vedo.transformations

transformations
LinearTransform
Work with linear transformations.
Source code in vedo/core/transformations.py
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matrix
property
writable
Get the 4x4 trasformation matrix.
matrix3x3
property
Get the 3x3 trasformation matrix.
ntransforms
property
Get the number of concatenated transforms.
orientation
property
Compute orientation.
position
property
Compute position.
clone()
Clone transformation to make an exact copy.
Source code in vedo/core/transformations.py
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compute_inverse()
Compute the inverse.
Source code in vedo/core/transformations.py
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compute_main_axes()
Compute main axes of the transformation matrix. These are the axes of the ellipsoid that is the image of the unit sphere under the transformation.
Examples:
from vedo import *
settings.use_parallel_projection = True
M = np.random.rand(3,3)-0.5
print(M)
print(" M@[1,0,0] =", M@[1,1,0])
######################
A = LinearTransform(M)
print(A)
pt = Point([1,1,0])
print(A(pt).coordinates[0], "is the same as", A([1,1,0]))
maxes = A.compute_main_axes()
arr1 = Arrow([0,0,0], maxes[0]).c('r')
arr2 = Arrow([0,0,0], maxes[1]).c('g')
arr3 = Arrow([0,0,0], maxes[2]).c('b')
sphere1 = Sphere().wireframe().lighting('off')
sphere1.cmap('hot', sphere1.coordinates[:,2])
sphere2 = sphere1.clone().apply_transform(A)
show([sphere1, [sphere2, arr1, arr2, arr3]], N=2, axes=1, bg='bb')
Source code in vedo/core/transformations.py
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concatenate(T, pre_multiply=False)
Post-multiply (by default) 2 transfomations. T can also be a 4x4 matrix or 3x3 matrix.
Examples:
from vedo import LinearTransform
A = LinearTransform()
A.rotate_x(45)
A.translate([7,8,9])
A.translate([10,10,10])
A.name = "My transformation A"
print(A)
B = A.compute_inverse()
B.shift([1,2,3])
B.name = "My transformation B (shifted inverse of A)"
print(B)
# A is applied first, then B
# print("A.concatenate(B)", A.concatenate(B))
# B is applied first, then A
print(B*A)
Source code in vedo/core/transformations.py
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copy()
Return a copy of the transformation. Alias of clone().
Source code in vedo/core/transformations.py
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get_concatenated_transform(i)
Get intermediate matrix by concatenation index.
Source code in vedo/core/transformations.py
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get_scale()
Get current scale.
Source code in vedo/core/transformations.py
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invert()
Invert the transformation. Acts in-place.
Source code in vedo/core/transformations.py
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is_identity()
Check if the transformation is the identity.
Source code in vedo/core/transformations.py
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move(obj)
Apply transformation to object or single point.
Note
When applying a transformation to a mesh, the mesh is modified in place.
If you want to keep the original mesh unchanged, use clone() method.
Examples:
from vedo import *
settings.use_parallel_projection = True
LT = LinearTransform()
LT.translate([3,0,1]).rotate_z(45)
print(LT)
s = Sphere(r=0.2)
LT.move(s)
# same as:
# s.apply_transform(LT)
zero = Point([0,0,0])
show(s, zero, axes=1).close()
Source code in vedo/core/transformations.py
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pop()
Delete the transformation on the top of the stack and sets the top to the next transformation on the stack.
Source code in vedo/core/transformations.py
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print()
Print transformation.
Source code in vedo/core/transformations.py
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reorient(initaxis, newaxis, around=(0, 0, 0), rotation=0.0, rad=False, xyplane=True)
Set/Get object orientation.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
rotation
|
float
|
rotate object around newaxis. |
0.0
|
concatenate
|
bool
|
concatenate the orientation operation with the previous existing transform (if any) |
required |
rad
|
bool
|
set to True if angle is expressed in radians. |
False
|
xyplane
|
bool
|
make an extra rotation to keep the object aligned to the xy-plane |
True
|
Source code in vedo/core/transformations.py
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reset()
Reset transformation.
Source code in vedo/core/transformations.py
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rotate(angle, axis=(1, 0, 0), point=(0, 0, 0), rad=False)
Rotate around an arbitrary axis passing through point.
Examples:
from vedo import *
c1 = Cube()
c2 = c1.clone().c('violet').alpha(0.5) # copy of c1
v = vector(0.2, 1, 0)
p = vector(1.0, 0, 0) # axis passes through this point
c2.rotate(90, axis=v, point=p)
l = Line(p-v, p+v).c('red5').lw(3)
show(c1, l, c2, axes=1).close()
Source code in vedo/core/transformations.py
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rotate_x(angle, rad=False, around=None)
Rotate around x-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/transformations.py
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rotate_y(angle, rad=False, around=None)
Rotate around y-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/transformations.py
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rotate_z(angle, rad=False, around=None)
Rotate around z-axis. If angle is in radians set rad=True.
Use around to define a pivoting point.
Source code in vedo/core/transformations.py
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scale(s, origin=True)
Scale.
Source code in vedo/core/transformations.py
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set_position(p)
Set position.
Source code in vedo/core/transformations.py
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shift(p)
Shift, same as translate.
Source code in vedo/core/transformations.py
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transform_point(p)
Apply transformation to a single point.
Source code in vedo/core/transformations.py
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translate(p)
Translate, same as shift.
Source code in vedo/core/transformations.py
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transpose()
Transpose the transformation. Acts in-place.
Source code in vedo/core/transformations.py
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write(filename='transform.mat')
Save transformation to ASCII file.
Source code in vedo/core/transformations.py
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NonLinearTransform
Work with non-linear transformations.
Source code in vedo/core/transformations.py
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mode
property
writable
Get mode.
position
property
Trying to get the position of a NonLinearTransform always returns [0,0,0].
sigma
property
writable
Get sigma.
source_points
property
writable
Get the source points.
target_points
property
writable
Get the target points.
clone()
Clone transformation to make an exact copy.
Source code in vedo/core/transformations.py
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compute_inverse()
Compute inverse.
Source code in vedo/core/transformations.py
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compute_main_axes(pt=(0, 0, 0), ds=1)
Compute main axes of the transformation. These are the axes of the ellipsoid that is the image of the unit sphere under the transformation.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
pt
|
list
|
point to compute the axes at. |
(0, 0, 0)
|
ds
|
float
|
step size to compute the axes. |
1
|
Source code in vedo/core/transformations.py
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invert()
Invert transformation.
Source code in vedo/core/transformations.py
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move(obj)
Apply transformation to the argument object.
Note
When applying a transformation to a mesh, the mesh is modified in place.
If you want to keep the original mesh unchanged, use the clone() method.
Examples:
from vedo import *
np.random.seed(0)
settings.use_parallel_projection = True
NLT = NonLinearTransform()
NLT.source_points = [[-2,0,0], [1,2,1], [2,-2,2]]
NLT.target_points = NLT.source_points + np.random.randn(3,3)*0.5
NLT.mode = '3d'
print(NLT)
s1 = Sphere()
NLT.move(s1)
# same as:
# s1.apply_transform(NLT)
arrs = Arrows(NLT.source_points, NLT.target_points)
show(s1, arrs, Sphere().alpha(0.1), axes=1).close()
Source code in vedo/core/transformations.py
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print()
Print transformation.
Source code in vedo/core/transformations.py
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transform_point(p)
Apply transformation to a single point.
Source code in vedo/core/transformations.py
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update()
Update transformation.
Source code in vedo/core/transformations.py
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write(filename)
Save transformation to ASCII file.
Source code in vedo/core/transformations.py
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Quaternion
Work with quaternion rotations.
Source code in vedo/core/transformations.py
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matrix
property
writable
Alias of matrix3x3.
matrix3x3
property
writable
Get the 3x3 rotation matrix.
norm
property
Get the quaternion norm.
squared_norm
property
Get the squared quaternion norm.
wxyz
property
writable
Get the quaternion as (w, x, y, z).
xyzw
property
writable
Get the quaternion as (x, y, z, w).
angle_axis(rad=False)
Return the quaternion as (angle, axis).
Source code in vedo/core/transformations.py
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clone()
Clone the quaternion to make an exact copy.
Source code in vedo/core/transformations.py
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conjugate()
Conjugate the quaternion in place.
Source code in vedo/core/transformations.py
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conjugated()
Return the conjugated quaternion.
Source code in vedo/core/transformations.py
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copy()
Return a copy of the quaternion. Alias of clone().
Source code in vedo/core/transformations.py
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from_axis_angle(angle, axis=(1, 0, 0), rad=False)
classmethod
Build a quaternion from axis-angle form.
Source code in vedo/core/transformations.py
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from_xyzw(q)
classmethod
Build a quaternion from (x, y, z, w) components.
Source code in vedo/core/transformations.py
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inverse()
Return the inverse quaternion.
Source code in vedo/core/transformations.py
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invert()
Invert the quaternion in place.
Source code in vedo/core/transformations.py
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normalize()
Normalize the quaternion in place.
Source code in vedo/core/transformations.py
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normalized()
Return a normalized copy of the quaternion.
Source code in vedo/core/transformations.py
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print()
Print quaternion details.
Source code in vedo/core/transformations.py
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reset()
Reset quaternion to identity.
Source code in vedo/core/transformations.py
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rotate(p)
Rotate a single 2D or 3D vector.
Source code in vedo/core/transformations.py
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set(q, xyzw=False)
Set quaternion components.
Source code in vedo/core/transformations.py
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set_axis_angle(angle, axis=(1, 0, 0), rad=False)
Set quaternion from axis-angle form.
Source code in vedo/core/transformations.py
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slerp(t, q)
Spherically interpolate towards quaternion q.
Source code in vedo/core/transformations.py
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to_transform()
Convert the quaternion to a LinearTransform.
Source code in vedo/core/transformations.py
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TransformInterpolator
Interpolate between a set of linear transformations.
Position, scale and orientation (i.e., rotations) are interpolated separately,
and can be interpolated linearly or with a spline function.
Note that orientation is interpolated using quaternions via
SLERP (spherical linear interpolation) or the special vtkQuaternionSpline class.
To use this class, add at least two pairs of (t, transformation) with the add() method.
Then interpolate the transforms with the TransformInterpolator(t) call method,
where "t" must be in the range of (min, max) times specified by the add() method.
Examples:
from vedo import *
T0 = LinearTransform()
T1 = LinearTransform().rotate_x(90).shift([12,0,0])
TRI = TransformInterpolator("linear")
TRI.add(0, T0)
TRI.add(1, T1)
plt = Plotter(axes=1)
for i in range(11):
t = i/10
T = TRI(t)
plt += Cube().color(i).apply_transform(T)
plt.show().close()
Source code in vedo/core/transformations.py
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ntransforms
property
Get number of transformations.
add(t, T)
Add intermediate transformations.
Source code in vedo/core/transformations.py
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clear()
Clear all intermediate transformations.
Source code in vedo/core/transformations.py
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mode(m)
Set interpolation mode ('linear' or 'spline').
Source code in vedo/core/transformations.py
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print()
Print interpolator details.
Source code in vedo/core/transformations.py
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trange()
Get interpolation range.
Source code in vedo/core/transformations.py
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cart2cyl(x, y, z)
3D Cartesian to Cylindrical coordinate conversion.
Source code in vedo/core/transformations.py
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cart2pol(x, y)
2D Cartesian to Polar coordinates conversion.
Source code in vedo/core/transformations.py
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cart2spher(x, y, z)
3D Cartesian to Spherical coordinate conversion.
Source code in vedo/core/transformations.py
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cyl2cart(rho, theta, z)
3D Cylindrical to Cartesian coordinate conversion.
Source code in vedo/core/transformations.py
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cyl2spher(rho, theta, z)
3D Cylindrical to Spherical coordinate conversion.
Source code in vedo/core/transformations.py
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pol2cart(rho, theta)
2D Polar to Cartesian coordinates conversion.
Source code in vedo/core/transformations.py
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spher2cart(rho, theta, phi)
3D Spherical to Cartesian coordinate conversion.
Source code in vedo/core/transformations.py
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spher2cyl(rho, theta, phi)
3D Spherical to Cylindrical coordinate conversion.
Source code in vedo/core/transformations.py
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