            polyln = vtki.vtkPolyData()
            polyln.SetPoints(vpoints)
            polyln.SetLines(lines)
            self.base = np.asarray(points[0], dtype=float)
            self.top = np.asarray(points[-1], dtype=float)

        elif isinstance(points, Mesh):
            polyln = points.dataset
            n = polyln.GetNumberOfPoints()
            self.base = np.array(polyln.GetPoint(0))
            self.top = np.array(polyln.GetPoint(n - 1))

        # from vtkmodules.vtkFiltersCore import vtkTubeBender
        # bender = vtkTubeBender()
        # bender.SetInputData(polyln)
        # bender.SetRadius(r)
        # bender.Update()
        # polyln = bender.GetOutput()

        tuf = vtki.new("TubeFilter")
        tuf.SetCapping(cap)
        tuf.SetNumberOfSides(res)
        tuf.SetInputData(polyln)
        if utils.is_sequence(r):
            arr = utils.numpy2vtk(r, dtype=float)
            arr.SetName("TubeRadius")
            polyln.GetPointData().AddArray(arr)
            polyln.GetPointData().SetActiveScalars("TubeRadius")
            tuf.SetVaryRadiusToVaryRadiusByAbsoluteScalar()
        else:
            tuf.SetRadius(r)

        usingColScals = False
        if utils.is_sequence(c):
            usingColScals = True
            cc = vtki.vtkUnsignedCharArray()
            cc.SetName("TubeColors")
            cc.SetNumberOfComponents(3)
            cc.SetNumberOfTuples(len(c))
            for i, ic in enumerate(c):
                r, g, b = get_color(ic)
                cc.InsertTuple3(i, int(255 * r), int(255 * g), int(255 * b))
            polyln.GetPointData().AddArray(cc)
            c = None
        tuf.Update()

        super().__init__(tuf.GetOutput(), c, alpha)
        self.phong()
        if usingColScals:
            self.mapper.SetScalarModeToUsePointFieldData()
            self.mapper.ScalarVisibilityOn()
            self.mapper.SelectColorArray("TubeColors")
            self.mapper.Modified()
        self.name = "Tube"

Tubes

Bases: Mesh

Build tubes around a Lines object.

Source code in vedo/shapes/curves_core.py
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class Tubes(Mesh):
    """
    Build tubes around a `Lines` object.
    """

    def __init__(
        self,
        lines,
        r=1,
        vary_radius_by_scalar=False,
        vary_radius_by_vector=False,
        vary_radius_by_vector_norm=False,
        vary_radius_by_absolute_scalar=False,
        max_radius_factor=100,
        cap=True,
        res=12,
    ) -> None:
        """
        Wrap tubes around the input `Lines` object.

        Args:
            lines (Lines):
                input Lines object.
            r (float):
                constant radius
            vary_radius_by_scalar (bool):
                use scalar array to control radius
            vary_radius_by_vector (bool):
                use vector array to control radius
            vary_radius_by_vector_norm (bool):
                use vector norm to control radius
            vary_radius_by_absolute_scalar (bool):
                use absolute scalar value to control radius
            max_radius_factor (float):
                max tube radius as a multiple of the min radius
            cap (bool):
                capping of the tube
            res (int):
                resolution, number of the sides of the tube
            c (color):
                constant color or list of colors for each point.

        Examples:
            - [streamlines1.py](https://github.com/marcomusy/vedo/blob/master/examples/volumetric/streamlines1.py)
        """
        plines = lines.dataset
        if plines.GetNumberOfLines() == 0:
            vedo.logger.warning("Tubes(): input Lines is empty.")

        tuf = vtki.new("TubeFilter")
        if vary_radius_by_scalar:
            tuf.SetVaryRadiusToVaryRadiusByScalar()
        elif vary_radius_by_vector:
            tuf.SetVaryRadiusToVaryRadiusByVector()
        elif vary_radius_by_vector_norm:
            tuf.SetVaryRadiusToVaryRadiusByVectorNorm()
        elif vary_radius_by_absolute_scalar:
            tuf.SetVaryRadiusToVaryRadiusByAbsoluteScalar()
        tuf.SetRadius(r)
        tuf.SetCapping(cap)
        tuf.SetGenerateTCoords(0)
        tuf.SetSidesShareVertices(1)
        tuf.SetRadiusFactor(max_radius_factor)
        tuf.SetNumberOfSides(res)
        tuf.SetInputData(plines)
        tuf.Update()

        super().__init__(tuf.GetOutput())
        self.name = "Tubes"

ThickTube(pts, r1, r2, res=12, c=None, alpha=1.0)

Create a tube with a thickness along a line of points.

Examples:

from vedo import *
pts = [[sin(x), cos(x), x/3] for x in np.arange(0.1, 3, 0.3)]
vline = Line(pts, lw=5, c='red5')
thick_tube = ThickTube(vline, r1=0.2, r2=0.3).lw(1)
show(vline, thick_tube, axes=1).close()

Source code in vedo/shapes/curves_core.py
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def ThickTube(pts, r1, r2, res=12, c=None, alpha=1.0) -> Mesh | None:
    """
    Create a tube with a thickness along a line of points.

    Examples:
    ```python
    from vedo import *
    pts = [[sin(x), cos(x), x/3] for x in np.arange(0.1, 3, 0.3)]
    vline = Line(pts, lw=5, c='red5')
    thick_tube = ThickTube(vline, r1=0.2, r2=0.3).lw(1)
    show(vline, thick_tube, axes=1).close()
    ```
    ![](https://vedo.embl.es/images/feats/thick_tube.png)
    """

    def make_cap(t1, t2):
        newpoints = t1.coordinates.tolist() + t2.coordinates.tolist()
        newfaces = []
        for i in range(n - 1):
            newfaces.append([i, i + 1, i + n])
            newfaces.append([i + n, i + 1, i + n + 1])
        newfaces.append([2 * n - 1, 0, n])
        newfaces.append([2 * n - 1, n - 1, 0])
        capm = utils.buildPolyData(newpoints, newfaces)
        return capm

    assert r1 < r2

    t1 = Tube(pts, r=r1, cap=False, res=res)
    t2 = Tube(pts, r=r2, cap=False, res=res)

    tc1a, tc1b = t1.boundaries().split()
    tc2a, tc2b = t2.boundaries().split()
    n = tc1b.npoints

    tc1b.join(reset=True).clean()  # needed because indices are flipped
    tc2b.join(reset=True).clean()

    capa = make_cap(tc1a, tc2a)
    capb = make_cap(tc1b, tc2b)

    thick_tube = merge(t1, t2, capa, capb)
    if thick_tube:
        thick_tube.c(c).alpha(alpha)
        thick_tube.base = t1.base
        thick_tube.top = t1.top
        thick_tube.name = "ThickTube"
        return thick_tube
    return None

primitives

Box

Bases: Mesh

Build a box of specified dimensions.

Source code in vedo/shapes/primitives_solids.py
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class Box(Mesh):
    """
    Build a box of specified dimensions.
    """

    def __init__(
        self,
        pos=(0, 0, 0),
        length=1.0,
        width=1.0,
        height=1.0,
        size=(),
        c="g4",
        alpha=1.0,
    ) -> None:
        """
        Build a box of dimensions `x=length, y=width and z=height`.
        Alternatively dimensions can be defined by setting `size` keyword with a tuple.

        If `pos` is a list of 6 numbers, this will be interpreted as the bounding box:
        `[xmin,xmax, ymin,ymax, zmin,zmax]`

        Note that the shape polygonal data contains duplicated vertices. This is to allow
        each face to have its own normal, which is essential for some operations.
        Use the `clean()` method to remove duplicate points.

        Examples:
            - [aspring1.py](https://github.com/marcomusy/vedo/tree/master/examples/animation/aspring1.py)

                ![](https://vedo.embl.es/images/animation/50738955-7e891800-11d9-11e9-85cd-02bd4f3f13ea.gif)
        """
        src = vtki.new("CubeSource")

        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)

        #################
        if len(pos) == 6:
            length, width, height = (
                (pos[1] - pos[0]),
                (pos[3] - pos[2]),
                (pos[5] - pos[4]),
            )
            pos = [(pos[0] + pos[1]) / 2, (pos[2] + pos[3]) / 2, (pos[4] + pos[5]) / 2]

        elif len(size) == 3:
            length, width, height = size

        src.SetXLength(length)
        src.SetYLength(width)
        src.SetZLength(height)

        src.Update()
        pd = src.GetOutput()

        tc = [
            [0.0, 0.0],
            [1.0, 0.0],
            [0.0, 1.0],
            [1.0, 1.0],
            [1.0, 0.0],
            [0.0, 0.0],
            [1.0, 1.0],
            [0.0, 1.0],
            [1.0, 1.0],
            [1.0, 0.0],
            [0.0, 1.0],
            [0.0, 0.0],
            [0.0, 1.0],
            [0.0, 0.0],
            [1.0, 1.0],
            [1.0, 0.0],
            [1.0, 0.0],
            [0.0, 0.0],
            [1.0, 1.0],
            [0.0, 1.0],
            [0.0, 0.0],
            [1.0, 0.0],
            [0.0, 1.0],
            [1.0, 1.0],
        ]
        vtc = utils.numpy2vtk(tc)
        pd.GetPointData().SetTCoords(vtc)
        super().__init__(pd, c, alpha)
        self.name = "Box"
        self.pos(pos)

Circle

Bases: Polygon

Build a Circle of radius r.

Source code in vedo/shapes/primitives_planar.py
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class Circle(Polygon):
    """
    Build a Circle of radius `r`.
    """

    def __init__(self, pos=(0, 0, 0), r=1.0, res=120, c="gray5", alpha=1.0) -> None:
        """
        Build a Circle of radius `r`.
        """
        super().__init__(pos, nsides=res, r=r)

        self.nr_of_points = 0
        self.va = 0
        self.vb = 0
        self.axis1: list[float] = []
        self.axis2: list[float] = []
        self.center: list[float] = []  # filled by pointcloud.pca_ellipse()
        self.pvalue = 0.0  # filled by pointcloud.pca_ellipse()
        self.alpha(alpha).c(c)
        self.name = "Circle"

    def acircularity(self) -> float:
        """
        Return a measure of how different an ellipse is from a circle.
        Values close to zero correspond to a circular object.
        """
        a, b = self.va, self.vb
        value = 0.0
        if a + b:
            value = ((a - b) / (a + b)) ** 2
        return value

acircularity()

Return a measure of how different an ellipse is from a circle. Values close to zero correspond to a circular object.

Source code in vedo/shapes/primitives_planar.py
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def acircularity(self) -> float:
    """
    Return a measure of how different an ellipse is from a circle.
    Values close to zero correspond to a circular object.
    """
    a, b = self.va, self.vb
    value = 0.0
    if a + b:
        value = ((a - b) / (a + b)) ** 2
    return value

Cone

Bases: Mesh

Build a cone of specified radius and height.

Source code in vedo/shapes/primitives_solids.py
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class Cone(Mesh):
    """Build a cone of specified radius and height."""

    def __init__(
        self,
        pos=(0, 0, 0),
        r=1.0,
        height=3.0,
        axis=(0, 0, 1),
        res=48,
        c="green3",
        alpha=1.0,
    ) -> None:
        """Build a cone of specified radius `r` and `height`, centered at `pos`."""
        con = vtki.new("ConeSource")
        con.SetResolution(res)
        con.SetRadius(r)
        con.SetHeight(height)
        con.SetDirection(axis)
        con.Update()
        super().__init__(con.GetOutput(), c, alpha)
        self.phong()
        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)
        self.pos(pos)
        v = utils.versor(axis) * height / 2
        self.base = pos - v
        self.top = pos + v
        self.name = "Cone"

Cube

Bases: Box

Build a cube shape.

Note that the shape polygonal data contains duplicated vertices. This is to allow each face to have its own normal, which is essential for some operations. Use the clean() method to remove duplicate points.

Source code in vedo/shapes/primitives_solids.py
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class Cube(Box):
    """
    Build a cube shape.

    Note that the shape polygonal data contains duplicated vertices. This is to allow
    each face to have its own normal, which is essential for some operations.
    Use the `clean()` method to remove duplicate points.
    """

    def __init__(self, pos=(0, 0, 0), side=1.0, c="g4", alpha=1.0) -> None:
        """Build a cube of size `side`."""
        super().__init__(pos, side, side, side, (), c, alpha)
        self.name = "Cube"

Cylinder

Bases: Mesh

Build a cylinder of specified height and radius.

Source code in vedo/shapes/primitives_solids.py
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class Cylinder(Mesh):
    """
    Build a cylinder of specified height and radius.
    """

    def __init__(
        self,
        pos=(0, 0, 0),
        r=1.0,
        height=2.0,
        axis=(0, 0, 1),
        cap=True,
        res=24,
        c="teal3",
        alpha=1.0,
    ) -> None:
        """
        Build a cylinder of specified height and radius `r`, centered at `pos`.

        If `pos` is a list of 2 points, e.g. `pos=[v1, v2]`, build a cylinder with base
        centered at `v1` and top at `v2`.

        Args:
            cap (bool):
                enable/disable the caps of the cylinder
            res (int):
                resolution of the cylinder sides

        ![](https://raw.githubusercontent.com/lorensen/VTKExamples/master/src/Testing/Baseline/Cxx/GeometricObjects/TestCylinder.png)
        """
        if utils.is_sequence(pos[0]):  # assume user is passing pos=[base, top]
            base = np.array(pos[0], dtype=float)
            top = np.array(pos[1], dtype=float)
            pos = (base + top) / 2
            height = np.linalg.norm(top - base)
            axis = top - base
            axis = utils.versor(axis)
        else:
            axis = utils.versor(axis)
            base = pos - axis * height / 2
            top = pos + axis * height / 2

        cyl = vtki.new("CylinderSource")
        cyl.SetResolution(res)
        cyl.SetRadius(r)
        cyl.SetHeight(height)
        cyl.SetCapping(cap)
        cyl.Update()

        theta = np.arccos(axis[2])
        phi = np.arctan2(axis[1], axis[0])
        t = vtki.vtkTransform()
        t.PostMultiply()
        t.RotateX(90)  # put it along Z
        t.RotateY(np.rad2deg(theta))
        t.RotateZ(np.rad2deg(phi))
        t.Translate(pos)

        tf = vtki.new("TransformPolyDataFilter")
        tf.SetInputData(cyl.GetOutput())
        tf.SetTransform(t)
        tf.Update()

        super().__init__(tf.GetOutput(), c, alpha)

        self.phong()
        self.base = base
        self.top = top
        self.transform = LinearTransform().translate(pos)
        self.name = "Cylinder"

Disc

Bases: Mesh

Build a 2D disc.

Source code in vedo/shapes/primitives_planar.py
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class Disc(Mesh):
    """
    Build a 2D disc.
    """

    def __init__(
        self,
        pos=(0, 0, 0),
        r1=0.5,
        r2=1.0,
        res=(1, 120),
        angle_range=(),
        c="gray4",
        alpha=1.0,
    ) -> None:
        """
        Build a 2D disc of inner radius `r1` and outer radius `r2`.

        Set `res` as the resolution in R and Phi (can be a list).

        Use `angle_range` to create a disc sector between the 2 specified angles.

        ![](https://raw.githubusercontent.com/lorensen/VTKExamples/master/src/Testing/Baseline/Cxx/GeometricObjects/TestDisk.png)
        """
        if utils.is_sequence(res):
            res_r, res_phi = res
        else:
            res_r, res_phi = res, 12 * res

        if len(angle_range) == 0:
            ps = vtki.new("DiskSource")
        else:
            ps = vtki.new("SectorSource")
            ps.SetStartAngle(angle_range[0])
            ps.SetEndAngle(angle_range[1])

        ps.SetInnerRadius(r1)
        ps.SetOuterRadius(r2)
        ps.SetRadialResolution(res_r)
        ps.SetCircumferentialResolution(res_phi)
        ps.Update()
        super().__init__(ps.GetOutput(), c, alpha)
        self.flat()
        self.pos(utils.make3d(pos))
        self.name = "Disc"

Earth

Bases: Mesh

Build a textured mesh representing the Earth.

Source code in vedo/shapes/primitives_planar.py
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class Earth(Mesh):
    """
    Build a textured mesh representing the Earth.
    """

    def __init__(self, style=1, r=1.0) -> None:
        """
        Build a textured mesh representing the Earth.

        Examples:
            - [geodesic_curve.py](https://github.com/marcomusy/vedo/tree/master/examples/advanced/geodesic_curve.py)

                ![](https://vedo.embl.es/images/advanced/geodesic.png)
        """
        tss = vtki.new("TexturedSphereSource")
        tss.SetRadius(r)
        tss.SetThetaResolution(72)
        tss.SetPhiResolution(36)
        tss.Update()
        super().__init__(tss.GetOutput(), c="w")
        atext = vtki.vtkTexture()
        pnm_reader = vtki.new("JPEGReader")
        fn = vedo.file_io.download(
            vedo.dataurl + f"textures/earth{style}.jpg", verbose=False
        )
        pnm_reader.SetFileName(fn)
        atext.SetInputConnection(pnm_reader.GetOutputPort())
        atext.InterpolateOn()
        self.texture(atext)
        self.name = "Earth"

Ellipsoid

Bases: Mesh

Build a 3D ellipsoid.

Source code in vedo/shapes/primitives_solids.py
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class Ellipsoid(Mesh):
    """Build a 3D ellipsoid."""

    def __init__(
        self,
        pos=(0, 0, 0),
        axis1=(0.5, 0, 0),
        axis2=(0, 1, 0),
        axis3=(0, 0, 1.5),
        res=24,
        c="cyan4",
        alpha=1.0,
    ) -> None:
        """
        Build a 3D ellipsoid centered at position `pos`.

        Args:
            axis1 (list):
                First axis. Length corresponds to semi-axis.
            axis2 (list):
                Second axis. Length corresponds to semi-axis.
            axis3 (list):
                Third axis. Length corresponds to semi-axis.
        """
        self.center = utils.make3d(pos)

        self.axis1 = utils.make3d(axis1)
        self.axis2 = utils.make3d(axis2)
        self.axis3 = utils.make3d(axis3)

        self.va = np.linalg.norm(self.axis1)
        self.vb = np.linalg.norm(self.axis2)
        self.vc = np.linalg.norm(self.axis3)

        self.va_error = 0
        self.vb_error = 0
        self.vc_error = 0

        self.nr_of_points = 1  # used by pointcloud.pca_ellipsoid()
        self.pvalue = 0  # used by pointcloud.pca_ellipsoid()

        if utils.is_sequence(res):
            res_t, res_phi = res
        else:
            res_t, res_phi = 2 * res, res

        elli_source = vtki.new("SphereSource")
        elli_source.SetRadius(1)
        elli_source.SetThetaResolution(res_t)
        elli_source.SetPhiResolution(res_phi)
        elli_source.Update()

        super().__init__(elli_source.GetOutput(), c, alpha)

        matrix = np.c_[self.axis1, self.axis2, self.axis3]
        lt = LinearTransform(matrix).translate(pos)
        self.apply_transform(lt)
        self.name = "Ellipsoid"

    def asphericity(self) -> float:
        """
        Return a measure of how different an ellipsoid is from a sphere.
        Values close to zero correspond to a spheric object.
        """
        a, b, c = self.va, self.vb, self.vc
        asp = (
            (
                ((a - b) / (a + b)) ** 2
                + ((a - c) / (a + c)) ** 2
                + ((b - c) / (b + c)) ** 2
            )
            / 3.0
            * 4.0
        )
        return float(asp)

    def asphericity_error(self) -> float:
        """
        Calculate statistical error on the asphericity value.

        Errors on the main axes are stored in
        `Ellipsoid.va_error`, Ellipsoid.vb_error` and `Ellipsoid.vc_error`.
        """
        a, b, c = self.va, self.vb, self.vc
        sqrtn = np.sqrt(self.nr_of_points)
        ea, eb, ec = a / 2 / sqrtn, b / 2 / sqrtn, c / 2 / sqrtn

        dL2 = (
            ea**2
            * (
                -8 * (a - b) ** 2 / (3 * (a + b) ** 3)
                - 8 * (a - c) ** 2 / (3 * (a + c) ** 3)
                + 4 * (2 * a - 2 * c) / (3 * (a + c) ** 2)
                + 4 * (2 * a - 2 * b) / (3 * (a + b) ** 2)
            )
            ** 2
            + eb**2
            * (
                4 * (-2 * a + 2 * b) / (3 * (a + b) ** 2)
                - 8 * (a - b) ** 2 / (3 * (a + b) ** 3)
                - 8 * (-b + c) ** 2 / (3 * (b + c) ** 3)
                + 4 * (2 * b - 2 * c) / (3 * (b + c) ** 2)
            )
            ** 2
            + ec**2
            * (
                4 * (-2 * a + 2 * c) / (3 * (a + c) ** 2)
                - 8 * (a - c) ** 2 / (3 * (a + c) ** 3)
                + 4 * (-2 * b + 2 * c) / (3 * (b + c) ** 2)
                - 8 * (-b + c) ** 2 / (3 * (b + c) ** 3)
            )
            ** 2
        )
        err = np.sqrt(dL2)
        self.va_error = ea
        self.vb_error = eb
        self.vc_error = ec
        return err

asphericity()

Return a measure of how different an ellipsoid is from a sphere. Values close to zero correspond to a spheric object.

Source code in vedo/shapes/primitives_solids.py
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def asphericity(self) -> float:
    """
    Return a measure of how different an ellipsoid is from a sphere.
    Values close to zero correspond to a spheric object.
    """
    a, b, c = self.va, self.vb, self.vc
    asp = (
        (
            ((a - b) / (a + b)) ** 2
            + ((a - c) / (a + c)) ** 2
            + ((b - c) / (b + c)) ** 2
        )
        / 3.0
        * 4.0
    )
    return float(asp)

asphericity_error()

Calculate statistical error on the asphericity value.

Errors on the main axes are stored in Ellipsoid.va_error, Ellipsoid.vb_errorandEllipsoid.vc_error`.

Source code in vedo/shapes/primitives_solids.py
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def asphericity_error(self) -> float:
    """
    Calculate statistical error on the asphericity value.

    Errors on the main axes are stored in
    `Ellipsoid.va_error`, Ellipsoid.vb_error` and `Ellipsoid.vc_error`.
    """
    a, b, c = self.va, self.vb, self.vc
    sqrtn = np.sqrt(self.nr_of_points)
    ea, eb, ec = a / 2 / sqrtn, b / 2 / sqrtn, c / 2 / sqrtn

    dL2 = (
        ea**2
        * (
            -8 * (a - b) ** 2 / (3 * (a + b) ** 3)
            - 8 * (a - c) ** 2 / (3 * (a + c) ** 3)
            + 4 * (2 * a - 2 * c) / (3 * (a + c) ** 2)
            + 4 * (2 * a - 2 * b) / (3 * (a + b) ** 2)
        )
        ** 2
        + eb**2
        * (
            4 * (-2 * a + 2 * b) / (3 * (a + b) ** 2)
            - 8 * (a - b) ** 2 / (3 * (a + b) ** 3)
            - 8 * (-b + c) ** 2 / (3 * (b + c) ** 3)
            + 4 * (2 * b - 2 * c) / (3 * (b + c) ** 2)
        )
        ** 2
        + ec**2
        * (
            4 * (-2 * a + 2 * c) / (3 * (a + c) ** 2)
            - 8 * (a - c) ** 2 / (3 * (a + c) ** 3)
            + 4 * (-2 * b + 2 * c) / (3 * (b + c) ** 2)
            - 8 * (-b + c) ** 2 / (3 * (b + c) ** 3)
        )
        ** 2
    )
    err = np.sqrt(dL2)
    self.va_error = ea
    self.vb_error = eb
    self.vc_error = ec
    return err

GeoCircle

Bases: Polygon

Build a Circle of radius r.

Source code in vedo/shapes/primitives_planar.py
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class GeoCircle(Polygon):
    """
    Build a Circle of radius `r`.
    """

    def __init__(self, lat, lon, r=1.0, res=60, c="red4", alpha=1.0) -> None:
        """
        Build a Circle of radius `r` as projected on a geographic map.
        Circles near the poles will look very squashed.

        See example:
            ```bash
            vedo -r earthquake
            ```
        """
        coords = []
        sinr, cosr = np.sin(r), np.cos(r)
        sinlat, coslat = np.sin(lat), np.cos(lat)
        for phi in np.linspace(0, 2 * np.pi, num=res, endpoint=False):
            clat = np.arcsin(sinlat * cosr + coslat * sinr * np.cos(phi))
            clng = lon + np.arctan2(
                np.sin(phi) * sinr * coslat, cosr - sinlat * np.sin(clat)
            )
            coords.append([clng / np.pi + 1, clat * 2 / np.pi + 1, 0])

        super().__init__(nsides=res, c=c, alpha=alpha)
        self.coordinates = coords  # warp polygon points to match geo projection
        self.name = "Circle"

Grid

Bases: Mesh

An even or uneven 2D grid.

Source code in vedo/shapes/primitives_planar.py
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class Grid(Mesh):
    """
    An even or uneven 2D grid.
    """

    def __init__(
        self, pos=(0, 0, 0), s=(1, 1), res=(10, 10), lw=1, c="k3", alpha=1.0
    ) -> None:
        """
        Create an even or uneven 2D grid.
        Can also be created from a `np.mgrid` object (see example).

        Args:
            pos (list, Points, Mesh):
                position in space, can also be passed as a bounding box [xmin,xmax, ymin,ymax].
            s (float, list):
                if a float is provided it is interpreted as the total size along x and y,
                if a list of coords is provided they are interpreted as the vertices of the grid along x and y.
                In this case keyword `res` is ignored (see example below).
            res (list):
                resolutions along x and y, e.i. the number of subdivisions
            lw (int):
                line width

        Examples:
            ```python
            from vedo import *
            xcoords = np.arange(0, 2, 0.2)
            ycoords = np.arange(0, 1, 0.2)
            sqrtx = sqrt(xcoords)
            grid = Grid(s=(sqrtx, ycoords)).lw(2)
            grid.show(axes=8).close()

            # Can also create a grid from a np.mgrid:
            X, Y = np.mgrid[-12:12:10*1j, 200:215:10*1j]
            vgrid = Grid(s=(X[:,0], Y[0]))
            vgrid.show(axes=8).close()
            ```
            ![](https://vedo.embl.es/images/feats/uneven_grid.png)
        """
        resx, resy = res
        sx, sy = s

        try:
            bb = pos.bounds()
            pos = [(bb[0] + bb[1]) / 2, (bb[2] + bb[3]) / 2, (bb[4] + bb[5]) / 2]
            sx = bb[1] - bb[0]
            sy = bb[3] - bb[2]
        except AttributeError:
            pass

        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)
        elif len(pos) in [4, 6]:  # passing a bounding box
            bb = pos
            pos = [(bb[0] + bb[1]) / 2, (bb[2] + bb[3]) / 2, 0]
            sx = bb[1] - bb[0]
            sy = bb[3] - bb[2]
            if len(pos) == 6:
                pos[2] = bb[4] - bb[5]

        if utils.is_sequence(sx) and utils.is_sequence(sy):
            verts = []
            for y in sy:
                for x in sx:
                    verts.append([x, y, 0])
            faces = []
            n = len(sx)
            m = len(sy)
            for j in range(m - 1):
                j1n = (j + 1) * n
                for i in range(n - 1):
                    faces.append([i + j * n, i + 1 + j * n, i + 1 + j1n, i + j1n])

            super().__init__([verts, faces], c, alpha)

        else:
            ps = vtki.new("PlaneSource")
            ps.SetResolution(resx, resy)
            ps.Update()

            t = vtki.vtkTransform()
            t.Translate(pos)
            t.Scale(sx, sy, 1)

            tf = vtki.new("TransformPolyDataFilter")
            tf.SetInputData(ps.GetOutput())
            tf.SetTransform(t)
            tf.Update()

            super().__init__(tf.GetOutput(), c, alpha)

        self.wireframe().lw(lw)
        self.properties.LightingOff()
        self.name = "Grid"

Hyperboloid

Bases: Mesh

Build a hyperboloid.

Source code in vedo/shapes/primitives_solids.py
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class Hyperboloid(Mesh):
    """
    Build a hyperboloid.
    """

    def __init__(
        self, pos=(0, 0, 0), a2=1.0, value=0.5, res=100, c="pink4", alpha=1.0
    ) -> None:
        """
        Build a hyperboloid of specified aperture `a2` and `height`, centered at `pos`.

        Full volumetric expression is:
            `F(x,y,z)=a_0x^2+a_1y^2+a_2z^2+a_3xy+a_4yz+a_5xz+ a_6x+a_7y+a_8z+a_9`
        """
        q = vtki.new("Quadric")
        q.SetCoefficients(2, 2, -1 / a2, 0, 0, 0, 0, 0, 0, 0)
        # F(x,y,z) = a0*x^2 + a1*y^2 + a2*z^2
        #         + a3*x*y + a4*y*z + a5*x*z
        #         + a6*x   + a7*y   + a8*z  +a9
        sample = vtki.new("SampleFunction")
        sample.SetSampleDimensions(res, res, res)
        sample.SetImplicitFunction(q)

        contours = vtki.new("ContourFilter")
        contours.SetInputConnection(sample.GetOutputPort())
        contours.GenerateValues(1, value, value)
        contours.Update()

        super().__init__(contours.GetOutput(), c, alpha)
        self.compute_normals().phong()
        self.mapper.ScalarVisibilityOff()
        self.pos(pos)
        self.name = "Hyperboloid"

IcoSphere

Bases: Mesh

Create a sphere made of a uniform triangle mesh.

Source code in vedo/shapes/primitives_solids.py
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class IcoSphere(Mesh):
    """
    Create a sphere made of a uniform triangle mesh.
    """

    def __init__(self, pos=(0, 0, 0), r=1.0, subdivisions=4, c="r5", alpha=1.0) -> None:
        """
        Create a sphere made of a uniform triangle mesh
        (from recursive subdivision of an icosahedron).

        Examples:
        ```python
        from vedo import *
        icos = IcoSphere(subdivisions=3)
        icos.compute_quality().cmap('coolwarm')
        icos.show(axes=1).close()
        ```
        ![](https://vedo.embl.es/images/basic/icosphere.jpg)
        """
        subdivisions = int(min(subdivisions, 9))  # to avoid disasters

        t = (1.0 + np.sqrt(5.0)) / 2.0
        points = np.array(
            [
                [-1, t, 0],
                [1, t, 0],
                [-1, -t, 0],
                [1, -t, 0],
                [0, -1, t],
                [0, 1, t],
                [0, -1, -t],
                [0, 1, -t],
                [t, 0, -1],
                [t, 0, 1],
                [-t, 0, -1],
                [-t, 0, 1],
            ]
        )
        faces = [
            [0, 11, 5],
            [0, 5, 1],
            [0, 1, 7],
            [0, 7, 10],
            [0, 10, 11],
            [1, 5, 9],
            [5, 11, 4],
            [11, 10, 2],
            [10, 7, 6],
            [7, 1, 8],
            [3, 9, 4],
            [3, 4, 2],
            [3, 2, 6],
            [3, 6, 8],
            [3, 8, 9],
            [4, 9, 5],
            [2, 4, 11],
            [6, 2, 10],
            [8, 6, 7],
            [9, 8, 1],
        ]
        super().__init__([points * r, faces], c=c, alpha=alpha)

        for _ in range(subdivisions):
            self.subdivide(method=1)
            pts = utils.versor(self.coordinates) * r
            self.coordinates = pts

        self.pos(pos)
        self.name = "IcoSphere"

Paraboloid

Bases: Mesh

Build a paraboloid.

Source code in vedo/shapes/primitives_solids.py
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class Paraboloid(Mesh):
    """
    Build a paraboloid.
    """

    def __init__(self, pos=(0, 0, 0), height=1.0, res=50, c="cyan5", alpha=1.0) -> None:
        """
        Build a paraboloid of specified height and radius `r`, centered at `pos`.

        Full volumetric expression is:
            `F(x,y,z)=a_0x^2+a_1y^2+a_2z^2+a_3xy+a_4yz+a_5xz+ a_6x+a_7y+a_8z+a_9`

        ![](https://user-images.githubusercontent.com/32848391/51211547-260ef480-1916-11e9-95f6-4a677e37e355.png)
        """
        quadric = vtki.new("Quadric")
        quadric.SetCoefficients(1, 1, 0, 0, 0, 0, 0, 0, height / 4, 0)
        # F(x,y,z) = a0*x^2 + a1*y^2 + a2*z^2
        #         + a3*x*y + a4*y*z + a5*x*z
        #         + a6*x   + a7*y   + a8*z  +a9
        sample = vtki.new("SampleFunction")
        sample.SetSampleDimensions(res, res, res)
        sample.SetImplicitFunction(quadric)

        contours = vtki.new("ContourFilter")
        contours.SetInputConnection(sample.GetOutputPort())
        contours.GenerateValues(1, 0.01, 0.01)
        contours.Update()

        super().__init__(contours.GetOutput(), c, alpha)
        self.compute_normals().phong()
        self.mapper.ScalarVisibilityOff()
        self.pos(pos)
        self.name = "Paraboloid"

Plane

Bases: Mesh

Create a plane in space.

Source code in vedo/shapes/primitives_planar.py
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class Plane(Mesh):
    """Create a plane in space."""

    def __init__(
        self,
        pos=(0, 0, 0),
        normal=(0, 0, 1),
        s=(1, 1),
        res=(1, 1),
        edge_direction=(),
        c="gray5",
        alpha=1.0,
    ) -> None:
        """
        Create a plane of size `s=(xsize, ysize)` oriented perpendicular
        to vector `normal` so that it passes through point `pos`, optionally
        aligning an edge with `direction`.

        Args:
            pos (list):
                position of the plane center
            normal (list):
                normal vector to the plane
            s (list):
                size of the plane along x and y
            res (list):
                resolution of the plane along x and y
            edge_direction (list):
                direction vector to align one edge of the plane
        """
        if isinstance(pos, vtki.vtkPolyData):
            super().__init__(pos, c, alpha)

        else:
            ps = vtki.new("PlaneSource")
            ps.SetResolution(res[0], res[1])
            tri = vtki.new("TriangleFilter")
            tri.SetInputConnection(ps.GetOutputPort())
            tri.Update()
            super().__init__(tri.GetOutput(), c, alpha)

            pos = utils.make3d(pos)
            normal = np.asarray(normal, dtype=float)
            axis = normal / np.linalg.norm(normal)

            # Calculate orientation using normal
            theta = np.arccos(axis[2])
            phi = np.arctan2(axis[1], axis[0])

            t = LinearTransform()
            t.scale([s[0], s[1], 1])

            # Rotate to align normal
            t.rotate_y(np.rad2deg(theta))
            t.rotate_z(np.rad2deg(phi))

            # Additional direction alignment
            if len(edge_direction) >= 2:
                direction = utils.make3d(edge_direction).astype(float)
                direction /= np.linalg.norm(direction)

                if s[0] <= s[1]:
                    current_direction = np.asarray([0, 1, 0])
                else:
                    current_direction = np.asarray([1, 0, 0])

                transformed_current_direction = t.transform_point(current_direction)
                n = transformed_current_direction / np.linalg.norm(
                    transformed_current_direction
                )

                if np.linalg.norm(transformed_current_direction) >= 1e-6:
                    angle = np.arccos(np.dot(n, direction))
                    t.rotate(axis=axis, angle=np.rad2deg(angle))

            t.translate(pos)
            self.apply_transform(t)

        self.lighting("off")
        self.name = "Plane"
        self.variance = 0  # used by pointcloud.fit_plane()

    def clone(self, deep=True) -> Plane:
        newplane = Plane()
        if deep:
            newplane.dataset.DeepCopy(self.dataset)
        else:
            newplane.dataset.ShallowCopy(self.dataset)
        newplane.copy_properties_from(self)
        newplane.transform = self.transform.clone()
        newplane.variance = 0
        return newplane

    @property
    def normal(self) -> np.ndarray:
        pts = self.coordinates
        # this is necessary because plane can have high resolution
        # p0, p1 = pts[0], pts[1]
        # AB = p1 - p0
        # AB /= np.linalg.norm(AB)
        # for pt in pts[2:]:
        #     AC = pt - p0
        #     AC /= np.linalg.norm(AC)
        #     cosine_angle = np.dot(AB, AC)
        #     if abs(cosine_angle) < 0.99:
        #         normal = np.cross(AB, AC)
        #         return normal / np.linalg.norm(normal)
        p0, p1, p2 = pts[0], pts[1], pts[int(len(pts) / 2 + 0.5)]
        AB = p1 - p0
        AB /= np.linalg.norm(AB)
        AC = p2 - p0
        AC /= np.linalg.norm(AC)
        normal = np.cross(AB, AC)
        return normal / np.linalg.norm(normal)

    @property
    def center(self) -> np.ndarray:
        pts = self.coordinates
        return np.mean(pts, axis=0)

    def contains(self, points, tol=0) -> np.ndarray:
        """
        Check if each of the provided point lies on this plane.
        `points` is an array of shape (n, 3).
        """
        points = np.array(points, dtype=float)
        bounds = self.coordinates

        mask = np.isclose(np.dot(points - self.center, self.normal), 0, atol=tol)

        for i in [1, 3]:
            AB = bounds[i] - bounds[0]
            AP = points - bounds[0]
            mask_l = np.less_equal(np.dot(AP, AB), np.linalg.norm(AB))
            mask_g = np.greater_equal(np.dot(AP, AB), 0)
            mask = np.logical_and(mask, mask_l)
            mask = np.logical_and(mask, mask_g)
        return mask

contains(points, tol=0)

Check if each of the provided point lies on this plane. points is an array of shape (n, 3).

Source code in vedo/shapes/primitives_planar.py
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def contains(self, points, tol=0) -> np.ndarray:
    """
    Check if each of the provided point lies on this plane.
    `points` is an array of shape (n, 3).
    """
    points = np.array(points, dtype=float)
    bounds = self.coordinates

    mask = np.isclose(np.dot(points - self.center, self.normal), 0, atol=tol)

    for i in [1, 3]:
        AB = bounds[i] - bounds[0]
        AP = points - bounds[0]
        mask_l = np.less_equal(np.dot(AP, AB), np.linalg.norm(AB))
        mask_g = np.greater_equal(np.dot(AP, AB), 0)
        mask = np.logical_and(mask, mask_l)
        mask = np.logical_and(mask, mask_g)
    return mask

Polygon

Bases: Mesh

Build a polygon in the xy plane.

Source code in vedo/shapes/primitives_planar.py
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class Polygon(Mesh):
    """
    Build a polygon in the `xy` plane.
    """

    def __init__(self, pos=(0, 0, 0), nsides=6, r=1.0, c="coral", alpha=1.0) -> None:
        """
        Build a polygon in the `xy` plane of `nsides` of radius `r`.

        ![](https://raw.githubusercontent.com/lorensen/VTKExamples/master/src/Testing/Baseline/Cxx/GeometricObjects/TestRegularPolygonSource.png)
        """
        t = np.linspace(np.pi / 2, 5 / 2 * np.pi, num=nsides, endpoint=False)
        pts = pol2cart(np.ones_like(t) * r, t).T
        faces = [list(range(nsides))]
        # do not use: vtkRegularPolygonSource
        super().__init__([pts, faces], c, alpha)
        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)
        self.pos(pos)
        self.properties.LightingOff()
        self.name = "Polygon " + str(nsides)

Pyramid

Bases: Cone

Build a pyramidal shape.

Source code in vedo/shapes/primitives_solids.py
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class Pyramid(Cone):
    """Build a pyramidal shape."""

    def __init__(
        self, pos=(0, 0, 0), s=1.0, height=1.0, axis=(0, 0, 1), c="green3", alpha=1
    ) -> None:
        """Build a pyramid of specified base size `s` and `height`, centered at `pos`."""
        super().__init__(pos, s, height, axis, 4, c, alpha)
        self.name = "Pyramid"

Rectangle

Bases: Mesh

Build a rectangle in the xy plane.

Source code in vedo/shapes/primitives_planar.py
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class Rectangle(Mesh):
    """
    Build a rectangle in the xy plane.
    """

    def __init__(
        self, p1=(0, 0), p2=(1, 1), radius=None, res=12, c="gray5", alpha=1.0
    ) -> None:
        """
        Build a rectangle in the xy plane identified by any two corner points.

        Args:
            p1 (list):
                bottom-left position of the corner
            p2 (list):
                top-right position of the corner
            radius (float, list):
                smoothing radius of the corner in world units.
                A list can be passed with 4 individual values.
        """
        if len(p1) == 2:
            p1 = np.array([p1[0], p1[1], 0.0])
        else:
            p1 = np.array(p1, dtype=float)
        if len(p2) == 2:
            p2 = np.array([p2[0], p2[1], 0.0])
        else:
            p2 = np.array(p2, dtype=float)

        self.corner1 = p1
        self.corner2 = p2

        color = c
        smoothr = False
        risseq = False
        if utils.is_sequence(radius):
            risseq = True
            smoothr = True
            if max(radius) == 0:
                smoothr = False
        elif radius:
            smoothr = True

        if not smoothr:
            radius = None
        self.radius = radius

        if smoothr:
            r = radius
            if not risseq:
                r = [r, r, r, r]
            rd, ra, rb, rc = r

            if p1[0] > p2[0]:  # flip p1 - p2
                p1, p2 = p2, p1
            if p1[1] > p2[1]:  # flip p1y - p2y
                p1[1], p2[1] = p2[1], p1[1]

            px, py, _ = p2 - p1
            k = min(px / 2, py / 2)
            ra = min(abs(ra), k)
            rb = min(abs(rb), k)
            rc = min(abs(rc), k)
            rd = min(abs(rd), k)
            beta = np.linspace(0, 2 * np.pi, num=res * 4, endpoint=False)
            betas = np.split(beta, 4)
            rrx = np.cos(betas)
            rry = np.sin(betas)

            q1 = (rd, 0)
            # q2 = (px-ra, 0)
            q3 = (px, ra)
            # q4 = (px, py-rb)
            q5 = (px - rb, py)
            # q6 = (rc, py)
            q7 = (0, py - rc)
            # q8 = (0, rd)
            a = np.c_[rrx[3], rry[3]] * ra + [px - ra, ra] if ra else np.array([])
            b = np.c_[rrx[0], rry[0]] * rb + [px - rb, py - rb] if rb else np.array([])
            c = np.c_[rrx[1], rry[1]] * rc + [rc, py - rc] if rc else np.array([])
            d = np.c_[rrx[2], rry[2]] * rd + [rd, rd] if rd else np.array([])

            pts = [q1, *a.tolist(), q3, *b.tolist(), q5, *c.tolist(), q7, *d.tolist()]
            faces = [list(range(len(pts)))]
        else:
            p1r = np.array([p2[0], p1[1], 0.0])
            p2l = np.array([p1[0], p2[1], 0.0])
            pts = ([0.0, 0.0, 0.0], p1r - p1, p2 - p1, p2l - p1)
            faces = [(0, 1, 2, 3)]

        super().__init__([pts, faces], color, alpha)
        self.pos(p1)
        self.properties.LightingOff()
        self.name = "Rectangle"

Sphere

Bases: Mesh

Build a sphere.

Source code in vedo/shapes/primitives_solids.py
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class Sphere(Mesh):
    """
    Build a sphere.
    """

    def __init__(
        self, pos=(0, 0, 0), r=1.0, res=24, quads=False, c="r5", alpha=1.0
    ) -> None:
        """
        Build a sphere at position `pos` of radius `r`.

        Args:
            r (float):
                sphere radius
            res (int, list):
                resolution in phi, resolution in theta is by default `2*res`
            quads (bool):
                sphere mesh will be made of quads instead of triangles

        [](https://user-images.githubusercontent.com/32848391/72433092-f0a31e00-3798-11ea-85f7-b2f5fcc31568.png)
        """
        if len(pos) == 2:
            pos = np.asarray([pos[0], pos[1], 0])

        self.radius = r  # used by fitSphere
        self.center = pos
        self.residue = 0

        if quads:
            res = max(res, 4)
            img = vtki.vtkImageData()
            img.SetDimensions(res - 1, res - 1, res - 1)
            rs = 1.0 / (res - 2)
            img.SetSpacing(rs, rs, rs)
            gf = vtki.new("GeometryFilter")
            gf.SetInputData(img)
            gf.Update()
            super().__init__(gf.GetOutput(), c, alpha)
            self.lw(0.1)

            cgpts = self.coordinates - (0.5, 0.5, 0.5)

            x, y, z = cgpts.T
            x = x * (1 + x * x) / 2
            y = y * (1 + y * y) / 2
            z = z * (1 + z * z) / 2
            _, theta, phi = cart2spher(x, y, z)

            pts = spher2cart(np.ones_like(phi) * r, theta, phi).T
            self.coordinates = pts

        else:
            if utils.is_sequence(res):
                res_t, res_phi = res
            else:
                res_t, res_phi = 2 * res, res

            ss = vtki.new("SphereSource")
            ss.SetRadius(r)
            ss.SetThetaResolution(res_t)
            ss.SetPhiResolution(res_phi)
            ss.Update()

            super().__init__(ss.GetOutput(), c, alpha)

        self.phong()
        self.pos(pos)
        self.name = "Sphere"

Spheres

Bases: Mesh

Build a large set of spheres.

Source code in vedo/shapes/primitives_planar.py
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class Spheres(Mesh):
    """
    Build a large set of spheres.
    """

    def __init__(self, centers, r=1.0, res=8, c="red5", alpha=1) -> None:
        """
        Build a (possibly large) set of spheres at `centers` of radius `r`.

        Either `c` or `r` can be a list of RGB colors or radii.

        Examples:
            - [manyspheres.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/manyspheres.py)

            ![](https://vedo.embl.es/images/basic/manyspheres.jpg)
        """

        if isinstance(centers, Points):
            centers = centers.coordinates
        centers = np.asarray(centers, dtype=float)
        base = centers[0]

        cisseq = False
        if utils.is_sequence(c):
            cisseq = True

        if cisseq:
            if len(centers) != len(c):
                vedo.logger.error(
                    f"mismatch #centers {len(centers)} != {len(c)} #colors"
                )
                raise RuntimeError()

        risseq = False
        if utils.is_sequence(r):
            risseq = True

        if risseq:
            if len(centers) != len(r):
                vedo.logger.error(
                    f"mismatch #centers {len(centers)} != {len(r)} #radii"
                )
                raise RuntimeError()
        if cisseq and risseq:
            vedo.logger.error("Limitation: c and r cannot be both sequences.")
            raise RuntimeError()

        src = vtki.new("SphereSource")
        if not risseq:
            src.SetRadius(r)
        if utils.is_sequence(res):
            res_t, res_phi = res
        else:
            res_t, res_phi = 2 * res, res

        src.SetThetaResolution(res_t)
        src.SetPhiResolution(res_phi)
        src.Update()

        psrc = vtki.new("PointSource")
        psrc.SetNumberOfPoints(len(centers))
        psrc.Update()
        pd = psrc.GetOutput()
        vpts = pd.GetPoints()

        glyph = vtki.vtkGlyph3D()
        glyph.SetSourceConnection(src.GetOutputPort())

        if cisseq:
            glyph.SetColorModeToColorByScalar()
            ucols = vtki.vtkUnsignedCharArray()
            ucols.SetNumberOfComponents(3)
            ucols.SetName("Colors")
            for acol in c:
                cx, cy, cz = get_color(acol)
                ucols.InsertNextTuple3(cx * 255, cy * 255, cz * 255)
            pd.GetPointData().AddArray(ucols)
            pd.GetPointData().SetActiveScalars("Colors")
            glyph.ScalingOff()
        elif risseq:
            glyph.SetScaleModeToScaleByScalar()
            urads = utils.numpy2vtk(2 * np.ascontiguousarray(r), dtype=np.float32)
            urads.SetName("Radii")
            pd.GetPointData().AddArray(urads)
            pd.GetPointData().SetActiveScalars("Radii")

        vpts.SetData(utils.numpy2vtk(centers - base, dtype=np.float32))

        glyph.SetInputData(pd)
        glyph.Update()

        super().__init__(glyph.GetOutput(), alpha=alpha)
        self.pos(base)
        self.phong()
        if cisseq:
            self.mapper.ScalarVisibilityOn()
        else:
            self.mapper.ScalarVisibilityOff()
            self.c(c)
        self.name = "Spheres"

Spring

Bases: Mesh

Build a spring model.

Source code in vedo/shapes/primitives_solids.py
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class Spring(Mesh):
    """
    Build a spring model.
    """

    def __init__(
        self,
        start_pt=(0, 0, 0),
        end_pt=(1, 0, 0),
        coils=20,
        r1=0.1,
        r2=None,
        thickness=None,
        c="gray5",
        alpha=1.0,
    ) -> None:
        """
        Build a spring of specified nr of `coils` between `start_pt` and `end_pt`.

        Args:
            coils (int):
                number of coils
            r1 (float):
                radius at start point
            r2 (float):
                radius at end point
            thickness (float):
                thickness of the coil section
        """
        start_pt = utils.make3d(start_pt)
        end_pt = utils.make3d(end_pt)

        diff = end_pt - start_pt
        length = np.linalg.norm(diff)
        if not length:
            return
        if not r1:
            r1 = length / 20
        trange = np.linspace(0, length, num=50 * coils)
        om = 6.283 * (coils - 0.5) / length
        if not r2:
            r2 = r1
        pts = []
        for t in trange:
            f = (length - t) / length
            rd = r1 * f + r2 * (1 - f)
            pts.append([rd * np.cos(om * t), rd * np.sin(om * t), t])

        pts = [[0, 0, 0]] + pts + [[0, 0, length]]
        diff = diff / length
        theta = np.arccos(diff[2])
        phi = np.arctan2(diff[1], diff[0])
        # Local import avoids circular dependencies during shapes package initialization.
        from .curves_core import Line

        sp = Line(pts)

        t = vtki.vtkTransform()
        t.Translate(start_pt)
        t.RotateZ(np.rad2deg(phi))
        t.RotateY(np.rad2deg(theta))

        tf = vtki.new("TransformPolyDataFilter")
        tf.SetInputData(sp.dataset)
        tf.SetTransform(t)
        tf.Update()

        tuf = vtki.new("TubeFilter")
        tuf.SetNumberOfSides(12)
        tuf.CappingOn()
        tuf.SetInputData(tf.GetOutput())
        if not thickness:
            thickness = r1 / 10
        tuf.SetRadius(thickness)
        tuf.Update()

        super().__init__(tuf.GetOutput(), c, alpha)

        self.phong().lighting("metallic")
        self.base = np.array(start_pt, dtype=float)
        self.top = np.array(end_pt, dtype=float)
        self.name = "Spring"

Star

Bases: Mesh

Build a 2D star shape.

Source code in vedo/shapes/primitives_planar.py
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class Star(Mesh):
    """
    Build a 2D star shape.
    """

    def __init__(
        self, pos=(0, 0, 0), n=5, r1=0.7, r2=1.0, line=False, c="blue6", alpha=1.0
    ) -> None:
        """
        Build a 2D star shape of `n` cusps of inner radius `r1` and outer radius `r2`.

        If line is True then only build the outer line (no internal surface meshing).

        Examples:
            - [extrude1.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/extrude1.py)

                ![](https://vedo.embl.es/images/basic/extrude.png)
        """
        t = np.linspace(np.pi / 2, 5 / 2 * np.pi, num=n, endpoint=False)
        x, y = pol2cart(np.ones_like(t) * r2, t)
        pts = np.c_[x, y, np.zeros_like(x)]

        apts = []
        for i, p in enumerate(pts):
            apts.append(p)
            if i + 1 < n:
                apts.append((p + pts[i + 1]) / 2 * r1 / r2)
        apts.append((pts[-1] + pts[0]) / 2 * r1 / r2)

        if line:
            apts.append(pts[0])
            poly = utils.buildPolyData(apts, lines=[list(range(len(apts)))])
            super().__init__(poly, c, alpha)
            self.lw(2)
        else:
            apts.append((0, 0, 0))
            cells = []
            for i in range(2 * n - 1):
                cell = [2 * n, i, i + 1]
                cells.append(cell)
            cells.append([2 * n, i + 1, 0])
            super().__init__([apts, cells], c, alpha)

        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)

        self.properties.LightingOff()
        self.name = "Star"

TessellatedBox

Bases: Mesh

Build a cubic Mesh made of quads.

Source code in vedo/shapes/primitives_solids.py
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class TessellatedBox(Mesh):
    """
    Build a cubic `Mesh` made of quads.
    """

    def __init__(
        self, pos=(0, 0, 0), n=10, spacing=(1, 1, 1), bounds=(), c="k5", alpha=0.5
    ) -> None:
        """
        Build a cubic `Mesh` made of `n` small quads in the 3 axis directions.

        Args:
            pos (list):
                position of the left bottom corner
            n (int, list):
                number of subdivisions along each side
            spacing (float):
                size of the side of the single quad in the 3 directions
        """
        if utils.is_sequence(n):  # slow
            img = vtki.vtkImageData()
            img.SetDimensions(n[0] + 1, n[1] + 1, n[2] + 1)
            img.SetSpacing(spacing)
            gf = vtki.new("GeometryFilter")
            gf.SetInputData(img)
            gf.Update()
            poly = gf.GetOutput()
        else:  # fast
            n -= 1
            tbs = vtki.new("TessellatedBoxSource")
            tbs.SetLevel(n)
            if len(bounds) > 0:
                tbs.SetBounds(bounds)
            else:
                tbs.SetBounds(0, n * spacing[0], 0, n * spacing[1], 0, n * spacing[2])
            tbs.QuadsOn()
            # tbs.SetOutputPointsPrecision(vtki.vtkAlgorithm.SINGLE_PRECISION)
            tbs.Update()
            poly = tbs.GetOutput()
        super().__init__(poly, c=c, alpha=alpha)
        self.pos(pos)
        self.lw(1).lighting("off")
        self.name = "TessellatedBox"

Torus

Bases: Mesh

Build a toroidal shape.

Source code in vedo/shapes/primitives_solids.py
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class Torus(Mesh):
    """
    Build a toroidal shape.
    """

    def __init__(
        self, pos=(0, 0, 0), r1=1.0, r2=0.2, res=36, quads=False, c="yellow3", alpha=1.0
    ) -> None:
        """
        Build a torus of specified outer radius `r1` internal radius `r2`, centered at `pos`.
        If `quad=True` a quad-mesh is generated.
        """
        if utils.is_sequence(res):
            res_u, res_v = res
        else:
            res_u, res_v = 3 * res, res

        if quads:
            # https://github.com/marcomusy/vedo/issues/710

            n = res_v
            m = res_u

            theta = np.linspace(0, 2.0 * np.pi, n)
            phi = np.linspace(0, 2.0 * np.pi, m)
            theta, phi = np.meshgrid(theta, phi)
            t = r1 + r2 * np.cos(theta)
            x = t * np.cos(phi)
            y = t * np.sin(phi)
            z = r2 * np.sin(theta)
            pts = np.column_stack((x.ravel(), y.ravel(), z.ravel()))

            faces = []
            for j in range(m - 1):
                j1n = (j + 1) * n
                for i in range(n - 1):
                    faces.append([i + j * n, i + 1 + j * n, i + 1 + j1n, i + j1n])

            super().__init__([pts, faces], c, alpha)

        else:
            rs = vtki.new("ParametricTorus")
            rs.SetRingRadius(r1)
            rs.SetCrossSectionRadius(r2)
            pfs = vtki.new("ParametricFunctionSource")
            pfs.SetParametricFunction(rs)
            pfs.SetUResolution(res_u)
            pfs.SetVResolution(res_v)
            pfs.Update()

            super().__init__(pfs.GetOutput(), c, alpha)

        self.phong()
        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)
        self.pos(pos)
        self.name = "Torus"

Triangle

Bases: Mesh

Create a triangle from 3 points in space.

Source code in vedo/shapes/primitives_planar.py
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class Triangle(Mesh):
    """Create a triangle from 3 points in space."""

    def __init__(self, p1, p2, p3, c="green7", alpha=1.0) -> None:
        """Create a triangle from 3 points in space."""
        super().__init__([[p1, p2, p3], [[0, 1, 2]]], c, alpha)
        self.properties.LightingOff()
        self.name = "Triangle"

markers

Brace

Bases: Mesh

Create a brace (bracket) shape.

Source code in vedo/shapes/markers.py
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class Brace(Mesh):
    """
    Create a brace (bracket) shape.
    """

    def __init__(
        self,
        q1,
        q2,
        style="}",
        padding1=0.0,
        font="Theemim",
        comment="",
        justify=None,
        angle=0.0,
        padding2=0.2,
        s=1.0,
        italic=0,
        c="k1",
        alpha=1.0,
    ) -> None:
        """
        Create a brace (bracket) shape which spans from point q1 to point q2.

        Args:
            q1 (list):
                point 1.
            q2 (list):
                point 2.
            style (str):
                style of the bracket, eg. `{}, [], (), <>`.
            padding1 (float):
                padding space in percent form the input points.
            font (str):
                font type
            comment (str):
                additional text to appear next to the brace symbol.
            justify (str):
                specify the anchor point to justify text comment, e.g. "top-left".
            italic : float
                italicness of the text comment (can be a positive or negative number)
            angle (float):
                rotation angle of text. Use `None` to keep it horizontal.
            padding2 (float):
                padding space in percent form brace to text comment.
            s (float):
                scale factor for the comment

        Examples:
            - [scatter3.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/scatter3.py)

                ![](https://vedo.embl.es/images/pyplot/scatter3.png)
        """
        if isinstance(q1, vtki.vtkActor):
            q1 = q1.GetPosition()
        if isinstance(q2, vtki.vtkActor):
            q2 = q2.GetPosition()
        if len(q1) == 2:
            q1 = [q1[0], q1[1], 0.0]
        if len(q2) == 2:
            q2 = [q2[0], q2[1], 0.0]
        q1 = np.array(q1, dtype=float)
        q2 = np.array(q2, dtype=float)
        mq = (q1 + q2) / 2
        q1 = q1 - mq
        q2 = q2 - mq
        d = np.linalg.norm(q2 - q1)
        q2[2] = q1[2]

        if style not in "{}[]()<>|I":
            vedo.logger.error(f"unknown style {style}." + "Use {}[]()<>|I")
            style = "}"

        flip = False
        if style in ["{", "[", "(", "<"]:
            flip = True
            i = ["{", "[", "(", "<"].index(style)
            style = ["}", "]", ")", ">"][i]

        br = Text3D(style, font="Theemim", justify="center-left")
        br.scale([0.4, 1, 1])

        angler = np.arctan2(q2[1], q2[0]) * 180 / np.pi - 90
        if flip:
            angler += 180

        _, x1, y0, y1, _, _ = br.bounds()
        if comment:
            just = "center-top"
            if angle is None:
                angle = -angler + 90
                if not flip:
                    angle += 180

            if flip:
                angle += 180
                just = "center-bottom"
            if justify is not None:
                just = justify
            cmt = Text3D(comment, font=font, justify=just, italic=italic)
            cx0, cx1 = cmt.xbounds()
            cmt.rotate_z(90 + angle)
            cmt.scale(1 / (cx1 - cx0) * s * len(comment) / 5)
            cmt.shift(x1 * (1 + padding2), 0, 0)
            poly = merge(br, cmt).dataset

        else:
            poly = br.dataset

        tr = vtki.vtkTransform()
        tr.Translate(mq)
        tr.RotateZ(angler)
        tr.Translate(padding1 * d, 0, 0)
        pscale = 1
        tr.Scale(pscale / (y1 - y0) * d, pscale / (y1 - y0) * d, 1)

        tf = vtki.new("TransformPolyDataFilter")
        tf.SetInputData(poly)
        tf.SetTransform(tr)
        tf.Update()
        poly = tf.GetOutput()

        super().__init__(poly, c, alpha)

        self.base = q1
        self.top = q2
        self.name = "Brace"

Cross3D

Bases: Mesh

Build a 3D cross shape.

Source code in vedo/shapes/markers.py
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class Cross3D(Mesh):
    """
    Build a 3D cross shape.
    """

    def __init__(self, pos=(0, 0, 0), s=1.0, thickness=0.3, c="b", alpha=1.0) -> None:
        """
        Build a 3D cross shape, mainly useful as a 3D marker.
        """
        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)

        c1 = Cylinder(r=thickness * s, height=2 * s)
        c2 = Cylinder(r=thickness * s, height=2 * s).rotate_x(90)
        c3 = Cylinder(r=thickness * s, height=2 * s).rotate_y(90)
        poly = merge(c1, c2, c3).color(c).alpha(alpha).pos(pos).dataset
        super().__init__(poly, c, alpha)
        self.name = "Cross3D"

ParametricShape

Bases: Mesh

A set of built-in shapes mainly for illustration purposes.

Source code in vedo/shapes/markers.py
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class ParametricShape(Mesh):
    """
    A set of built-in shapes mainly for illustration purposes.
    """

    def __init__(self, name, res=51, n=25, seed=1):
        """
        A set of built-in shapes mainly for illustration purposes.

        Name can be an integer or a string in this list:
            `['Boy', 'ConicSpiral', 'CrossCap', 'Dini', 'Enneper',
            'Figure8Klein', 'Klein', 'Mobius', 'RandomHills', 'Roman',
            'SuperEllipsoid', 'BohemianDome', 'Bour', 'CatalanMinimal',
            'Henneberg', 'Kuen', 'PluckerConoid', 'Pseudosphere']`.

        Examples:
            ```python
            from vedo import *
            settings.immediate_rendering = False
            plt = Plotter(N=18)
            for i in range(18):
                ps = ParametricShape(i).color(i)
                plt.at(i).show(ps, ps.name)
            plt.interactive().close()
            ```
            <img src="https://user-images.githubusercontent.com/32848391/69181075-bb6aae80-0b0e-11ea-92f7-d0cd3b9087bf.png" width="700">
        """

        shapes = [
            "Boy",
            "ConicSpiral",
            "CrossCap",
            "Enneper",
            "Figure8Klein",
            "Klein",
            "Dini",
            "Mobius",
            "RandomHills",
            "Roman",
            "SuperEllipsoid",
            "BohemianDome",
            "Bour",
            "CatalanMinimal",
            "Henneberg",
            "Kuen",
            "PluckerConoid",
            "Pseudosphere",
        ]

        if isinstance(name, int):
            name = name % len(shapes)
            name = shapes[name]

        if name == "Boy":
            ps = vtki.new("ParametricBoy")
        elif name == "ConicSpiral":
            ps = vtki.new("ParametricConicSpiral")
        elif name == "CrossCap":
            ps = vtki.new("ParametricCrossCap")
        elif name == "Dini":
            ps = vtki.new("ParametricDini")
        elif name == "Enneper":
            ps = vtki.new("ParametricEnneper")
        elif name == "Figure8Klein":
            ps = vtki.new("ParametricFigure8Klein")
        elif name == "Klein":
            ps = vtki.new("ParametricKlein")
        elif name == "Mobius":
            ps = vtki.new("ParametricMobius")
            ps.SetRadius(2.0)
            ps.SetMinimumV(-0.5)
            ps.SetMaximumV(0.5)
        elif name == "RandomHills":
            ps = vtki.new("ParametricRandomHills")
            ps.AllowRandomGenerationOn()
            ps.SetRandomSeed(seed)
            ps.SetNumberOfHills(n)
        elif name == "Roman":
            ps = vtki.new("ParametricRoman")
        elif name == "SuperEllipsoid":
            ps = vtki.new("ParametricSuperEllipsoid")
            ps.SetN1(0.5)
            ps.SetN2(0.4)
        elif name == "BohemianDome":
            ps = vtki.new("ParametricBohemianDome")
            ps.SetA(5.0)
            ps.SetB(1.0)
            ps.SetC(2.0)
        elif name == "Bour":
            ps = vtki.new("ParametricBour")
        elif name == "CatalanMinimal":
            ps = vtki.new("ParametricCatalanMinimal")
        elif name == "Henneberg":
            ps = vtki.new("ParametricHenneberg")
        elif name == "Kuen":
            ps = vtki.new("ParametricKuen")
            ps.SetDeltaV0(0.001)
        elif name == "PluckerConoid":
            ps = vtki.new("ParametricPluckerConoid")
        elif name == "Pseudosphere":
            ps = vtki.new("ParametricPseudosphere")
        else:
            vedo.logger.error(f"unknown ParametricShape {name}")
            return

        pfs = vtki.new("ParametricFunctionSource")
        pfs.SetParametricFunction(ps)
        pfs.SetUResolution(res)
        pfs.SetVResolution(res)
        pfs.SetWResolution(res)
        pfs.SetScalarModeToZ()
        pfs.Update()

        super().__init__(pfs.GetOutput())

        if name == "RandomHills":
            self.shift([0, -10, -2.25])
        if name != "Kuen":
            self.normalize()
        if name == "Dini":
            self.scale(0.4)
        if name == "Enneper":
            self.scale(0.4)
        if name == "ConicSpiral":
            self.bc("tomato")
        self.name = name

Star3D

Bases: Mesh

Build a 3D starred shape.

Source code in vedo/shapes/markers.py
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class Star3D(Mesh):
    """
    Build a 3D starred shape.
    """

    def __init__(
        self, pos=(0, 0, 0), r=1.0, thickness=0.1, c="blue4", alpha=1.0
    ) -> None:
        """
        Build a 3D star shape of 5 cusps, mainly useful as a 3D marker.
        """
        pts = (
            (1.34, 0.0, -0.37),
            (5.75e-3, -0.588, thickness / 10),
            (0.377, 0.0, -0.38),
            (0.0116, 0.0, -1.35),
            (-0.366, 0.0, -0.384),
            (-1.33, 0.0, -0.385),
            (-0.600, 0.0, 0.321),
            (-0.829, 0.0, 1.19),
            (-1.17e-3, 0.0, 0.761),
            (0.824, 0.0, 1.20),
            (0.602, 0.0, 0.328),
            (6.07e-3, 0.588, thickness / 10),
        )
        fcs = [
            [0, 1, 2],
            [0, 11, 10],
            [2, 1, 3],
            [2, 11, 0],
            [3, 1, 4],
            [3, 11, 2],
            [4, 1, 5],
            [4, 11, 3],
            [5, 1, 6],
            [5, 11, 4],
            [6, 1, 7],
            [6, 11, 5],
            [7, 1, 8],
            [7, 11, 6],
            [8, 1, 9],
            [8, 11, 7],
            [9, 1, 10],
            [9, 11, 8],
            [10, 1, 0],
            [10, 11, 9],
        ]

        super().__init__([pts, fcs], c, alpha)
        self.rotate_x(90)
        self.scale(r).lighting("shiny")

        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)
        self.pos(pos)
        self.name = "Star3D"

Marker(symbol, pos=(0, 0, 0), c='k', alpha=1.0, s=0.1, filled=True)

Generate a marker shape. Typically used in association with Glyph.

Source code in vedo/shapes/markers.py
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def Marker(symbol, pos=(0, 0, 0), c="k", alpha=1.0, s=0.1, filled=True) -> Any:
    """
    Generate a marker shape. Typically used in association with `Glyph`.
    """
    if isinstance(symbol, Mesh):
        return symbol.c(c).alpha(alpha).lighting("off")

    if isinstance(symbol, int):
        symbs = [
            ".",
            "o",
            "O",
            "0",
            "p",
            "*",
            "h",
            "D",
            "d",
            "v",
            "^",
            ">",
            "<",
            "s",
            "x",
            "a",
        ]
        symbol = symbol % len(symbs)
        symbol = symbs[symbol]

    if symbol == ".":
        mesh = Polygon(nsides=24, r=s * 0.6)
    elif symbol == "o":
        mesh = Polygon(nsides=24, r=s * 0.75)
    elif symbol == "O":
        mesh = Disc(r1=s * 0.6, r2=s * 0.75, res=(1, 24))
    elif symbol == "0":
        m1 = Disc(r1=s * 0.6, r2=s * 0.75, res=(1, 24))
        m2 = Circle(r=s * 0.36).reverse()
        mesh = merge(m1, m2)
    elif symbol == "p":
        mesh = Polygon(nsides=5, r=s)
    elif symbol == "*":
        mesh = Star(r1=0.65 * s * 1.1, r2=s * 1.1, line=not filled)
    elif symbol == "h":
        mesh = Polygon(nsides=6, r=s)
    elif symbol == "D":
        mesh = Polygon(nsides=4, r=s)
    elif symbol == "d":
        mesh = Polygon(nsides=4, r=s * 1.1).scale([0.5, 1, 1])
    elif symbol == "v":
        mesh = Polygon(nsides=3, r=s).rotate_z(180)
    elif symbol == "^":
        mesh = Polygon(nsides=3, r=s)
    elif symbol == ">":
        mesh = Polygon(nsides=3, r=s).rotate_z(-90)
    elif symbol == "<":
        mesh = Polygon(nsides=3, r=s).rotate_z(90)
    elif symbol == "s":
        mesh = Mesh(
            [[[-1, -1, 0], [1, -1, 0], [1, 1, 0], [-1, 1, 0]], [[0, 1, 2, 3]]]
        ).scale(s / 1.4)
    elif symbol == "x":
        mesh = Text3D("+", pos=(0, 0, 0), s=s * 2.6, justify="center", depth=0)
        # mesh.rotate_z(45)
    elif symbol == "a":
        mesh = Text3D("*", pos=(0, 0, 0), s=s * 2.6, justify="center", depth=0)
    else:
        mesh = Text3D(symbol, pos=(0, 0, 0), s=s * 2, justify="center", depth=0)
    mesh.flat().lighting("off").wireframe(not filled).c(c).alpha(alpha)
    if len(pos) == 2:
        pos = (pos[0], pos[1], 0)
    mesh.pos(pos)
    mesh.name = "Marker"
    return mesh

text

Latex

Bases: Image

Render Latex text and formulas.

Source code in vedo/shapes/latex.py
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class Latex(Image):
    """
    Render Latex text and formulas.
    """

    def __init__(
        self,
        formula,
        pos=(0, 0, 0),
        s=1.0,
        bg=None,
        res=150,
        usetex=False,
        c="k",
        alpha=1.0,
    ) -> None:
        """
        Render Latex text and formulas.

        Args:
            formula (str):
                latex text string
            pos (list):
                position coordinates in space
            bg (color):
                background color box
            res (int):
                dpi resolution
            usetex (bool):
                use latex compiler of matplotlib if available

        You can access the latex formula in `Latex.formula`.

        Examples:
            - [latex.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/latex.py)

            ![](https://vedo.embl.es/images/pyplot/latex.png)
        """
        from tempfile import NamedTemporaryFile
        import matplotlib.pyplot as mpltib

        def build_img_plt(formula, tfile):

            mpltib.rc("text", usetex=usetex)

            formula1 = "$" + formula + "$"
            mpltib.axis("off")
            col = get_color(c)
            if bg:
                bx = dict(boxstyle="square", ec=col, fc=get_color(bg))
            else:
                bx = None
            mpltib.text(
                0.5,
                0.5,
                formula1,
                size=res,
                color=col,
                alpha=alpha,
                ha="center",
                va="center",
                bbox=bx,
            )
            mpltib.savefig(
                tfile, format="png", transparent=True, bbox_inches="tight", pad_inches=0
            )
            mpltib.close()

        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)

        tmp_file = NamedTemporaryFile(delete=True)
        tmp_file.name = tmp_file.name + ".png"

        build_img_plt(formula, tmp_file.name)

        super().__init__(tmp_file.name, channels=4)
        self.alpha(alpha)
        self.scale([0.25 / res * s, 0.25 / res * s, 0.25 / res * s])
        self.pos(pos)
        self.name = "Latex"
        self.formula = formula

Text2D

Create a 2D text object.

Source code in vedo/shapes/text2d.py
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class Text2D:
    """
    Create a 2D text object.
    """

    def __init__(
        self,
        txt="",
        pos="top-left",
        s=1.0,
        bg=None,
        font="",
        justify="",
        bold=False,
        italic=False,
        c=None,
        alpha=0.5,
    ) -> None:
        """
        Create a 2D text object.

        All properties of the text, and the text itself, can be changed after creation
        (which is especially useful in loops).

        Args:
            pos (str):
                text is placed in one of the 8 positions:
                - bottom-left
                - bottom-right
                - top-left
                - top-right
                - bottom-middle
                - middle-right
                - middle-left
                - top-middle

                If a pair (x,y) is passed as input the 2D text is place at that
                position in the coordinate system of the 2D screen (with the
                origin sitting at the bottom left).

            s (float):
                size of text
            bg (color):
                background color
            alpha (float):
                background opacity
            justify (str):
                text justification

            font (str):
                built-in available fonts are:
                - Antares
                - Arial
                - Bongas
                - Calco
                - Comae
                - ComicMono
                - Courier
                - Glasgo
                - Kanopus
                - LogoType
                - Normografo
                - Quikhand
                - SmartCouric
                - Theemim
                - Times
                - VictorMono
                - More fonts at: https://vedo.embl.es/fonts/

                A path to a `.otf` or `.ttf` font-file can also be supplied as input.

        Examples:
            - [fonts.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/fonts.py)
            - [caption.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/caption.py)
            - [colorcubes.py](https://github.com/marcomusy/vedo/tree/master/examples/basic/colorcubes.py)

                ![](https://vedo.embl.es/images/basic/colorcubes.png)
        """
        self.name = "Text2D"
        self.rendered_at = set()

        self.filename = ""
        self.time = 0
        self.info = {}

        if isinstance(settings.default_font, int):
            lfonts = list(settings.font_parameters.keys())
            font = settings.default_font % len(lfonts)
            self.fontname = lfonts[font]
        else:
            self.fontname = settings.default_font

        self.mapper = vtki.new("TextMapper")

        self.properties = self.mapper.GetTextProperty()

        self.actor = vedo.visual.Actor2D()  # vtki.vtkActor2D()
        self.actor.SetMapper(self.mapper)

        self.actor.retrieve_object = weak_ref_to(self)

        self.actor.GetPositionCoordinate().SetCoordinateSystemToNormalizedViewport()

        # automatic black or white
        if c is None:
            c = (0.1, 0.1, 0.1)
            plt = vedo.current_plotter()
            if plt and plt.renderer:
                if plt.renderer.GetGradientBackground():
                    bgcol = plt.renderer.GetBackground2()
                else:
                    bgcol = plt.renderer.GetBackground()
                c = (0.9, 0.9, 0.9)
                if np.sum(bgcol) > 1.5:
                    c = (0.1, 0.1, 0.1)

        self.font(font).color(c).background(bg, alpha).bold(bold).italic(italic)
        self.pos(pos, justify).size(s).text(txt).line_spacing(1.2).line_offset(5)
        self.actor.PickableOff()

    def pos(self, pos="top-left", justify=""):
        """
        Set position of the text to draw. Keyword `pos` can be a string
        or 2D coordinates in the range [0,1], being (0,0) the bottom left corner.
        """
        ajustify = "top-left"  # autojustify
        if isinstance(pos, str):  # corners
            ajustify = pos
            if "top" in pos:
                if "left" in pos:
                    pos = (0.008, 0.994)
                elif "right" in pos:
                    pos = (0.994, 0.994)
                elif "mid" in pos or "cent" in pos:
                    pos = (0.5, 0.994)
            elif "bottom" in pos:
                if "left" in pos:
                    pos = (0.008, 0.008)
                elif "right" in pos:
                    pos = (0.994, 0.008)
                elif "mid" in pos or "cent" in pos:
                    pos = (0.5, 0.008)
            elif "mid" in pos or "cent" in pos:
                if "left" in pos:
                    pos = (0.008, 0.5)
                elif "right" in pos:
                    pos = (0.994, 0.5)
                else:
                    pos = (0.5, 0.5)

            else:
                vedo.logger.warning(f"cannot understand text position {pos}")
                pos = (0.008, 0.994)
                ajustify = "top-left"

        elif len(pos) != 2:
            vedo.logger.error("pos must be of length 2 or integer value or string")
            raise RuntimeError()

        if not justify:
            justify = ajustify

        self.properties.SetJustificationToLeft()
        if "top" in justify:
            self.properties.SetVerticalJustificationToTop()
        if "bottom" in justify:
            self.properties.SetVerticalJustificationToBottom()
        if "cent" in justify or "mid" in justify:
            self.properties.SetJustificationToCentered()
        if "left" in justify:
            self.properties.SetJustificationToLeft()
        if "right" in justify:
            self.properties.SetJustificationToRight()

        self.actor.SetPosition(pos)
        return self

    def text(self, txt=None):
        """Set/get the input text string."""
        if txt is None:
            return self.mapper.GetInput()

        if ":" in txt:
            for r in _reps:
                txt = txt.replace(r[0], r[1])
        else:
            txt = str(txt)

        self.mapper.SetInput(txt)
        return self

    def size(self, s):
        """Set the font size."""
        self.properties.SetFontSize(int(s * 22.5))
        return self

    def angle(self, value: float):
        """Orientation angle in degrees"""
        self.properties.SetOrientation(value)
        return self

    def line_spacing(self, value: float):
        """Set the extra spacing between lines
        expressed as a text height multiplicative factor."""
        self.properties.SetLineSpacing(value)
        return self

    def line_offset(self, value: float):
        """Set/Get the vertical offset (measured in pixels)."""
        self.properties.SetLineOffset(value)
        return self

    def bold(self, value=True):
        """Set bold face"""
        self.properties.SetBold(value)
        return self

    def italic(self, value=True):
        """Set italic face"""
        self.properties.SetItalic(value)
        return self

    def shadow(self, offset=(1, -1)):
        """Text shadowing. Set to `None` to disable it."""
        if offset is None:
            self.properties.ShadowOff()
        else:
            self.properties.ShadowOn()
            self.properties.SetShadowOffset(offset)
        return self

    def color(self, c=None):
        """Set the text color"""
        if c is None:
            return get_color(self.properties.GetColor())
        self.properties.SetColor(get_color(c))
        return self

    def c(self, color=None):
        """Set the text color"""
        if color is None:
            return get_color(self.properties.GetColor())
        return self.color(color)

    def alpha(self, value: float):
        """Set the text opacity"""
        self.properties.SetOpacity(value)
        return self

    def background(self, color="k9", alpha=1.0):
        """Text background. Set to `None` to disable it."""
        if color is None:
            self.properties.SetBackgroundOpacity(0)
        elif isinstance(color, str) and color.replace(" ", "").lower() == "auto":
            if alpha:
                self.properties.SetBackgroundOpacity(alpha)
        else:
            self.properties.SetBackgroundColor(get_color(color))
            if alpha:
                self.properties.SetBackgroundOpacity(alpha)
        return self

    def frame(self, color="k1", lw=2):
        """Border color and width"""
        if color is None:
            self.properties.FrameOff()
        else:
            c = get_color(color)
            self.properties.FrameOn()
            self.properties.SetFrameColor(c)
            self.properties.SetFrameWidth(lw)
        return self

    def font(self, font: str):
        """Text font face"""
        if isinstance(font, int):
            lfonts = list(settings.font_parameters.keys())
            n = font % len(lfonts)
            font = lfonts[n]
            self.fontname = font

        if not font:  # use default font
            font = self.fontname
            fpath = os.path.join(vedo.fonts_path, font + ".ttf")
        elif font.startswith("https"):  # user passed URL link, make it a path
            fpath = vedo.file_io.download(font, verbose=False, force=False)
        elif font.endswith(".ttf"):  # user passing a local path to font file
            fpath = font
        else:  # user passing name of preset font
            fpath = os.path.join(vedo.fonts_path, font + ".ttf")

        if font == "Courier":
            self.properties.SetFontFamilyToCourier()
        elif font == "Times":
            self.properties.SetFontFamilyToTimes()
        elif font == "Arial":
            self.properties.SetFontFamilyToArial()
        else:
            fpath = utils.get_font_path(font)
            self.properties.SetFontFamily(vtki.VTK_FONT_FILE)
            self.properties.SetFontFile(fpath)
        self.fontname = font  # io.tonumpy() uses it

        return self

    def on(self):
        """Make text visible"""
        self.actor.SetVisibility(True)
        return self

    def off(self):
        """Make text invisible"""
        self.actor.SetVisibility(False)
        return self

    def toggle(self):
        """Toggle text visibility"""
        self.actor.SetVisibility(not self.actor.GetVisibility())
        return self

    def pickable(self, value=True):
        """Set the pickable state of the text"""
        self.actor.SetPickable(value)
        return self

    def add_observer(self, event, func, priority=1) -> int:
        """Add an observer to the widget."""
        event = utils.get_vtk_name_event(event)
        cid = self.actor.AddObserver(event, func, priority)
        return cid

add_observer(event, func, priority=1)

Add an observer to the widget.

Source code in vedo/shapes/text2d.py
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def add_observer(self, event, func, priority=1) -> int:
    """Add an observer to the widget."""
    event = utils.get_vtk_name_event(event)
    cid = self.actor.AddObserver(event, func, priority)
    return cid

alpha(value)

Set the text opacity

Source code in vedo/shapes/text2d.py
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def alpha(self, value: float):
    """Set the text opacity"""
    self.properties.SetOpacity(value)
    return self

angle(value)

Orientation angle in degrees

Source code in vedo/shapes/text2d.py
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def angle(self, value: float):
    """Orientation angle in degrees"""
    self.properties.SetOrientation(value)
    return self

background(color='k9', alpha=1.0)

Text background. Set to None to disable it.

Source code in vedo/shapes/text2d.py
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def background(self, color="k9", alpha=1.0):
    """Text background. Set to `None` to disable it."""
    if color is None:
        self.properties.SetBackgroundOpacity(0)
    elif isinstance(color, str) and color.replace(" ", "").lower() == "auto":
        if alpha:
            self.properties.SetBackgroundOpacity(alpha)
    else:
        self.properties.SetBackgroundColor(get_color(color))
        if alpha:
            self.properties.SetBackgroundOpacity(alpha)
    return self

bold(value=True)

Set bold face

Source code in vedo/shapes/text2d.py
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def bold(self, value=True):
    """Set bold face"""
    self.properties.SetBold(value)
    return self

c(color=None)

Set the text color

Source code in vedo/shapes/text2d.py
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def c(self, color=None):
    """Set the text color"""
    if color is None:
        return get_color(self.properties.GetColor())
    return self.color(color)

color(c=None)

Set the text color

Source code in vedo/shapes/text2d.py
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def color(self, c=None):
    """Set the text color"""
    if c is None:
        return get_color(self.properties.GetColor())
    self.properties.SetColor(get_color(c))
    return self

font(font)

Text font face

Source code in vedo/shapes/text2d.py
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def font(self, font: str):
    """Text font face"""
    if isinstance(font, int):
        lfonts = list(settings.font_parameters.keys())
        n = font % len(lfonts)
        font = lfonts[n]
        self.fontname = font

    if not font:  # use default font
        font = self.fontname
        fpath = os.path.join(vedo.fonts_path, font + ".ttf")
    elif font.startswith("https"):  # user passed URL link, make it a path
        fpath = vedo.file_io.download(font, verbose=False, force=False)
    elif font.endswith(".ttf"):  # user passing a local path to font file
        fpath = font
    else:  # user passing name of preset font
        fpath = os.path.join(vedo.fonts_path, font + ".ttf")

    if font == "Courier":
        self.properties.SetFontFamilyToCourier()
    elif font == "Times":
        self.properties.SetFontFamilyToTimes()
    elif font == "Arial":
        self.properties.SetFontFamilyToArial()
    else:
        fpath = utils.get_font_path(font)
        self.properties.SetFontFamily(vtki.VTK_FONT_FILE)
        self.properties.SetFontFile(fpath)
    self.fontname = font  # io.tonumpy() uses it

    return self

frame(color='k1', lw=2)

Border color and width

Source code in vedo/shapes/text2d.py
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def frame(self, color="k1", lw=2):
    """Border color and width"""
    if color is None:
        self.properties.FrameOff()
    else:
        c = get_color(color)
        self.properties.FrameOn()
        self.properties.SetFrameColor(c)
        self.properties.SetFrameWidth(lw)
    return self

italic(value=True)

Set italic face

Source code in vedo/shapes/text2d.py
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def italic(self, value=True):
    """Set italic face"""
    self.properties.SetItalic(value)
    return self

line_offset(value)

Set/Get the vertical offset (measured in pixels).

Source code in vedo/shapes/text2d.py
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def line_offset(self, value: float):
    """Set/Get the vertical offset (measured in pixels)."""
    self.properties.SetLineOffset(value)
    return self

line_spacing(value)

Set the extra spacing between lines expressed as a text height multiplicative factor.

Source code in vedo/shapes/text2d.py
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def line_spacing(self, value: float):
    """Set the extra spacing between lines
    expressed as a text height multiplicative factor."""
    self.properties.SetLineSpacing(value)
    return self

off()

Make text invisible

Source code in vedo/shapes/text2d.py
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def off(self):
    """Make text invisible"""
    self.actor.SetVisibility(False)
    return self

on()

Make text visible

Source code in vedo/shapes/text2d.py
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def on(self):
    """Make text visible"""
    self.actor.SetVisibility(True)
    return self

pickable(value=True)

Set the pickable state of the text

Source code in vedo/shapes/text2d.py
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def pickable(self, value=True):
    """Set the pickable state of the text"""
    self.actor.SetPickable(value)
    return self

pos(pos='top-left', justify='')

Set position of the text to draw. Keyword pos can be a string or 2D coordinates in the range [0,1], being (0,0) the bottom left corner.

Source code in vedo/shapes/text2d.py
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def pos(self, pos="top-left", justify=""):
    """
    Set position of the text to draw. Keyword `pos` can be a string
    or 2D coordinates in the range [0,1], being (0,0) the bottom left corner.
    """
    ajustify = "top-left"  # autojustify
    if isinstance(pos, str):  # corners
        ajustify = pos
        if "top" in pos:
            if "left" in pos:
                pos = (0.008, 0.994)
            elif "right" in pos:
                pos = (0.994, 0.994)
            elif "mid" in pos or "cent" in pos:
                pos = (0.5, 0.994)
        elif "bottom" in pos:
            if "left" in pos:
                pos = (0.008, 0.008)
            elif "right" in pos:
                pos = (0.994, 0.008)
            elif "mid" in pos or "cent" in pos:
                pos = (0.5, 0.008)
        elif "mid" in pos or "cent" in pos:
            if "left" in pos:
                pos = (0.008, 0.5)
            elif "right" in pos:
                pos = (0.994, 0.5)
            else:
                pos = (0.5, 0.5)

        else:
            vedo.logger.warning(f"cannot understand text position {pos}")
            pos = (0.008, 0.994)
            ajustify = "top-left"

    elif len(pos) != 2:
        vedo.logger.error("pos must be of length 2 or integer value or string")
        raise RuntimeError()

    if not justify:
        justify = ajustify

    self.properties.SetJustificationToLeft()
    if "top" in justify:
        self.properties.SetVerticalJustificationToTop()
    if "bottom" in justify:
        self.properties.SetVerticalJustificationToBottom()
    if "cent" in justify or "mid" in justify:
        self.properties.SetJustificationToCentered()
    if "left" in justify:
        self.properties.SetJustificationToLeft()
    if "right" in justify:
        self.properties.SetJustificationToRight()

    self.actor.SetPosition(pos)
    return self

shadow(offset=(1, -1))

Text shadowing. Set to None to disable it.

Source code in vedo/shapes/text2d.py
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def shadow(self, offset=(1, -1)):
    """Text shadowing. Set to `None` to disable it."""
    if offset is None:
        self.properties.ShadowOff()
    else:
        self.properties.ShadowOn()
        self.properties.SetShadowOffset(offset)
    return self

size(s)

Set the font size.

Source code in vedo/shapes/text2d.py
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def size(self, s):
    """Set the font size."""
    self.properties.SetFontSize(int(s * 22.5))
    return self

text(txt=None)

Set/get the input text string.

Source code in vedo/shapes/text2d.py
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def text(self, txt=None):
    """Set/get the input text string."""
    if txt is None:
        return self.mapper.GetInput()

    if ":" in txt:
        for r in _reps:
            txt = txt.replace(r[0], r[1])
    else:
        txt = str(txt)

    self.mapper.SetInput(txt)
    return self

toggle()

Toggle text visibility

Source code in vedo/shapes/text2d.py
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def toggle(self):
    """Toggle text visibility"""
    self.actor.SetVisibility(not self.actor.GetVisibility())
    return self

Text3D

Bases: Mesh

Generate a 3D polygonal Mesh to represent a text string.

Source code in vedo/shapes/text3d.py
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class Text3D(Mesh):
    """
    Generate a 3D polygonal Mesh to represent a text string.
    """

    def __init__(
        self,
        txt,
        pos=(0, 0, 0),
        s=1.0,
        font="",
        hspacing=1.15,
        vspacing=2.15,
        depth=0.0,
        italic=False,
        justify="bottom-left",
        literal=False,
        c=None,
        alpha=1.0,
    ) -> None:
        """
        Generate a 3D polygonal `Mesh` representing a text string.

        Can render strings like `3.7 10^9` or `H_2 O` with subscripts and superscripts.
        Most Latex symbols are also supported.

        Symbols `~ ^ _` are reserved modifiers:
        - use ~ to add a short space, 1/4 of the default empty space,
        - use ^ and _ to start up/sub scripting, a space terminates their effect.

        Monospaced fonts are: `Calco, ComicMono, Glasgo, SmartCouric, VictorMono, Justino`.

        More fonts at: https://vedo.embl.es/fonts/

        Args:
            pos (list):
                position coordinates in 3D space
            s (float):
                vertical size of the text (as scaling factor)
            depth (float):
                text thickness (along z)
            italic : (bool), float
                italic font type (can be a signed float too)
            justify (str):
                text justification as centering of the bounding box
                (bottom-left, bottom-right, top-left, top-right, centered)
            font (str, int):
                some of the available 3D-polygonized fonts are:
                Bongas, Calco, Comae, ComicMono, Kanopus, Glasgo, Ubuntu,
                LogoType, Normografo, Quikhand, SmartCouric, Theemim, VictorMono, VTK,
                Capsmall, Cartoons123, Vega, Justino, Spears, Meson.

                Check for more at https://vedo.embl.es/fonts/

                Or type in your terminal `vedo --run fonts`.

                Default is Normografo, which can be changed using `settings.default_font`.

            hspacing (float):
                horizontal spacing of the font
            vspacing (float):
                vertical spacing of the font for multiple lines text
            literal (bool):
                if set to True will ignore modifiers like _ or ^

        Examples:
            - [markpoint.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/markpoint.py)
            - [fonts.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/fonts.py)
            - [caption.py](https://github.com/marcomusy/vedo/tree/master/examples/pyplot/caption.py)

            ![](https://vedo.embl.es/images/pyplot/fonts3d.png)

        .. note:: Type `vedo -r fonts` for a demo.
        """
        if len(pos) == 2:
            pos = (pos[0], pos[1], 0)

        if c is None:  # automatic black or white
            pli = vedo.current_plotter()
            if pli and pli.renderer:
                c = (0.9, 0.9, 0.9)
                if pli.renderer.GetGradientBackground():
                    bgcol = pli.renderer.GetBackground2()
                else:
                    bgcol = pli.renderer.GetBackground()
                if np.sum(bgcol) > 1.5:
                    c = (0.1, 0.1, 0.1)
            else:
                c = (0.6, 0.6, 0.6)

        tpoly = self._get_text3d_poly(
            txt, s, font, hspacing, vspacing, depth, italic, justify, literal
        )

        super().__init__(tpoly, c, alpha)

        self.pos(pos)
        self.lighting("off")

        self.actor.PickableOff()
        self.actor.DragableOff()
        self.init_scale = s
        self.name = "Text3D"
        self.txt = txt
        self.justify = justify

    def text(
        self,
        txt=None,
        s=1,
        font="",
        hspacing=1.15,
        vspacing=2.15,
        depth=0,
        italic=False,
        justify="",
        literal=False,
    ) -> Text3D:
        """
        Update the text and some of its properties.

        Check [available fonts here](https://vedo.embl.es/fonts).
        """
        if txt is None:
            return self.txt
        if not justify:
            justify = self.justify

        poly = self._get_text3d_poly(
            txt,
            self.init_scale * s,
            font,
            hspacing,
            vspacing,
            depth,
            italic,
            justify,
            literal,
        )

        # apply the current transformation to the new polydata
        tf = vtki.new("TransformPolyDataFilter")
        tf.SetInputData(poly)
        tf.SetTransform(self.transform.T)
        tf.Update()
        tpoly = tf.GetOutput()

        self._update(tpoly)
        self.txt = txt
        return self

    @staticmethod
    def _get_text3d_poly(
        txt,
        s=1,
        font="",
        hspacing=1.15,
        vspacing=2.15,
        depth=0,
        italic=False,
        justify="bottom-left",
        literal=False,
    ) -> vtki.vtkPolyData:
        if not font:
            font = settings.default_font

        txt = str(txt)

        if font == "VTK":  #######################################
            vtt = vtki.new("VectorText")
            vtt.SetText(txt)
            vtt.Update()
            tpoly = vtt.GetOutput()

        else:  ###################################################
            stxt = set(txt)  # check here if null or only spaces
            if not txt or (len(stxt) == 1 and " " in stxt):
                return vtki.vtkPolyData()

            if italic is True:
                italic = 1

            if isinstance(font, int):
                lfonts = list(settings.font_parameters.keys())
                font = font % len(lfonts)
                font = lfonts[font]

            if font not in settings.font_parameters.keys():
                fpars = settings.font_parameters["Normografo"]
            else:
                fpars = settings.font_parameters[font]

            # ad hoc adjustments
            mono = fpars["mono"]
            lspacing = fpars["lspacing"]
            hspacing *= fpars["hspacing"]
            fscale = fpars["fscale"]
            dotsep = fpars["dotsep"]

            # replacements
            if ":" in txt:
                for r in _reps:
                    txt = txt.replace(r[0], r[1])

            if not literal:
                reps2 = [
                    (r"\_", "┭"),  # trick to protect ~ _ and ^ chars
                    (r"\^", "┮"),  #
                    (r"\~", "┯"),  #
                    ("**", "^"),  # order matters
                    ("e+0", dotsep + "10^"),
                    ("e-0", dotsep + "10^-"),
                    ("E+0", dotsep + "10^"),
                    ("E-0", dotsep + "10^-"),
                    ("e+", dotsep + "10^"),
                    ("e-", dotsep + "10^-"),
                    ("E+", dotsep + "10^"),
                    ("E-", dotsep + "10^-"),
                ]
                for r in reps2:
                    txt = txt.replace(r[0], r[1])

            xmax, ymax, yshift, scale = 0.0, 0.0, 0.0, 1.0
            save_xmax = 0.0

            notfounds = set()
            polyletters = []
            ntxt = len(txt)
            for i, t in enumerate(txt):
                ##########
                if t == "┭":
                    t = "_"
                elif t == "┮":
                    t = "^"
                elif t == "┯":
                    t = "~"
                elif t == "^" and not literal:
                    if yshift < 0:
                        xmax = save_xmax
                    yshift = 0.9 * fscale
                    scale = 0.5
                    continue
                elif t == "_" and not literal:
                    if yshift > 0:
                        xmax = save_xmax
                    yshift = -0.3 * fscale
                    scale = 0.5
                    continue
                elif (t in (" ", "\\n")) and yshift:
                    yshift = 0.0
                    scale = 1.0
                    save_xmax = xmax
                    if t == " ":
                        continue
                elif t == "~" and not literal:
                    if i < ntxt - 1 and txt[i + 1] == "_":
                        continue
                    xmax += hspacing * scale * fscale / 4
                    continue

                ############
                if t == " ":
                    xmax += hspacing * scale * fscale

                elif t == "\n":
                    xmax = 0.0
                    save_xmax = 0.0
                    ymax -= vspacing

                else:
                    poly = _get_font_letter(font, t)
                    if not poly:
                        notfounds.add(t)
                        xmax += hspacing * scale * fscale
                        continue

                    if poly.GetNumberOfPoints() == 0:
                        continue

                    tr = vtki.vtkTransform()
                    tr.Translate(xmax, ymax + yshift, 0)
                    pscale = scale * fscale / 1000
                    tr.Scale(pscale, pscale, pscale)
                    if italic:
                        tr.Concatenate(
                            [1, italic * 0.15, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
                        )
                    tf = vtki.new("TransformPolyDataFilter")
                    tf.SetInputData(poly)
                    tf.SetTransform(tr)
                    tf.Update()
                    poly = tf.GetOutput()
                    polyletters.append(poly)

                    bx = poly.GetBounds()
                    if mono:
                        xmax += hspacing * scale * fscale
                    else:
                        xmax += bx[1] - bx[0] + hspacing * scale * fscale * lspacing
                    if yshift == 0:
                        save_xmax = xmax

            if len(polyletters) == 1:
                tpoly = polyletters[0]
            else:
                polyapp = vtki.new("AppendPolyData")
                for polyd in polyletters:
                    polyapp.AddInputData(polyd)
                polyapp.Update()
                tpoly = polyapp.GetOutput()

            if notfounds:
                wmsg = f"unavailable characters in font name '{font}': {notfounds}."
                wmsg += '\nType "vedo -r fonts" for a demo.'
                vedo.logger.warning(wmsg)

        bb = tpoly.GetBounds()
        dx, dy = (bb[1] - bb[0]) / 2 * s, (bb[3] - bb[2]) / 2 * s
        shift = -np.array([(bb[1] + bb[0]), (bb[3] + bb[2]), (bb[5] + bb[4])]) * s / 2
        if "bottom" in justify:
            shift += np.array([0, dy, 0.0])
        if "top" in justify:
            shift += np.array([0, -dy, 0.0])
        if "left" in justify:
            shift += np.array([dx, 0, 0.0])
        if "right" in justify:
            shift += np.array([-dx, 0, 0.0])

        if tpoly.GetNumberOfPoints():
            t = vtki.vtkTransform()
            t.PostMultiply()
            t.Scale(s, s, s)
            t.Translate(shift)
            tf = vtki.new("TransformPolyDataFilter")
            tf.SetInputData(tpoly)
            tf.SetTransform(t)
            tf.Update()
            tpoly = tf.GetOutput()

            if depth:
                extrude = vtki.new("LinearExtrusionFilter")
                extrude.SetInputData(tpoly)
                extrude.SetExtrusionTypeToVectorExtrusion()
                extrude.SetVector(0, 0, 1)
                extrude.SetScaleFactor(depth * dy)
                extrude.Update()
                tpoly = extrude.GetOutput()

        return tpoly

text(txt=None, s=1, font='', hspacing=1.15, vspacing=2.15, depth=0, italic=False, justify='', literal=False)

Update the text and some of its properties.

Check available fonts here.

Source code in vedo/shapes/text3d.py
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def text(
    self,
    txt=None,
    s=1,
    font="",
    hspacing=1.15,
    vspacing=2.15,
    depth=0,
    italic=False,
    justify="",
    literal=False,
) -> Text3D:
    """
    Update the text and some of its properties.

    Check [available fonts here](https://vedo.embl.es/fonts).
    """
    if txt is None:
        return self.txt
    if not justify:
        justify = self.justify

    poly = self._get_text3d_poly(
        txt,
        self.init_scale * s,
        font,
        hspacing,
        vspacing,
        depth,
        italic,
        justify,
        literal,
    )

    # apply the current transformation to the new polydata
    tf = vtki.new("TransformPolyDataFilter")
    tf.SetInputData(poly)
    tf.SetTransform(self.transform.T)
    tf.Update()
    tpoly = tf.GetOutput()

    self._update(tpoly)
    self.txt = txt
    return self

analysis

ConvexHull

Bases: Mesh

Create the 2D/3D convex hull from a set of points.

Source code in vedo/shapes/analysis.py
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class ConvexHull(Mesh):
    """
    Create the 2D/3D convex hull from a set of points.
    """

    def __init__(self, pts) -> None:
        """
        Create the 2D/3D convex hull from a set of input points or input Mesh.

        Examples:
            - [convex_hull.py](https://github.com/marcomusy/vedo/tree/master/examples/advanced/convex_hull.py)

                ![](https://vedo.embl.es/images/advanced/convexHull.png)
        """
        if utils.is_sequence(pts):
            pts = utils.make3d(pts).astype(float)
            mesh = Points(pts)
        else:
            mesh = pts
        apoly = mesh.clean().dataset

        # Create the convex hull of the pointcloud
        z0, z1 = mesh.zbounds()
        d = mesh.diagonal_size()
        if (z1 - z0) / d > 0.0001:
            delaunay = vtki.new("Delaunay3D")
            delaunay.SetInputData(apoly)
            delaunay.Update()
            surfaceFilter = vtki.new("DataSetSurfaceFilter")
            surfaceFilter.SetInputConnection(delaunay.GetOutputPort())
            surfaceFilter.Update()
            out = surfaceFilter.GetOutput()
        else:
            delaunay = vtki.new("Delaunay2D")
            delaunay.SetInputData(apoly)
            delaunay.Update()
            fe = vtki.new("FeatureEdges")
            fe.SetInputConnection(delaunay.GetOutputPort())
            fe.BoundaryEdgesOn()
            fe.Update()
            out = fe.GetOutput()

        super().__init__(out, c=mesh.color(), alpha=0.75)
        self.flat()
        self.name = "ConvexHull"

Create the 3D vedo logo.

Source code in vedo/shapes/__init__.py
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def VedoLogo(distance=0.0, c=None, bc="t", version=False, frame=True):
    """Create the 3D vedo logo."""
    from vedo.shapes.branding import vedo_logo

    return vedo_logo(distance=distance, c=c, bc=bc, version=version, frame=frame)